So cool! This is such an interesting take.
So I’ll preface this by acknowledging that while highly problematic, the Drow in their current state, canonically, can be an effective and interesting race when handled properly. Instead of plot-derailing gremlins, Drow PCs can be cunning and powerful additions to an adventuring party. Similarly, a shrewd DM can bring an even greater level of suspense to an adventure if they’re willing to portray their Drow NPCs with a level of dark prudence, making them cunning, savage warriors and Machiavellian criminal masterminds instead of asshole chronic backstabbers.
However, I’ve also seen some really great discussions on rethinking how most dwarves, orcs, and ’monster’ races in general are portrayed in gaming and storytelling, and I’d like to posit that the same can be done with dark elf races. Here are a few of my ideas, and I’d love to hear others from fellow gamers and world-builders. (Screen cap taken from Neverwinter Nights 2: Storm of Zehir.)
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Stunning hairstyles reblogging to remember this. Wow 🤩
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Um... Why did I get ecchi terrorist? This is not a great omen.
Agreed
These baby hippos will make everything better
I got Kite Light.... Even as a villainous version, not very intimidating. Sounds like I fly around bringing harmless light places.
I tried again but got... Gentleman Cat... So a nice polite cross dressing cat burglar, is next most intimidating thing I could be as a villain... :(
ever wanted to know what your name might be if you were a villain using the common thematic structures of ridiculous DC villains?
wonder no more.
i am King Egg.
Hardly anyone ships Kou/Chie…I think it would be cute.
(via https://www.youtube.com/watch?v=plIZmTR-gtg)
Just wanted to let people know about this awesome Youtuber. If you haven’t seen his previous tabletop campaign, then I highly recommend watching them. They are amazing and can be found on his channel. Also I recommend watching this video and voting on the poll (which doesn’t require watching his previous campaigns). There’s probably a few options that I know so people might be interested in. The options ranged from Harry Potter, Doctor Who, Pokemon, Fallout, and to the Walking Dead. All of which have their merits as campaign setting ideas. Well... Hope everyone has a great day!
(via https://www.youtube.com/watch?v=-JjhF5uuyzo)
Amazing! Reblogging to remember for writing & character inspiration
Admittedly, I don’t have the widest range of experience when it’s come to archery. I’ve only been shooting for a year now, and the time that I do take to shoot have long months between them. Still, I think it’s important to outline the basics for anyone who wants to write an archer in their book and wants to save themselves the embarrassment of having the archer do something that an archer would never do in a million years.
- Archers usually unstring their bow after battle. Unstringing a bow is exactly what it sounds like: removing the string from the bow’s limbs. Usually, archers then wrap the string around the now-straightened bow so they don’t lose it as easily. Archers unstring bows because everytime the limbs are bent by the string, there is a large amount of tension in the limbs. If the string is on too long and the bow has not been shot for a while, the limbs will start to wear down and lose their power, resulting in an archer needing to buy new limbs or an entirely new bow.
- Archers always retrieve their arrows after battle. Arrows are expensive and take a long time to make, so archers want to conserve as many arrows as possible. Sometimes they have a repair kit with them at the ready, in case they find an arrow with a loose arrowhead or broken fletching that can easily be repaired.
- Training arrows are not the same as battle arrows. Training arrows have thinner shafts and usually blunted tips so they can easily be removed from targets. Thinner shafts break more easily, and the blunted tips – whilst they can pierce skin – usually won’t get very far in the flesh. They’re also easier to make. Battle arrows are thicker, and their heads are pointed at the tip and have two pointed ends at its sides. This arrowhead is designed to easily pierce through flesh, and is incredibly difficult to pull out because its two pointed ends snag onto flesh. If you want to pull it out, you’d have to tear the flesh away with it, which can lead to an even larger wound.
- Arrows are fatal, and one can incapacitate a soldier for the rest of his life. Arrows are not easily snapped off like you see in movies. The draw weight is too strong, and they can sometimes be as strong as bullets. They will pierce through bone and tendons, which do not easily heal. Furthermore, if you want to remove an arrow, you either have to go through surgery, parting the flesh away from the arrowhead so it doesn’t snag onto anything, or you have you push – not pull – it all the way through the body.
- Bows are not designed for hitting people with in close combat. The limbs are specifically made to flex. Imagine hitting someone with a flexing piece of wood. If you hit with the middle of the bow, it still does very little because there is no weight behind the bow, and so you might as well be hitting them with a pillow. It might be annoying to the opponent, but it won’t save you. Archers need a secondary blade in close combat. They cannot strike people with their bows and expect to win.
- Draw weight affects speed, range, and impact. Draw weight is measured in pounds, at least in America, and it is measured in how much weight must be pulled when you draw back the string. A high draw weight means stiffer, thicker limbs that can shoot further and hit harder. But, this is at the cost of speed. A low draw weight means thinner, more flexible limbs that can shoot smaller distances and have low impact, but can be shot faster. Before you acrobatic fanatics immediately seize the smaller bow for its speed, understand that a bow’s advantage is in its range. No one can hit an archer from 300 meters away with their spear or sword. The archer has complete dominance over the battlefield in this way, and their arrows can kill anyone who gets too close. Not hurt. Not annoy. Kill. And a higher draw weight means a better chance of piercing through specific armor, then flesh, then bone. A lower draw weight means less range and, even worse, a lower chance that the arrow would even pierce through armor if the arrow even hits its target.
- Bows will always be outmatched in close combat against any other weapon. Bows take too long to draw and shoot, and at such close range, the opponent has an easier chance to dodge oncoming arrows. I already explained that the bows themselves cannot be used to take down a foe.
