This so amazing & impressive. I just had reblog it so I can remember it.
We really need a Carnival Phantasm-esque spinoff with the entire Persona cast, Atlus what are you doing?
This was fun!
Nods. I agree death is not the only self sacrifice. Others include: - sacrificing one's Personal moral standards for greater good of those who care about. Example: A character who ardently against mind control because they had been victimised by it themselves but was forced into a scenario where they had to use mind control or something more awful and abusive would occur to great number of people.
ok but like when did self-sacrifice become synonymous with death? writers seem to have forgotten that people can make personal sacrifices for the greater good without giving their lives. plots about self-sacrifice and selflessness don’t always have to end in death. suffering doesn’t have to be mourning. you can create drama and emotional depth on your show without killing everyone. learn to explore the meaning of living rather than dying
This is adorable...
I wanted Alistair to be able to interact with Morrigan and Kieran so badly :(
Bonus:
Reblogging to remember because it was awesome 👏
1. Have a goal
While it may sound like I’m stating the obvious here, your character needs to have something they want to accomplish. Maybe they want to be the best at something, see a place, fall in love, conquer the world, or something else. Whatever it is, they need to have something that they desire beyond all other things. Ideally, give them more than one goal. Make them have to sacrifice one to achieve the other, to add extra drama
2. Have a reputation
Maybe they’re the best artist in their class or they’re great at juggling. Perhaps they slipped on the stairs in front of their whole village. Either way, give something for the locals to remember about them. That way it can give you a starting point for the interactions with other characters
3. Have a friend
Whether a friend, a coworker, a sibling, an army buddy, or someone they saved, have someone close to your character whom they’re close to and wish well. Yeah, angsty “I have no friends” characters can be fun, but in small doses; eventually the reader gets fed up with them. At the very least the character needs someone to talk to or bounce ideas off of
4. Have a home
It may be a neighborhood they grew up in, their parents’ house, or a room they’ve been renting in a tavern. Hell, it could even be a person if you so choose. Everyone needs to feel secure at one time or another
5. Have a signature item
Now, recognize that this may not work for EVERY character, but it’s up to you to decide what will fit and what won’t. In many cases, it can work. A signature item is something that is recognizably YOUR CHARACTER’S, be it a weapon, a scarf, a toy, or a piece of jewelry. It’s something that makes them feel like themself
6. Have a problem
This should be something other than the problem addressed in the main plot line. Maybe a member of their family is sick, they are broke, or they’re failing their classes. This helps make your character seem more realistic because NO ONE has one problem at a time
7. Have a secret
This can affect the plot or not; either way, it helps make your character more well rounded. Maybe your character can’t read, left their crewmates to die when a kracken attacked their ship, or made their long lost sister run away. If you choose to have it affect the plot in any way, this secret should embarrass your character, make it so that other characters don’t trust your character, or somehow endanger them and the people they’re close to if found out
8. Have a reason to be brave and to fight
Maybe it’s because your character wants to be like their hero, maybe it’s so they can repay a debt (like if someone saved their life previously), maybe it’s for their child, but your character needs to have a reason to occasionally face their fears
Have fun!!!
So pretty! Must remember this if I ever end up running a game in that setting.
Made one for my campaign in Tal'dorei and wanna share with anyone who may need one for their games. Enjoy!
Aww
ok you know that ‘make the princess laugh and you can have her hand in marriage’ thing?
imagine so many come in.
they try, so hard, to make her laugh.
she just sits there, morose, ignoring every man who tries to coax a smile.
one day she’s sitting on the balcony. she just looks so sad.
of course that little thief tries to make her smile.
a girl who goes through the (semi public) royal gardens every day to pick flowers, even though technically only the royal family is allowed to do that.
she sees the princess while she’s picking them up to sell on the streets, and she’s just… so sad. this princess needs someone to cheer her up.
and she tries. she’ll do silly dances when she comes in, she’ll bring up frogs from ponds and act out comedies, she’ll make flower crowns and exaggerate just how hard it is.
the first few days, the princess doesn’t even look at her.
then she starts noticing. this girl, trying so hard to cheer her up. she probably hasn’t even heard of the hand in marriage thing, she doesn’t know she’s trying so hard for nothing.
but she does it anyway.
one day, the princess starts talking to her as she does these things. “You do know that it’s useless?”
“What?” the thief says. “No way! I’m going to get you to laugh!”
“The best jesters in the kingdom have tried, don’t bother,” the princess declared pessimistically, staring down at the girl.
Then the thief puffs out her chest, “Of course I am! I’ll find the best jokes, even better than the jesters have found! I’ll… fight a fire breathing dog for them!”
