Playing in the fountain and a girl's night dinner!!
i literally love my sims and i did some townie makeovers
Move to Willow Creek with $20,000 in starting funds Complete the Outdoor Enthusiast aspiration Max the Secret Agent career in the Diamond Agent branch Max the herbalism skill (2/10) Befriend the hermit in Granite Falls Complete the insect’s collection and display them in your home Take camping trips with future child(ren) Optional: also complete the frogs collection
HARRY'S HOUSE LEGACY CHALLENGE ( inspired by @dizzywhims )
okay! so when I saw the sour legacy challenge I was instantly inspired to create something based off of an album that I love. I completely recommend playing the sour lc, it is so amazing and I love playing it. disclaimer: I have used @dizzywhims layout from their sour lc, it’s a lot prettier than mine!! so go stare at it feel free to play as loosely as you like with the guide and storylines, just have the most fun you can with it! if you decide to play it and post your legacy, I would love to see it! tag it with #harrys house lc or #hh legacy so I can find your stuff <3 welcome to harrys house! much love, simlidge x
Use the tag #HSHLegacy so I can see your posts!!
If there are any rules that you don’t vibe with, just skip over them!
Some of the rules are centered around gameplay and some are more story-based!
You don’t have to complete aspirations or max out careers if you don’t want to, unless it’s otherwise specified in the generation’s rules!
Play with any lifespan you prefer.
Read one generation ahead to get all of the information you need!
Mods are allowed and encouraged; especially ones that make the game more realistic. I’ve linked a couple mods in some generations that can add to the gameplay!
If you have the more traits in cas mod, pick whatever extra traits you think would fit your sim!
Rules for the generations under the cut ✿
You were raised in the city by strict parents who pushed you to be the best student in school. Despite your ambitious nature you hated the fact that you had no autonomy or free time. When you became a young adult you packed up your belongings, your pet and your limited funds and you moved to the countryside. Your cottage is rundown and outdated…it’s going to take a lot of work (and money) to make it a home. You quickly realize you might not actually be cut out for this life, but you are too stubborn and proud to give up and move back in with your parents.
Traits: Squeamish, Ambitious, High Maintenance
Aspiration: Country Caretaker OR Freelance Botanist
Career: Start with a part time job and/or odd jobs until your sim ages up into an adult, then settle into a full time job of your choice. To make additional money, you can also sell harvestables from your garden or your farm animals (if you want to go down that route!)
Starting Out: Start in Henford-on-Bagley with your pet in a small, rundown cottage with 2-3 bedrooms. You can use money cheats at this point, but remember: small rundown cottage…don’t use those extra funds for nice appliances!! When your house is done, set your funds to 450.
Rules:
Your lot must have the ‘simple living’ lot trait
Reach level 5 in: Handiness, Cooking and Gardening
Befriend a few locals
Meet and fall in love with an outdoorsy sim with a large tight knit family
Spend every holiday with your partner’s family, and have a solid relationship with most (if not all) of them
Have 2 kids
Take a vacation for every sim’s birthday (if you can’t afford it, throw a birthday party on a public lot instead)
Renovate the cottage over time (get new appliances, wallpaper/flooring, etc.)
Optional Rules:
Play with the ‘off the grid’ lot trait
Max out Handiness, Cooking and/or Gardening
Make the sim’s parents and make them have a negative relationship
You grew up in a small, quiet town. After hearing about your parent’s childhood in the city, you were inspired to give it a try. You say goodbye to your loving family and set out for San Myshuno. You find an apartment and a part time job, then you get a few roommates to help with the bills. When you are faced with an accidental pregnancy, your roommates rally in support.
Traits: Loyal, Creative, Slob
Aspiration: City Native OR Painter Extraordinaire
Career: Max out the Retail part time job before quitting and selling paintings full time
Starting Out: Move into an apartment in San Myshuno with 2-3 roommates (you can use the roommate feature but I recommend actually having them in the household!)
