"Age Of Clay" - 4 Aged Terracotta Recolors And 1 4to2 Mesh Repositoried To The Glazed Pottery Superset

"Age of Clay" - 4 Aged Terracotta Recolors and 1 4to2 Mesh Repositoried to the Glazed Pottery Superset

"Age Of Clay" - 4 Aged Terracotta Recolors And 1 4to2 Mesh Repositoried To The Glazed Pottery Superset

Download at the Plumb Bob Keep

More Posts from Logansimmingwolverine and Others

3 years ago

I’m having issues running AnyGameStarter and The Sims 2 All-in-One installation, did anyone else have similar issues, if you did, can you tell me how you solved it?

11 years ago
ATS3 Update | Ilona Likes Ikea | The Living-Room
ATS3 Update | Ilona Likes Ikea | The Living-Room
ATS3 Update | Ilona Likes Ikea | The Living-Room

ATS3 Update | Ilona likes Ikea | the Living-Room

One more Ikea inspired set! :p This time, here’s some pieces of furniture for the living-room. I might make more later, but for now, it’s all I’ve been able to mesh. :D

Candle stick lights up with real flames (if you have Granthes script installed); LIATORP surfaces have a lot of slots, including below glass; KARLSTAD seatings have 3 color channels (cushions, base & feet). By the way, I’m meshing all these objects, none are Sims 2 Ikea conversions. 

2 years ago

Hello! Thank you for all your hard work. I was wondering if there are any resources for learning about how to make custom crafting stations in general, and I was also wondering how difficult it is in terms of modding abilities. Have my own sci fi setup that I wanna build crafting stations for, and I wan a know where to start learning. Thanks!

Hey there, long answer here, so I've divided it up into sub-sections. See below the cut

How to make crafting stations, a long explanation

Learning the basics

There are no tutorials for making crafting stations specifically. Honestly, the difficulty depends on your experience making custom objects, modding BHAV's, testing and the complexity of what you want to make.

The first thing you will want to start with is learning basic object creation, there are plenty of tutorials on every aspect of this. Remember: object creation is not just about SimPE! It also involves meshing and creating textures.

Then once you have a handle on that, you will want to learn BHAV modding. Resources for this type of modding are rarer, documentation can be spotty, but good places to start are Echo's BHAV tutorial @midgethetree's Resources page and @picknmixsims' Primitives page on his site.

Another good way to learn BHAV modding is to look at other people's code. See if others have made code that might be useful to you. Look at how they did it and try to understand why it was made this way. Screenshot a BHAV, label every node with what it does.

Seeing as you're interested in crafting stations in particular, you can take a look at custom crafting stations. A few you could look at are Nadira's Sculpture Manufactory at MTS or anything "descended" from Beck's crafting stations like @deedee-sims' Woodworking station, @nixedsims' Blacksmith Crafting station or @fireflowersims' Candle Crafting station. You could also look at our code for insights, though we do not support straight-up cloning.

The process

But, before you can get to actually making a station, it's important to get a good idea of what you intend to make. The planning stage is as important as the development. What will the station make? Will it require resources a la Sun&Moon? Money a la EAxis OFB stations? Or perhaps the only investment is time and motives? Each of these options are different in coding. And if it needs resources, you'll have to create those resources too. Can the action be interrupted? That'll add some complexity. Autonomy and/or trait options are other things to consider. We like to have the basics planned out before we begin coding in earnest. This gives us a good idea of whether we can do this with our current arsenal or if we need to develop some more parts.

What I've found useful in this stage is reducing the station down to its basic steps: sim goes to the station, does animation, x things get removed from their inventory, then y other thing gets added. This is a very basic example, most stations are more complex than that, but it can help you get a general idea of how to structure your code.

It's also good to remember that crafting stations are not just code... We put a significant amount of time into the visuals. Sourcing meshes and textures or creating them from scratch, mapping said meshes to look good with the textures, optimizing them so they perform well without sacrificing quality. It's an entire development process that takes time.

Testing is another important aspect. We test when developing new code, we test before we duplicate code, we test after we duplicated code. We have some amazing beta testers that help out a lot with this, but even then, things will probably slip past that'll require fixing later on. I cannot understate how important testing is.

Community aspects

When learning how to do any modding, especially BHAV modding, It's a good idea to find a Discord server with experienced modders to join up. @gayars' Sims Crafters is an excellent place for this, as is the PBK Discord. I have also heard good things about @lazyduchess' server.