- Bowmen on horseback are utterly terrifying. Archers usually can’t move from their spot because range is more important than mobility, and at such a long range, you usually don’t need to move from your spot anyways. Bowmen on horses, however, are closer to the battle, and worse, they are faster than almost anyone on the battlefield. Not only are they difficult to hit, you have no way of predicting where they will shoot next because they can circle around you in confusing ways. If you want an interesting archer character, I’d advise trying these guys out.
- Never underestimate armor and padding. Arrows will never be able to pierce through plate armor because its curved surface will always deflect oncoming arrows. Arrows can pierce through maille because maille is made out of metal rings that can be bent and can fall away. However, padding usually lies underneath, which is surprisingly durable and can stop an oncoming arrow, as well as absorb some of its impact. Because of this, make certain that the archer is focusing on gabs in the armor. To know this, you MUST study armor. Gabs usually lie where the joints are because soldiers need those gabs open so they can move. Typical gaps lie in the neck, the armpit, the inner-elbow, the knees, and the palm of the hand. Impact is also an archer’s friend. A war arrow shot by a hundred pound bow, hurtling at incredible speeds and gaining momentum the further it travels, can evoke serious damage. To be hit by one of these arrows will feel more like being hit by a horse than being hit by someone’s fist.
Aww
ok you know that ‘make the princess laugh and you can have her hand in marriage’ thing?
imagine so many come in.
they try, so hard, to make her laugh.
she just sits there, morose, ignoring every man who tries to coax a smile.
one day she’s sitting on the balcony. she just looks so sad.
of course that little thief tries to make her smile.
a girl who goes through the (semi public) royal gardens every day to pick flowers, even though technically only the royal family is allowed to do that.
she sees the princess while she’s picking them up to sell on the streets, and she’s just… so sad. this princess needs someone to cheer her up.
and she tries. she’ll do silly dances when she comes in, she’ll bring up frogs from ponds and act out comedies, she’ll make flower crowns and exaggerate just how hard it is.
the first few days, the princess doesn’t even look at her.
then she starts noticing. this girl, trying so hard to cheer her up. she probably hasn’t even heard of the hand in marriage thing, she doesn’t know she’s trying so hard for nothing.
but she does it anyway.
one day, the princess starts talking to her as she does these things. “You do know that it’s useless?”
“What?” the thief says. “No way! I’m going to get you to laugh!”
“The best jesters in the kingdom have tried, don’t bother,” the princess declared pessimistically, staring down at the girl.
Then the thief puffs out her chest, “Of course I am! I’ll find the best jokes, even better than the jesters have found! I’ll… fight a fire breathing dog for them!”
There’s no laugh, but the corner of the princess’s mouth twitches. it’s sad how she thinks she can make me laugh…
the girl keeps trying, for years, making more silly stories and trading flowers for jokes rather than food or money. the princess slowly realizes the girl is getting closer and closer, asking her for responses in knock knock jokes and encouraging her to speak when she wouldn’t respond immediately.
the princess eventually had the girl hanging from her balcony, holding on tight to the rail and feet wedged between the columns, grinning and telling yet another iteration of that already old chicken joke.
the princess has been smiling, slightly, but she mostly just looks unresponsive. the girl is happy, it’s better than looking so sad, like she had been years before.
the girl moves on to puns, pointing at the exotic lunch the princess was eating. “Why do the melons have to go to get married? They cantaloupe!”
“You only know that word because of me,” the princess snarks, but there’s a small smile there, a bit of happiness. This little flower girl, this thief has grown into an amazing friend, a wonderful person who genuinely just wants to help. she doesn’t know of the deal, only nobles and jesters could know, not the commonfolk.
“Well, it makes quite the pun,” the girl says, proud of her joke. a smile! what an accomplishment!
“Say…” she continued, “What would you call a princess who got swept up in conversation a thief?” she pulled a flower out of her pocket, waving it in front of the princess’s face. the princess’s eyes crossed to see the flower before they rolled at the obvious setup.
though, it was interesting that it obviously involved them.
“I don’t know,” she admitted, sighing in preparation for another horrible pun. “What?”
the girl grinned. “A pretty theft!” she exclaimed, ticking the flower against the princess’s nose.
the princess froze for a moment, stunned. she had been complimented a million times over, called graceful by etiquette instructors, been called beautiful by many a suitor, been called wonderful by her mother before… she stopped thinking about that.
she had never been called pretty.
she burst into laughter at the commonplace compliment, as if she was some sort of milkmaid who had somehow grown up to be good looking! it was ridiculous, the notion, yet somehow it had her blushing all the same.
then she suddenly stopped, realizing what she’d done.
the flower thief was staring at her in amazement, a blush of her own speckling her cheeks. her flower tilted out from in front of the princess’s nose, as if it had it’s own amazement.
“Wow…” the girl breathed. she’d never heard something so beautiful in her life.
The princess was silent, knowing what she had just done. She had just laughed for the first time in years.
The girl may not have been aware of the arrangement, but she was quickly swept up in it. A maid had heard the laughter and burst in, to find the thief and the princess, caught up in each other’s eyes, reveling in what had just happened.
The wedding was beautiful, a flower filled affair, a wonderful nod to how it happened. The king was so happy to see his daughter with someone who made her smile for once, tearing up as they were wed.
The princess’s laugh was still incredibly rare. She still had a hard time smiling. But a well timed joke from the girl– no, her wife– and another flower that had a hidden meaning behind it, than maybe, maybe you would hear it.
After all, the princess had finally laughed with the one she loved.
This amazing! This is so useful and has visually pleasing layout.
These
Tables
Are
So
Freakin
GOOD!
Shoutout to Lady Tiefling for being kickass.
Persona, Fire Emblem Awakening and Dragon Age Ace fan girl.
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