Rules:
Max the painting skill
Have Game Night, or something similar, once a week with your roomies
Have an accidental pregnancy after a one night stand (if your sim can’t become pregnant and the other sim can, move the baby into your household when they’re born!)
Raise your kid as a single parent (with the help of your roomies)
Once your child becomes a teen, move out into your own place (it could be in San Myshuno or another world)
Marry as an elder
Optional Rules:
As an elder, marry the sim you had a one night stand with (that ultimately resulted in the birth of your child)
Become famous (because of your paintings)
Just as the expression goes, it took a village to raise you. You were a wild, rebellious child with a love for athletics. Even though you were surrounded by love as a kid (not just from your biological family, but from your parent’s roommates) you always wanted to have siblings. You end up marrying one of your childhood best friends and you settle down in a quiet neighborhood.
Traits: Family Oriented, Hot Headed, Athletic
Aspiration: Big Happy Family
Career: Athletic
Starting Out: Move into a house in a world of your choice with your partner.
Rules:
Max the parenting skill and the athletic skill
Have 4 children
Reach the summit of Mt. Komorebi at some point in your life
Be a hands-on parent: play with your kids, build them a treehouse, throw birthday parties, be as involved as possible in their lives
Go through rough patches with your spouse due to your anger issues
Eventually decide to get a divorce after trying to make it work (or if you have RPO, you can opt for separation instead)
You and your ex-spouse must live on the same lot and continue to raise your kids together
Sleep in your workout shed in the backyard
Optional Rules:
Remarry your ex-spouse
Reach level 5 of the handiness skill
Although you and your siblings were loved by your parents, the living situation after their divorce was not ideal. Because of that, you vowed to never get married. You head off to university immediately after graduation and start on your path toward success.
Traits: Ambitious, Noncommittal, Genius
Aspiration: Fabulously Wealthy OR Academic
Career: Business OR Politics
Starting Out: Enroll in University and move into a dorm
Rules:
Max the research and debate skill, and the logic skill
Reach the top of your career
Get the best possible grades throughout your life
Have at least two romantic relationships at all times…you are never faithful to one sim
Have two kids with two different partners
(Hesitantly) become official with one of your flings and move in together
When your partner proposes, reject them and have them move out
Go on a post-breakup trip with your kids to Sulani
Rarely discipline your children. In fact, rarely interact with them
Optional Rules:
Never retire
Move at least three times
Growing up, your parent was pretty distant and you never had a great relationship with them. They were always working, talking about work, or spending time with their significant others. One of your favorite memories of your childhood was your trip to Sulani. You and your sibling decide to move out together and live there permanently. It’s rough living in a new place with limited funds, but the two of you have some creative solutions.
Traits: Loyal, Bro, Kleptomaniac
Aspiration: Party Animal
Career: Criminal
Starting Out: Move into a small house in Sulani with your sibling.
Rules:
Max the charisma skill
Reach the top of your career
Earn money from the criminal career, stealing and pickpocketing
Always maintain a close relationship with your sibling (who can also follow in your criminal footsteps, or work part time / odd jobs instead)
Throw parties regularly and pickpocket the whole time
Have a rivalry with another criminal that turns into love at some point
Your sibling eventually moves out…and your partner moves in!
Have one child
Have a super tacky over the top wedding
Optional Rules:
Max the mischief skill
(If you have this mod, you can pickpocket when your sim is younger! If you have Basemental you can also become a dealer to make money. If you have this mod, I recommend using the enemies to lovers interactions!)
And that’s all for now! I’m breaking this up into two parts, so the next five generations will be coming sometime (fairly) soon!
It's been a minute since I've done one of these, but here's a new set of legacy challenge rule cards. This time, it's the 4 Generation SEASONS LEGACY by @ginovasims
The cool thing about this challenge is the choice in options, so even though you're playing the same challenge as others, your Sims legacy could come out completely different!
Graphics by me! 🖤What challenge should I make graphics for next??
The Sims 4 - Avatar Legacy Challenge
Water. Earth. Fire. Air.
