The laugh that follows her question is sudden and sharp and unkind, yet how amusing it all is!
Before, she would have been in peril because he was under the thrall of some mind-flayer scheme. And now? Now, even should he wish to do so—and why would he?—he lacks any and all ability to draw upon the magicks that his pact with the Absolute had bestowed unto him. The laugh is double-edged and slices him, also, to the core.
The reason, how-ever, is not one he intends to share. He had done well covering his powerlessness since leaving Grymforge. He has no intention of revealing his predicament now.
"Safe with me?" he repeats, every syllable measured and serrated.
"I do not think that you could have asked a more insipid question if you had tried to find one."
Let her assume the reason for his scathing remark: that he feels not the slightest indebted to her, that he has no attachment to any of these ridiculous fools, that he would just as soon let them all suffer the consequences of whatever asinine decision they might next make and take the artifact for himself.
She can think whatever she likes. It is no matter to him.
[ He knows the truth. ]
@fiendishfinesse continued from here
Raphael strode into the chamber, his presence crackling with an electric hunger that filled the air. His auburn eyes glowed as he spread his arms wide, a wicked grin carving across his face. “Ah, little soul” he purred, gesturing grandly, “the night is calling, and I, like the wolf, run the show. Tell me, are you ready? Ready to be rocked like a hurricane? To feel the fire and lust that can’t be caged, to lose yourself in a chaos you’ll never recover from? Come now, don’t keep me waiting—it’s time for a show.”
Nere does not move. For a moment that is far longer than he would care to admit, he does nothing at all except to stare... until the moment that he moves beyond his disbelief to process what he had heard.
It is an almost herculean task, to halt the sneer that threatens to appear at being so basely propositioned, and by such a being as this, no less. It only further rankles him that the other seems of the opinion that he is simply irresistible.
Still... it would serve him well to display at least some level of civility in the presence of this creature, rather than to freely show the utter revulsion he feels at being treated thus again.
"It was my understanding that you had matters of some manner of import to discuss. But if this is all it was that you desired, you would have been better served to say as much from the start as I am disinclined to acquiesce to your request."
That... was civil, wasn't it?
Alright! Took some time tonight to move over my drow multimuse to a sideblog. In the process, I changed some of their names to better align with the stories that have developed and as well as with my growing understanding of drow within the greater d&d context.
[ I still have not decided if Drizzt is going to receive his own blog or if he'll be on that multi, but I'll definitely post one way or the other once I do know. ]
So, aside from any—deserved—commentary on the small fact that I have very little impulse control when it concerns muses... How would we feel about an old man with seven canaries and a "dark" goddess who is very fond of music and dancing?
This is a small essay that I originally typed on this post, but I didn't want to bog down the actual dash game post, so here we go, with the points numbered for easier reference.
You are a White Rook. (1) As a piece that can move inwards and outwards, you're a master of self-reflection. (2) You know what needs to be done and when to do it. (3) You're a protector, and would willingly take someone's place in danger in a heartbeat because you know you can handle the pressure. (4) But even castle walls crumble. For all your chivalry and fortitude, everything must come to an end. Will you be there to see the final stages of the war? Or will you have already been discarded in the battle?
To clarify, I answered this one as though it was after being freed from the Absolute and that had been traveling with a good-inclined group of adventurers for the events of the game. And all of this would absolutely apply, though one wouldn't think so, at first, but that will be for another post. I had started explaining here and it turned into a mini-essay.
As a piece that can move inwards and outwards, you're a master of self-reflection. When not delusional due to the influence of the Absolute, Nere is his own worst critic. He remembers everything he has ever done wrong or 'failed' in his entire life. He is extremely harsh with himself and even perceived failings. His whole insistence on "Nere. Does Not. Fail." boils down to him nearly having a meltdown over Trauma [ Within my own personal storyline, this is also because the last thing he remembers his older brother saying to him before he never saw him again was, "I'm sorry that I failed you." ].
You know what needs to be done and when to do it. He is a very logical and strategic person. Though I had to mess up his INT stat a bit for the companion version so his main stats [ STR, DEX, CON ] could be right, he is also quite intelligent, and he has used it to great effect to remain alive. My version of Nere--based upon his canon stats and feats--was essentially a gladiator prior to escaping from that life only to wind up a fighter for another group. He was definitely a Battle Master fighter, always using his brain in conjunction with his impressive strength and build.
