The Obama administration announced that it will be bringing back a piece of SOPA legislation that would make streaming copyrighted material a felony.
Can you believe this shit? When we finally get one off our backs, they try and bring up another bill AGAIN. We already said no to the first one, so why do they think that this is any better?
For those of you who don’t know what SOPA is, it was a bill back in 2011 that the govn’t tried to pass that said that posting any copyrighted music or even COVERS of said music would be considered a felony. A. FELONY.
Sign the petition below, and let’s keep our internet the way we like it.
https://petitions.whitehouse.gov/petition/stop-sopa-2013/LMzMVrQF
I don’t tend to reblog a lot of things these days, but this is too exiting not to reblog
Requirements ● Easy Inventory Check ● Easy Lot Check ● Money Globals ● Fetch Water ● Smarter EP Check ● Time Out Controller Loads O’ Laundry is a fully incorporated laundry system akin to that of the Sims 3 and 4. It consists of a global mod and various objects for storing, washing and drying your dirty laundry and turning them into fresh outfits ready to be worn. See below the cut for details, or go directly to the documentation for the set.
Credits & Thanks: Fractured Moonlight, Fire_flower, Gayars, Mortia, Whoward, Cashcraft, MLC, Kativip, Rebecah, DavinaOjeda TS3, TS4, LazyDuchess, Zeussims, Sunni, HodgeKiss, Bethesda.
Keep reading
I've got to remember that it's perfectly okay to only share one or two things at a time. I don't need to release a freaking Stuff Pack of clothes or hair in one go.
Here's what I've learned so far. CRES structure is the same for most (if not all) TS2 coffee/chocolate makers.
You can adjust position of the entire thing or each part separately via Translation brackets, found in cTransform node tabs.
Coffemaker node is the first one on the CRES list - edit this to move the entire object, including items mentioned below, that are attached to it (hand slot, kettle, and also shadow).
Carafe_rot is the location of the handheld kettle part.
slot_coffemaker_target is the hand slot, a point where Sim 'grabs' the handle. Coffee stream fx shows next to it (at fixed distance). If you move the hand slot, coffee fx will also move. Distance between those two limits kettle width (unless you're willing to ignore / remove the coffee stream fx OFC).
Coffeemaker contains 8 mugs of coffee by default, it's easy to edit.
Pics feature this 4t2 kettle, my functional remake is here.
More under the cut:
To make a functional version of the tea kettle I've used compact kettle by Oshima @persimmonthusiast as cloning material. It doesn't have coffee making animations (not needed in this case) so that's a few less things to adjust. It has custom pie menu, but you can easily bring back "make/ drink coffee/ juggle mugs" menu in all languages: clone random TS2 coffemaker, extract Pie Menu Strings resource from it and replace the one inside Tea Kettle clone.
If you'd like to have two recolourable subsets, go ahead and add one. It seems TS2 coffeemakers handle the dreaded Fix integrity quite well.. But it's best you make sure your clone works fine in the game before you start working on it ;)
Handheld kettle part will not align with the base when you extract and combine both in 3D software because - as any handheld TS2 item, it's placed almost in the center of XYZ axis. So even with reference, it might take quite a few in-game checks and corrections to properly align all the parts.
Coordinates that work for one coffemaker, might not work well for another one that's cloned from something else. Numbers on pics below are just an example.
*the pic above: that's +X to the right, or -X to the left, when looked at from the back of the counter.
You can move the entire coffemaker, or just the kettle (carafe_rot) left or right by adjusting X value, and front / back by adjusting Y value in Translation bracket. Obviously you can just move 3D models instead - takes more time, but some ppl might prefer it.
Have in mind that even if you move the coffemaker node, Sim will approach the coffemaker and hold the mug in the same place as before. Only Sim's hand will be pulled to where the hand slot has been moved.
0x2 carafe_trans is the idle position of the kettle, usually doesn't need adjusting. BUT if changing other coordinates causes your kettle to shift position when animation starts, then you could try to adjust that one as well.
slot_coffeemaker_coffeegrounds_fx is where coffee aggregates in the filter during the coffee bag animation. Unlike coffee stream, you can't hide that one, but it can be moved by adjusting cTransform.
If you're an advanced SimPE user you probably know that SimPe is using different translation system than Milkshape or Blender. Here's a tut about converting coordinates between Milkshape & SimPE.
Amount of coffee mugs per kettle is 8 by default, and that's quite a lot. If you'd like to change that, it's one number in the BHAV. Pic below (thanks @episims ) shows where to find it.
The other pic contains instructions on how to replace the chocolate* / coffee stream with invisible effect. You cannot simply delete it from the text list, it as object might (and usually will) start throwing errors.
*I always use chocolate effect instead of coffee as to me it looks a tiny bit better (less green, I think?)
Some cozy warm clothes for dudes. Using the 3t2 Fair Folk Sylvan mesh that Yuxi converted. I really like trying to see what I can 'add' or change to meshes without actually editing the mesh. So this was a fun project, I think I learned some things from it (Especially that fur @_@)
The colors ended up a little dark. And I only recolored the jacket because otherwise It'd take me an eternity to decide on color combos.