Did you either smile in nostalgia or roll your eyes at the cliche of using the show’s intro? Are you looking for a legacy challenge that helps you explore different aspects of gameplay, all the while making fun callbacks to The Last Airbender series? Well, hotman, you’re in the right place!
This Avatar Legacy Challenge is a 4-13 generational challenge with themes surrounding characters, events, and locations from the Avatarverse, with enough wiggle room to make it fit your unique gameplay style.
Basic Rules
The purpose of this challenge is to complete the Avatar cycle by playing with 4 generations of the same family, but you may play up to 12 generations + 1 bonus gen with the current outline!
Each heir should represent their element or location by color scheme/style. You can base this on the show or your personal likes/dislikes.
You can live in any Sims world unless otherwise specified in the rules of a generation.
You can have as many children as you’d like unless otherwise specified in the rules of a generation.
Every generation is required to complete both the career and aspiration of the heir unless explicitly stated otherwise.
Every generation is required to max out at least 4 skills to represent the 4 elements in the cycle.
If you decide to play this challenge, I’d love to see! Use the tag #avatarlegacy in your posts to share!
This challenge was partially inspired by the super fun Not So Berry Challenge! I wanted to play a similar challenge after seeing others play, but I knew my ADHD would leave me bored after 2 days of unintentionally recreating a popular streamer’s gameplay of the challenge. I wanted my own adventure and way to explore the game. Hopefully you can enjoy it, too!
I spent a lot of time developing this challenge and will actually be sharing episodic gameplay once a week on my YouTube channel starting 4/30/22!!
https://www.youtube.com/c/KimbaSprite
(Also, I’m looking for some extra Sims to add to this gameplay, so if you want to help out and get a shout out in a video(I’m a small channel but want to engage more with others!!), please use the tag “#KimbaSpriteSims” in the Sims gallery. 🖤)
Keep reading
LUNAR PHASES CHALLENGE
My very first challenge and I'm excited? haha
When I was looking for occults challenge to play I found a lot of witches and vampire type of things, but I don't quite remember seeing a werewolf one.
These three occults are my favorites (unfortunately I kind of ignore the others because you know... meh, not as fun to play with them. But maybe one day I'll try to make a mermaid challenge)
Down here you're gonna find the rules and guidelines for each gen. You don't have to follow strictly the rules if you don't want to, I know it can be annoying sometimes. And also I made it short for those who prefer shorter challenges (like me).
I just hope you have fun!
[edit: a friend made the graphic rules and it looks amazing. if you prefer it like this: HERE]
Rules:
You must reside only in the occults’s worlds, but preferably in Moonwood Mill (You can always kick your family out and pretend you’re living in another place hehe)
Start as YA, any gender
You can use cheats if you want.
Heir must be a werewolf
Normal or Long Lifespan
You don’t have to max all these skills, but it would be nice if you at least worked on them all your sims lives
When I put ( / ) is because you can choose what you prefer or if you don’t have said pack you can choose the base game one.
Requirements: Werewolves, Snowy Scape, Get Together, Get To Work
GENERATION 1: Waxing Crescent
You grew up close to the Moonwood Collective, they are basically your family and you learned how to be a good sim and not hurt others. You prefer to lock yourself up than to behave like an animal in front of others. You always loved art/writing and your hobby is to play piano. You don’t like the spotlight because of your werewolf tendencies, so you chose a more “reclusive” career.
Traits: Proper/Snob, Bookworm, Good
Aspiration: The Emissary of the Collective
Skills: Charisma, Piano/Painting, Writing
Career: Painter or Writer (It can be the freelance career if you prefer)
Volunteer with family (or alone) at least once a week
Your partner can be any gender, can be human or even another type of occult, as long as the heir is a werewof.
Get married to your partner and never divorce. You two were made for each other
GENERATION 2: Waning Gibbous
Your parents wanted you to be as perfect as they are, but you’re not them. You have your own personality and your own desires. You’re a rebel. You love being a werewolf and you feel powerful when you show others who you are. The only thing you got from your parent was the love for music, but you are more of a guitar type of sim. And you want to be the leader of your own pack.