You're a protector, and would willingly take someone's place in danger in a heartbeat because you know you can handle the pressure. This part probably seems the most questionable at face value, but consider it like this: To have been treated as he was for the entirety of his life... only to then be treated well by people who have absolutely no obligation to him? Who, by all rights, could have simply killed him and walked away, never having to think of him again? All of that [misplaced/misled] devotion previously given to the matriarchs and the Weaver, didn't just vanish. Were he to find people worthy of it, he would absolutely risk his life if it saved theirs. While he absolutely hated his circumstances within the society of Lolth-sworn and thought that he could be so much More, he is absolutely geared towards wholehearted, soul-crushing devotion, as he was still devoted to 'the Weaver' before the Absolute stole him away, despite everything he had suffered. And when the Absolute does get him, he is just as devoted to this 'new deity'. "I have been entrusted with a sacred mission. I cannot fail," he says if you tell him that he can report his own failures, clearly both proud that he had been given such a mission and prideful that someone would say he failed. And then this conversation can occur if you kill all of the duergar before freeing Nere [ hint: killing the duergar first is also how you save both the gnomes--aside from the one that is now cutscene locked to die who wasn't originally--as well as Nere ]: Tav: I was abducted by mind flayers. That was when I began to hear the Absolute. Nere, "I don't understand... I've been following those... wretched beasts?" If you CAST DETECT THOUGHTS you can get: It cannot be. Have I betrayed Lolth for an imposter? Tav: Your faith in Lolth faltered. It is not too late to reclaim it. Nere, genuinely sounding so disappointed in himself, "Was I so weak as to betray the Weaver? ... I will take word to the Order of Soul Spiders. They must know of the Absolute threat." You can also choose to convince him to abandon the Absolute and RUN. That's what I choose and it has, thus far, kept him from getting zombie-fied later. Tav: You don't have to. Run - abandon the Absolute. "Perhaps you're right.. Perhaps I should. Dying for a cause is one thing, but for a mindflayer? For filth like that? ... No. I owe you a debt, it seems. You've saved me from worse than the duergar. Take this - a personal blessing. I pray we don't meet again."
He is very committed, up to and including being willing to "die for a cause". That is how Lolth-sworn drow--particularly the males--are taught to be, and it is hard-wired. It would be a very difficult thing to change.
Really, the only difference from Lolth to the Absolute to the player party, is whether or not the people he would lay down his life for in the player party are worthy of it, unlike those who were the focus of his earlier devotion.
"you're the writer, you control how the story goes" no not really. i wrote the first sentence and then my characters said "WE WILL TAKE IT FROM HERE" and promptly swerved into an electrical fence.
... So, if I refollow you, you have my apologies. I didn't mean to unfollow to start. I am just A Disaster.
change pronouns, tenses and other details as deemed necessary. & please specify muse when sending to a mumu.
“To die will be an awfully big adventure.”
“One does not discover new lands without consenting to lose sight of the shore for a very long time.”
“No matter my origins, there is worth in what I am.”
“Go to the edge of the cliff and jump off. Build your wings on the way down.”
“You always have free will to choose your path.”
“If you don't take risks, you'll have a wasted soul.”
“Keep reading. It's one of the most marvellous adventures that anyone can have.”
“Adventure is not outside man; it is within.”
“There's only one place I want to go, and it's to all the places I've never been.”
“I love to sail forbidden seas, and land on barbarous coasts.”
“Let us step into the night and pursue that flighty temptress, adventure.”
“The biggest adventure you can ever take is to live the life of your dreams.”
“You should enjoy the little detours to the fullest. Because that's where you'll find the things more important than what you want.”
“Until you step into the unknown, you don’t know what you’re made of.”
“Only you can charter the course of your destiny.”
“It’s the unknown that draws people.”
“We strive for harmony, but it is not always realized.”
“May your adventures bring you closer together, even as they take you far away from home.”
“In wisdom gathered over time, I have found that every experience is a form of exploration.”
“Fall in love with someone who tastes like adventure but looks like the calm, beautiful morning after a terrible storm.”
“I'm an adventurer, looking for treasure.”
tags
Giving Companion!Nere the Sussur Bark Greatsword is just -chef's kiss- Why? you might you ask. "So, you can't cast more than basic magic again because you're no longer a warlock of the Absolute? Here, take this sword. Use that right and the other person won't be able to use magic either." 😊
[ Please ignore the hireling information in the tags and under the level description. I am on console and modifying a hireling is, thus far, the only way I can recruit him. I desperately need the "recruit any NPC" mod to drop for console. 😂 ]
My asks so far:
Lorroakan; -exists- Nere; -chooses violence-
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Nere; -exists- Minthara; -chooses violence- Nere; *surprised pikachu emoji*