Hey you, you’re finally awake. You were trying to cross the border right? Walked right into that Imperial ambush same as us and that thief over there.
Do Emilio and or Rudolph ever try to break up Carmelo and Tobias?
They do not! Rudy usually minds his business. The most he’ll do is give dirty looks. Maybe a small comment towards Carmelo every once in a while.
Emilio is a little more extreme? He takes notes on them CONSTANTLY. like . Get a life , bro … Even if he doesn’t interact with them, he is allllways keeping an eye on them from afar.
But they do not try to break them up.
i spilled pasta in my backpack and got so mad that i made a traumacore edit about it
"Listen, that merc just destroyed every foes that we failed to destroy for thirty years in one month, and your brilliant plan was to kill them so that we don't have to pay them? By the Elder Gods, how the hell did you even get this position?!"
You know your cooked if your a fan of all three
some notable catchphrases of 2013:
bitch I might be
do she got the booty ? she doooooooooo !
swiggity swag
the D
wen u mom com home and make hte spagehti
“ hello______, im dad “
AYYY LMAO
W R I T I N G I N T E N S E W O R D S L I K E T H I S
perfect _____ don’t exis-
And now, the weather
at least 2 potato
we’ve come full circle !
life hack :
[ __________ INTENSIFIES]
so many
such doge. much wow. very smile.
mahogany
*sweats nervously*
same.
spooper hot choclety milk
#SHERLOCKLIVES
I'm about to start working on my own RPG with RPG maker, but the part that intimidates me isn't any of the graphical stuff or even programming anything. It's math. How did you find a good progression of exp and stat boosts?
Here's my dark secret with SLARPG: I didn't do any proper math to determine the stat stuff. I didn't use any spreadsheets. It's aaaallllllllll vibes-based, baby. I'd just put numbers and basic stat curves into RPG Maker that seemed okay, and then I tweaked them back and forth through playtesting to get everything feeling how I wanted it to.
The party's stat growths have a somewhat convex slope—they're more significant early on and then slow down later. This way you're noticeably stronger against the lowest tier enemies after your first few levels, but the late game bosses won't vary wildly in difficulty if you're only level 27 instead of 30. (I did manually make sure the party's max HP and MP values would always be multiples of 5, though, just to keep the numbers nice and tidy.)
New areas will give the player new gear with noticeable stat boosts over their old stuff, and then enemies are balanced around that. I'd do battle tests and tweak the enemies for each area so that they felt like they were about as tough as I wanted them to be when pitted against a party with average gear for that part of the game. Feels too easy? Then I make the numbers bigger. And vice versa. And I'd keep making further tweaks after having other people playtest the game. But the further I got in development the better my balancing instincts got, so I had to make fewer balance adjustments than you might think.
The EXP curve, on the other hand... I'm pretty sure I just left default? I adjusted the pace of leveling more via enemy EXP than via the party's EXP requirements. There's a noticeable bump in the EXP enemies give in each new area, so if the player is underleveled when they hit a new area they'll catch up quickly. And of course bosses tend to give enough EXP to guarantee a level if you can beat them.
"Holding your hand doesn't have to mean that I accept your friendship," the liar said to the truthful, trying to lie in front of the only person who understands his intentions.
He knows, of course, that the liar did not lie. For the liar is also the truthful.
Wassup, I made a sketches of my OCs
They’re Names are Jellie and Bee (short for Rabies)
Alright, I finished all the witch forms. And I’m officially calling this au “Ghost Eyes Magica AU” because there’s another Ghost Eyes Magical Girl AU by HRT_STAR.
This is Rudy’s Witch: Teddy
This is Carmelo’s Witch: Dolce
Here’s Emilio’s Witch: Abomination
I’d love it if someone wanted to dissect my brain but people don’t find my autism swag enough to be worth dissecting.
It should be normalized to tell people that you're going to dissect their brains if you find them interesting.