Traits: Mean, Active, Kleptomaniac
Aspiration: Wildfang Renegade
Skills: Mischief, Fitness, Guitar
Career: Criminal or perform only odd jobs and have a part time job
Meet your friends at the bar every weekend
Have a “fight club” club
Get pregnant/get your girlfriend pregnant as a teen (if your sim is a boy: don’t assume the responsability / if your sim is a girl: give the baby to someone else. you can keep the child close to you if you want to play with them later, in case it’s a werewolf)
Get married as a Young Adult and divorce before become an Adult. You can find love again, but if you don’t, that’s okay. (preferably die alone :)
One day your sims is gonna teach their teen kid (the heir) how to fight. You’re take them to Greg and let them fight Greg… alone.
GENERATION 3: Full Moon
You never got along with your parent. You actually hate them. You prefer to be alone, you’re like a hurt puppy that attacks others who tries to come closer to you. But you’re very sweet on the inside. And finally one day you find the love of your life and you have a beautiful family together.
Traits: Loner, Gloomy, Hot-Headed
Aspiration: Lone Wolf
Skills: Gardening, Handiness, Fishing
Career: Gardner or Fisherman (and perform odd jobs)
If you chose gardner: go fishing every weekend, if you chose fisherman: have a garden
Live off the grid, at least until you get married (after that you can go back to society again if you want to. But it’s not mandatory)
Have at least two kids
GENERATION 4: New Moon
You grew up in a loving family. You have so many plans for your life, but you don’t want to be a werewolf forever. You spent your teenager years reading werewolf books and you got the Lunar Epiphany and learned how to make the cure. Maybe you’re the one who breaks the family’s curse, right? and you want to be a super parent because your own parent inspired you.
Traits: Genius, Family-Oriented, Loyal
Aspiration: Cure Seeker
Skills: Logic, Parenting, Baking/Gourmet Cooking
Career: Doctor/Astrounaut
Find love when you are already a human and be the best parent you can be!
Go out on dates at least once a week with your partner, and when you have a child go out at least once a week with your family.
I'm like hey, what's up, hello
We're baaaaaack!✨
In honor of the new pack, hellohopesims and fruitysimsy present: the Struck By Love Legacy💞
The general rules are the same as always, (find them here, and the Fruity Legacy here) and don't forget to have fun! To get you started, we have the first 9 generations...
Generation 10 comes on pack day ;)
use the tag #struckbylovelegacy to #showusyoursims!
We're around if you have any questions/concerns/comments!! I hope you have as much fun with this one as you did the fruity legacy <3 xx, Hay + Hope
my playthrough // hope's playthrough
finally a new legacy!!!
do you like creating complex stories with complex characters? inspired by the Not So Berry legacy challenge , we’ve created this challenge to explore new stories and experiences in our games. welcome to our ten generation legacy challenge, “what could go wrong?” created by @curioustraits and @maadsimming
follow our WCGW stories @curious.whims and @maad.whims over on instagram!
challenge rules:
each generation has a suggested color for you to follow; this of course is optional but it makes it a bit more fun!
the colors of the spouses don’t matter. unless specifically stated in the rules, you can do whatever you please with them.
some generations will have relationship rules, however if none are stated, the relationships between all sims will be up to your interpretation!
unless said otherwise, money cheats can be used, but not excessively. suggestion: use freerealestate for your first home, but no cheats afterward.
your sims may live wherever you please unless the world is specified in the rules of a generation.
every heir should complete the rules, aspiration, and career(s) of the generation unless explicitly stated otherwise.
if you do not have the packs required for certain traits, use the suggested traits options (or if the suggested traits simply just fit your ideas better, feel free!)
if you play this challenge and want to share it with us, make sure to post with #wcgwlegacy so we can see! feel free to tag us as well: @curious.whims & @maad.whims (on instagram)
— — — — — — — — — — — — — — — — — — — — — —
generation one: new in town.