There’s no laugh, but the corner of the princess’s mouth twitches. it’s sad how she thinks she can make me laugh…
the girl keeps trying, for years, making more silly stories and trading flowers for jokes rather than food or money. the princess slowly realizes the girl is getting closer and closer, asking her for responses in knock knock jokes and encouraging her to speak when she wouldn’t respond immediately.
the princess eventually had the girl hanging from her balcony, holding on tight to the rail and feet wedged between the columns, grinning and telling yet another iteration of that already old chicken joke.
the princess has been smiling, slightly, but she mostly just looks unresponsive. the girl is happy, it’s better than looking so sad, like she had been years before.
the girl moves on to puns, pointing at the exotic lunch the princess was eating. “Why do the melons have to go to get married? They cantaloupe!”
“You only know that word because of me,” the princess snarks, but there’s a small smile there, a bit of happiness. This little flower girl, this thief has grown into an amazing friend, a wonderful person who genuinely just wants to help. she doesn’t know of the deal, only nobles and jesters could know, not the commonfolk.
“Well, it makes quite the pun,” the girl says, proud of her joke. a smile! what an accomplishment!
“Say…” she continued, “What would you call a princess who got swept up in conversation a thief?” she pulled a flower out of her pocket, waving it in front of the princess’s face. the princess’s eyes crossed to see the flower before they rolled at the obvious setup.
though, it was interesting that it obviously involved them.
“I don’t know,” she admitted, sighing in preparation for another horrible pun. “What?”
the girl grinned. “A pretty theft!” she exclaimed, ticking the flower against the princess’s nose.
the princess froze for a moment, stunned. she had been complimented a million times over, called graceful by etiquette instructors, been called beautiful by many a suitor, been called wonderful by her mother before… she stopped thinking about that.
she had never been called pretty.
she burst into laughter at the commonplace compliment, as if she was some sort of milkmaid who had somehow grown up to be good looking! it was ridiculous, the notion, yet somehow it had her blushing all the same.
then she suddenly stopped, realizing what she’d done.
the flower thief was staring at her in amazement, a blush of her own speckling her cheeks. her flower tilted out from in front of the princess’s nose, as if it had it’s own amazement.
“Wow…” the girl breathed. she’d never heard something so beautiful in her life.
The princess was silent, knowing what she had just done. She had just laughed for the first time in years.
The girl may not have been aware of the arrangement, but she was quickly swept up in it. A maid had heard the laughter and burst in, to find the thief and the princess, caught up in each other’s eyes, reveling in what had just happened.
The wedding was beautiful, a flower filled affair, a wonderful nod to how it happened. The king was so happy to see his daughter with someone who made her smile for once, tearing up as they were wed.
The princess’s laugh was still incredibly rare. She still had a hard time smiling. But a well timed joke from the girl– no, her wife– and another flower that had a hidden meaning behind it, than maybe, maybe you would hear it.
After all, the princess had finally laughed with the one she loved.
Russia may have a big hole in it, but, what happened to Western Australia and South Australia!! That would not be helpful for the ocean’s ecosystem and that’s a lot of damage...
does anyone wana talk about THIS GIANT FUCKING HOLE WHERE RUSSIA SHOULD BE.
Video games have helped through a lot. I'm a bit of a dreamer so when the world constantly doesn't match up to my over optimistic expectations, I can get quite negative and overthink things.
There was a time in my life where I saw a flight of stairs and the thought falling down and breaking my neck didn't faze me. I literally felt nothing, even when I tried. I was numb and the closest reason for not seeing what might happen was the chance I might get in someone's way. My opinion of myself was that apathetic. Video games help me over come this by allowing me to get out of my own head. To escape my own thoughts so I could learn to actually care about living not merely existing because killing myself seemed like it might be inconvenient for others.
I knew it was bad for me to think such a way, but I couldn't stop the negative thoughts crawling into my head. But thanks to video games and the stories they conveyed. This allow me to stop thinking I'm not good enough, and it stopped me from believing don't deserve the life I have while others suffer.
Video games allow me to stop focusing on all the negatives and see the positives in life. The Persona series also taught me that no one can survive alone, and the reason I felt the way I did was because I bottled everything inside myself until I reached breaking point. I didn't talk to people, because I didn't want to annoyed them, but that was wrong of me to do.
In summary, video games like Fire Emblem, Persona and Dragon Age taught me that some form of friendship is necessary for survival. I might not have friends yet, but I'm actually looking now. So it's quite an improvement.
Sorry for writing so much. I hope this helps.
This is for an English paper I need to write.
And like if not
Possible Spoilers for campaign 1 & 2 of Critical Role and both Pillars of Eternity games. Campaign 1 of Critical Role = Pillars of Eternity = Keeps Campaign 2 of Critical Role = Pillars of Eternity 2 Deadfire = ships I noticed a pattern. :)
Huh... what if I’m the entire horizontal x axis. ... I guess I’m a workaholic straight liner.
Persona, Fire Emblem Awakening and Dragon Age Ace fan girl.
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