The important thing is that you have a place where you can ask people for help; both with testing your stuff and figuring out how to resolve that stubborn bug. There is no shame in it, we've all been there. Do not expect people to fix all your issues for you - you'll still have to do the majority of the heavy lifting yourself - but they may just point you in the right direction. Just stay polite and be willing to learn.

So well, Crafting Stations involve quite a bit, but I highly encourage you to dive in and see what you can achieve. Remember: it's not a race, it's a journey. Enjoy the process, errors are your friends. Don't be discouraged if it takes months, so do some of our projects. Laundry took 1.5 years.

The best of luck!


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Quick(ish) announcement

We've noticed some confusion about what @simblreenofficial is, and how it works.

First of all, we're here to manage and clarify doubts about this event. We make a guide, we give out dates, we answer asks and we reblog content made for Simblreen. This is to help newcomers to simblr, or simblrs who didn't participate in past years. When they see people mention Simblreen but don`t understand what it is or how it works, our blog is here as a reference that everyone can point to.

Simblreen was an event born out of simblrs wanting to do something fun for Halloween as well as share what they made with others. We are not the end all be all of events surrounding Halloween in the simblr community. There are CAS challenges, edit challenges. We know some people have their own events in discord, and facebook, etc. This doesn't concern us, just like events made around Christmas don't concern us.

Multiple people manage this account, and you are free to reach out to them on their personal accounts for personal opinions (doesn't mean we will answer on our personal accounts either, but you know...). But please do not tag or involve @simblreenofficial. We're here only as a guide for Simblreen.

We've also seen people being worried of doing things during Simblreen they may not be allowed to.

Let's make things clear here: We only ask for the gifts to be given for free, as in not paywalled. This is the only things we do not budge on. When you participate, how you give out your gifts, what kind of gifts you have, what sims games your gifts are for, etc., are up to you. And if you do not have gifts, that's okay too! You can trick or treat, you can do CAS challenges or edits, do spooky stories, or you can simply not participate at all!

We are not here to police how you participate in Simblreen. We are here to help and give advice when asked for it and uplift anyone making content for Simblreen.

Our goal is for anyone who wishes to participate in Simblreen to have as much fun as possible, and to go about it as stress-free as possible.

TL:DR we just want you to be happy around Halloween! 🎃


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Sunni's Default's Remastered - "Private School and University"

Sunni's Default's Remastered - "Private School And University"

This is a remaster and rework of Medieval NPC Replacements: Private School & University by Sunni, mostly to make use of more modern techniques of default replacement, I made sure that these defaults only applied to a specific outfit and not the whole set (as you can see for the female tweed jacket, that the only color I replaced only affects female teachers, the rest remain unchanged, so other defaults can be used on their place, or the private school uniforms), with some exceptions that I will cover.

The link above should cover most of the previews of the set, so I'm not going to show all defaults, but I will add that I did some changes specifically to the Coach, Llama mascot and Cheerleader, Adding one new color to complement the original color scheme the original outfits had going on:

Sunni's Default's Remastered - "Private School And University"

The .RAR contains up to 30 defaults that cover everything the original set had, with 3 exceptions, the diploma default, that i decided to leave out since this is only meant to cover CAS outfits and hairs, and the ballcap hat defaults, since those were meant to be more like hat hiders, and force one specific hair mesh, I'd rather use something like @kitteninthewindow No Fixed Hairs For Various Careers & NPCs than specify one hairstyle for each hat that might not be someone's cup of tea.

And without further ado, you can download the newly updated defaults here: Download

Credits: Sunni for the originals, TheLionheart for the original idea, Sherabim for the Textures, Tiggerypum, All About Style, IamLiz13, Mia86 and TommyTiger for meshes and everyone and the Plumbbob Keep Forum and Discord for the support


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Keep Updates are returning!!!

January (Yes, January) Update!

January (Yes, January) Update!

Loads O' Laundry 2.0

Sun&Moon

January (Yes, January) Update!

Vagabond - Shabby separates for TF & AF

Dagi_is_a_punk

January (Yes, January) Update!

YM/AM Couture Default Replacement

ES_Sims

January (Yes, January) Update!