you moved away from the only place you knew in hopes of a fresh start, a new beginning. you always had an urge for adventure and fun, but you always seem to find drama instead. surely you will be able to escape that in a place where nobody knows about your bad luck, right?
color: white
traits: adventurous, clumsy, self assured
other suggested traits: loves the outdoors, ambitious, cheerful
aspiration: friend of the world
career: writer
rules:
move away from your hometown
start off with 10,000 simoleons
make three friends and three enemies
complete the friend of the world aspiration
master the writer career
master charisma, writing, and baking skills
host at least three gold social events
host at least one failed social event
— — — — — — — — — — — — — — — — — — — — — —
generation two: hopeless romantic.
you always loved love. from watching the prince and princess fall in love at first sight in movies, to crying about random older couples on the street. the only bad part about love is that it doesn't seem to find you… until the one person you hate proposes the idea of being in a “fake relationship,” and you would do anything to be loved… even if it happened to be fake.
color: pink
traits: unflirty, creative, jealous
other suggested traits: outgoing, bookworm, loyal
aspiration: soulmate
career: style influencer
rules:
must marry the sim you get into a fake relationship with
maintain a good relationship with everyone except your “fake partner” until marriage
complete the soulmate aspiration
master the style influencer career
master entrepreneur and singing skills
must only have kids AFTER marriage
— — — — — — — — — — — — — — — — — — — — — —
generation three: all about me.
after hearing the story of your parents "romcom romance" you made up your mind to never fall in love or have a family. besides the strong dislike for affection, you did love attention. you had many trophies and medals lining up your shelves in your bedroom from every theater performance you had as a child. you always needed to have the center of the spotlight… you even knew how to keep your spotlight bright, while diming your coworkers’ who ended up getting you pregnant.
color: purple
traits: hates children, non-committal, self-absorbed
other suggested traits: mean, snob
aspiration: master actor
career: actor
rules:
must be in drama club as a child / teen
never get married or fall in love
have only one accidental child with another actor / coworker
have a very bad relationship with your child
complete the master actor aspiration
master the actor career
master acting and mixology skills
— — — — — — — — — — — — — — — — — — — — — —
generation four: two sides of a coin.
you grew up with a selfish parent who taught you to act a certain way to get what you want. all you wanted was a parent, and you thought acting out was the way to get one. once you realized that's something more unrealistic than an ufo sighting you decided to run away. running away ended up being a worse choice than living with your parent, when someone took you in and got you into a messy situation...
color: black
traits: loner, childish, animal enthusiast
other suggested traits: cat lover, dog lover
aspiration: friend of the animals
career: criminal / vet
rules:
have a very bad relationship with your parent
run away as a teen and become homeless (start with little to no money)
be a criminal until you age up into an adult, where you then quit and become a vet
own at least three animals throughout your YA-elder life
must adopt at least one of your children
complete friend of the animals aspiration
master veterinarian, pet training, mischief skills, and one skill of choice
— — — — — — — — — — — — — — — — — — — — — —
generation five: standing out.
you always seemed to be drawn to the weirder side of things, but no matter what, you had your parent's support. they told you that you could be anything you wanted, whether it's working fast food or being an astronaut. and funnily enough… you chose astronaut!
color: yellow
traits: ambitious, outgoing, geek
other suggested trait: goofball
aspiration: strangerville mystery
career: astronaut
rules:
have a very good relationship with your parent(s)
marry an alien
at least one child must be genetically alien (can cheat)
complete strangerville mystery aspiration
master the astronaut career
master rocket science and programming skills
— — — — — — — — — — — — — — — — — — — — — —
generation six: blending in.
you always admired big friend groups and being surrounded by people. you wanted it, you needed it. but because of one simple flaw, you were kept at a distance. being an alien wasn't fun or quirky for you, it was isolating. you studied how to be human as much as you could... picking up several skills, doing weird jobs. finally, when you prepared yourself enough you took a big leap straight into business in hopes to blend into society as perfectly as you can.