For AM, TM, and CM.
3t2 Fair Folk Sylvan by Yuxi, converted to CM by kalynn. Meshes included with thanks.
Categorized as Everyday, Formal, Outwear, and Athletic.
TM & CM take textures from the adult files.
Compressorized
Download (SimFileShare)
Hey, this is a quick text post to say the blog got a bit of a facelift, and I do have an official downloads page now, so you don’t have to scroll through reblogs ands stuff Also though both versions of Barista plus are shown in Mods Category, the one you want is “Rebrewed”, not the first one And on another note, my Livejournal is gone, so expect more reuploads of older CC, Good Thing I had the Foresight to Back up my stuff of Simfileshare when I did
Download this, i beg you, this is one of the few must haves people have been forgeting
It’s always annoyed me that the lid of the default residential trash can was not recolorable, so I’ve edited it.
It has 3 recolorable area’s - the base, the lid and the handles. The bag is still the same.
You can have this and the default bin on the lot at the same time, your Sim will simply use which ever one is nearest, and it won’t cause any issues at all.
The only light issue - when your Sim uses the bin and removes the lid it turns black and when they replace it, it goes back to the colour/pattern you specified. I haven’t looked into fixing this, I just wanted to be able to blend the bin into my bushes :-)
If you remove this from your game, it will be replaced with the default bin so you shouldn’t have any issues.
There are instructions in the zip for removing the default bin from the lot and this one can be found under Outdoors>Lawn Ornaments or in the Buy Debug catalogue.
Big thanks to logansimmingwolverine and elyfs-simsalabim for testing it for me <3
If you do have any issues please let me know.
Enjoy!
There is both a Sims3pack and a .package file in the .zip folder with the info and a preview.
DOWNLOAD - Mediafire DOWNLOAD - Mega
Well, I can officially say that yes, it’s indeed possible, and not only is it possible, but it is done: Download it here So I recommend everyone who downloaded the original, to download that one
Hey long time no see, how is everyone doing! So this was something that was on the works for a while before It evolved into it’s own mega project, So for those that don’t know, I’m a bit of a coffee appreciator, and I like to have options for my simmies, so it became a separate project of its own. Mod Blends are just that - Mods that enhance the experience of having some of these objects within your game, as I’m about to show you, right now this is the only Mod Blend, but depending of how much I start to mess with things, others will come in the future. So, what does Barista Plus do?
Well, why don’t I show you.
this is a version of the Game without Barista Plus
this on the other hand, is a version of the game with Barista Plus In a nutshell, it allows for custom espresso bars to spawn their own Baristas in unowned community lots!!!! It has been something that has been bugging me since I found out that custom Espresso Bars didn’t have this functionality. But why didn’t they work, you might ask. Short Version: EAxis’s Spaghetti Code at it again. Long Version: It’s not that they didn’t work, they clone just fine, however, the Barista NPC Template has this unique BHAV called “Get My Stand”, basically this BHAV is the one that does the detection for the espresso bar, and io and behold, it only detects one GUID from the Uni Espresso Bar, nothing else, hence why none other custom espresso bar couldn’t spawn a Barista.
So what this does is expand the number of GUID’s the BHAV can detect, which allows for them to fully function in an unowned community lot. Right now, it detects: -Around the Sims 2′s Tea Shop Cart -Vitasims’s Victorian Tea Espresso Cart -linegud’s Elegant Espresso -All Espresso Bars I’m about to release. “But wait!” you might ask “are there any Free GUIDs I can use that are natively compatible with Barista Plus” Of course there are, I saved some from my GUID book specifically for this: 0x0093BBF0- 0x0093BBF1- 0x0093BBF2- 0x0093BBF3- 0x0093BBF4- 0x0093BBF5- 0x0093BBF6- Feel free to use any of them, but please do give me a heads up when you use them, I don’t want people taking GUID and accidentally making objects conflict. How to use them: Make it the GUID for the 0,0 Object Data, that’s it, that’s as simple as that. If you know of any other espresso bars on the wild or if you have your own already on the works with GUIDs and anything, please do tell and I’ll update the mod accordingly. And without further ado: Download Hope you enjoy it! Version Status: 1.0 - Initial Relase Special thanks: MidgeTheTree for setting me in the right direction, Fireflower, Frac and probably a lot of people from The Keep who gave me help and support for doing this.
Sign-ups are going on right now! Head on over to the forum to sign up for the Secret Santa Event! We need at least 10 people to participate.
It took me the entire day to reinstall the game on my new computer, to make all the adjustements for it to work on Windows 11, find the right settings with the Graphic Rules Maker, and… my game loads twice faster from Windows to neighborhood view, then it loads at least TEN TIMES faster to enter a lot, everything runs so smoothly, even in very heavy CC lots and neighborhoods, with all settings at high, Origin downloading the Sims 4 at the same time, talking to my best friend on Discord, recording a video… like… IS THIS HEAVEN ?! I’m about to cry. Tears of joy of course. But still !
I think the next week (or maybe even the next month) will be about enjoying my game and nothing else. I’m so, so, so happy, you can’t even imagine !
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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