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7 months ago

Yeah, these kinds of scams aren't new, attackers will pretend to have reported your account and then direct you to another scammer account to pull your info like this. That to say, please be careful with the kinds of DMs you receive, if it has anything to do with your discord account, check the official sources like the discord main support channels (as much help that may be) , not some random account pretending to be the real deal Also as several people pointed out already, most likely, the original account that targeted yours was also compromised before in a similar attack. and most importantly, remember, be careful, just because you think you can't be caught in one of these, doesn't mean you are completely immune to being scammed.

Hi guys!! just to want you guys know. my discord account (@fwaldorf) has been hacked/compromised. i was a victim of fraud by a user here in the community. under the nickname of BlakeIsHere he was on LazyDuchess discord server and i previously talked to him before in 2022 i think, and we talked about sims and strangetown. 💀I don´t have access to my profile anymore so i can´t show you guys screenshots of the conversation and i didn´t take any since i never thought it would end up in this.

If you can help me with reblogs i´ll be grateful!

He contacted me because he made a "report" thinking i was a scammer since the person who talked to him has a similar photo i had, he told me that i needed to contact austin.elo0305 to make the appeal to my account. You guys probably think i was stupid i really was tbh, i h8 myself because of it but i gave that austin dude access to my profile since i thought he was a official discord member. Then, he threatened me if i don´t pay him for a security key on G2A my bank information will be compromised and i will end up in prision and blockment since i didn´t pay. That scared me, tbh. I pay it. Then, he asked for more and obviously i didn´t pay. He sent my personal bank information and they tried to charge the card but i didn´t had anything there thank god i censored my personal information, ofc

Hi Guys!! Just To Want You Guys Know. My Discord Account (@fwaldorf) Has Been Hacked/compromised. I Was

Please, if someone can help me to report to both accounts, BlakeIsHere and the austin.elo0305 i´ll be completely grateful. He is asking for more money for access to my old account 💀

Hi Guys!! Just To Want You Guys Know. My Discord Account (@fwaldorf) Has Been Hacked/compromised. I Was

It´s very fucked up that a member of this community made this kind of thing. But okay, people on internet can be this harmful. Please, keep in mind that any member of Discord will not try to change your login information and take care!

I already made the report to my bank and they told me that i needed to contact the page i made the purchase and i´m waiting for a response. I hope i can have my money back. But please, take care. Don´t trust anyone online. I was stupid and i thought this was real, idk why but these things happen.

Hi Guys!! Just To Want You Guys Know. My Discord Account (@fwaldorf) Has Been Hacked/compromised. I Was

the conversation ended with this 😭


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3 years ago

The Coffeesmith Project - Mod Blend 1.5 - Barista Plus Rebrewed

Howdy, How is everyone? So, what’s this one about? Well, it works the same as Barista Plus, Except not really. This is the Proxy GUID version of Barista Plus. So a while back, a bit around the original release of Barista Plus, some people have inquired about making it better by instead of looking at a bunch of individual GUIDs, it should look for a Proxy GUID, kind of like what Argon’s Instruments does, and that has been sitting on the back of my head for a while, but It wasn’t something I was actively working on since the original release of Barista Plus. That Changed last week, when @itsdiamondeyesuniverse slid into my DMs and found some interesting information about Proxy GUID, and after a couple of hours and days with plenty of help from @midgethetree, here arrives the Rebrewed version of Barista Plus.

Edit (Because I forgot to put a quick description of what the original Barista Plus did): What the original Barista Plus (and this one too) does is that it allows Baristas to spawn in Custom Espresso Bars, what changes is how the mod does so. For specifics, the Mod looks at all objects for a specific GUID (the Fallback GUID located in the 0,0 position object) which for most of the espresso bars, that does not change at all, and it spawns the barista if the conditions are met, like I said, same deal as Barista Plus, except this one doesn’t look at only eleven GUIDs, or so, but to all instances of the same fallback GUID. Now for a bit of a warning, like I said, this GUID is going to look at *All* objects, which means it might caused some lag, that didn’t happened when I tested it, but if you have a CC Heavy Game, feel free to tell me if it does. Download Special Thanks to @itsdiamondeyesuniverse for getting me the information that helped me getting this thing started, @midgethetree for helping with the code, @crispsandkerosene and @miros1 (I hope I’m not missing anyone else) for asking if making that revision was a possibility, and Everyone at the PBK Discord for general support.


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I've got to remember that it's perfectly okay to only share one or two things at a time. I don't need to release a freaking Stuff Pack of clothes or hair in one go.


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logansimmingwolverine - Simming Wolverine
Simming Wolverine

(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)

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