color: brown (sad beige baby)
traits: jealous, proper, insider
other suggested traits: outgoing, paranoid
aspiration: successful lineage
career: business
rules:
heir must be an alien
must marry a human sim
never interact with other occult sims (unless family)
never leave the house in your alien form
do at least five odd jobs
complete successful lineage aspiration
master the business career
master cooking, charisma, guitar, painting, and video gaming skills
— — — — — — — — — — — — — — — — — — — — — —
generation seven: content.
you never really saw the hype in an office job like your parent(s) and you never really liked the bustling city, you did however, love plants. you loved taking care of them and buying cute gardening tools so you decided to turn it into your job and become a freelance botanist! it made you happy even if it didn't bring in a lot of money…
color: green
traits: loves the outdoors, green fiend, vegetarian
other suggested traits: recycle disciple, maker, neat
aspiration: freelance botanist
career: gardener
rules:
must be in scouts club as a child / teen
must live in a rural world
fail to pay your bills at least twice
give your kid(s) a nature / animal / outdoorsy related name.
complete freelance botanist aspiration
master the gardener career
master gardening, herbalism, and flower arranging skills
— — — — — — — — — — — — — — — — — — — — — —
generation eight: money money money.
you hated, hated, hated the way dirt got under your nails and how long you had to watch your parent(s) scrape by to make a living with the little money they had. you strived to live in a cleaner, bigger, expensive environment… something like… a mansion… and you knew the only way to achieve that dream was to work your way up the ladder and become a lawyer.
color: blue
traits: materialistic, ambitious, snob
aspiration: mansion baron / fabulously wealthy (your choice)
career: lawyer
rules:
move to an urban world as a YA
make enough money to own a mansion
must have good relationship with coworkers / neighbors
complete either the mansion baron or fabulously wealthy aspiration
master lawyer career
master the logic, charisma, research and debate skills
— — — — — — — — — — — — — — — — — — — — — —
generation nine: music in me.
you lived in the city all your life and lived off of your parent(s) affection and attention; some would say you were spoiled, but if spoiled means loved, you’re grateful. because of all the opportunities you had, it was easy to join the entertainer career and play every instrument you wanted (and even sing).
color: red
traits: music lover, family-oriented, party animal
other suggested traits: overachiever, dance machine
aspiration: musical genius
career: entertainer (musician branch)
rules:
have a good relationship with your parent(s)
complete the musical genius aspiration
master entertainer career
master the guitar, piano, violin, pipe organ, dancing, and singing skills
— — — — — — — — — — — — — — — — — — — — — —
generation ten: practice makes perfect.
growing up in a very artistic household you grew to love music, singing, and dancing… but you simply weren't good at it, despite all your parents' attempts in helping you get better at it. through the frustration you learned that you had a knack for actual art, like painting and drawing. you even could write a little bit on the side, but with having these skills you tried your hardest to perfect them... in which being a perfectionist is your greatest flaw…
color: grey
traits: creative, art lover, perfectionist
aspiration: painter extraordinaire
career: arts critic
rules:
marry a slob sim as a YA
get divorced and later remarry a neat sim as an adult
complete the painter extraordinaire aspiration
master arts critic career
master the painting and writing skills
Nearly three years to the day since I first posted the Sour Legacy Challenge and Guts is finalllllly ready for you (never thought I'd see the day) 😭🤘✨
Same drill as before: the rules are lax, make this your own, take it slow or fast, use lots of mods and cheats or don't, I don't care—my only hope is that this helps you tell a creative, chaotic story in our favorite little dollhouse game.
So, enjoy! And be sure to tag me and/or hashtag #gutslegacychallenge so I can see what you get up to.
xoxo, dizzywhims
p.s. i’ll try not to make you wait 1.5yrs next time olivia rodrigo blesses us with a new album 💀
graphics for prismatic personalities !! 🌈
challenge created by me & my bff @darlingstoriees !!! you can find the original post here !!
huge thank you to @becciisiim for making these graphics for us <3