i’m so glad earth only has one moon, if there were more i’d have to pick a favorite and that sounds too emotionally taxing to even fathom
I'm honoured, thankyou!!! :DD
HELLO UM-
Your little Harbour PotC AU gives me absolute life, just for the record. Even tho i am very very late, thank you for making it :D
There is a headcanon I got that wouldn't leave my brain after looking at your art, originating from that one conversation between Beckett and Jack where there were some implications about canon being everyone’s previous lives. Whether this is actually a part of your au or not, it got me thinking eheheh
Theoretically, (perhaps in an au of an au, if this headcanon contradicts your lore,) what if your au and canon were the same 'verse, just several hundred years later? And what if not everybody were on their second life?
We obviously have a sprinkling of supernatural stuff, so what if the secretly-a-goddess Calypso and immortally-cursed Davy Jones were the OGs that they were in the films? Like, Davy Jones maybe came back somehow (as per movie 5's end-credit scene lol) and took back the role of the Dutchman's Captian after Will went back to Shipwreck Cove. All is good.
He learned his lesson now and actually does his job of ferrying souls. As times changed, so did his ship, in some magical way. She's no longer a sailing ship, and he'll always miss that, but he doesn't mind all that much. His crew usually only stay for that 100 yr contract, so he's seen plenty of sailors come and go. Eventually, he even hires living mortals. Less people die at sea, so by the 20th century, Jones takes a mortal job as a fisherman (or whatever his job is in your au) as well.
Whether or not he knows about the whole reincarnation thing doesn't really matter; the day he employs a familiar man by the name of Bill Turner, he chalks it up to coincidence. Even if Bill has a son named William, well- it's been 200 years, perhaps it's just a really really big coincidence. Either way, it doesn't matter to him.
It's not until he's docked in a small, out-of-the-way harbour, and three troublemaking kids sneak onto the Dutchman that he finally realises. Bill's boy, on his own, is just a matter of coincidence. Those three, together? It's unmistakable. And as bothersome those three pirates were, so long ago, I'd like to think that he looks back on that age, on those people, with some kind of fondness.
(Until he discovers they can be the most INFURIATING little gremlins he's ever met in all his centuries. But he'll find that out later.)
Anyway I drew it :D Have my humble, scribbly offerings.
(I feel bad about running away with this, even as just a headcanon-of-an-au, please don't take this as a 'you should do this' lmao, it's just me adoring all of your content it makes my brain go brrr you are amazing thankyou!!!)
This is so lovely 😭😭😭
The idea of Calypso and Jones being the same ones from canon but just... having had a lot of time to chill down and have a second chance is so??? Inagine what Jones must be thinking looking at those kids... this is so bittersweet (but mostly sweet)
I'm sorry it took so long to respond, I wanted to write a proper reply expressing just how much I love this but couldn't get around to it. Hope you don't mind me posting this publicly; I need everyone else to see this as well.
NO WAY-
animation vs sky: children of the light
i was going to draw more for this but then i didnt. many such cases
MY POINT STILL STANDS
Point 1: Torgrutas live for an average of 94 standard years
Point 2: A torgruta who is powerful enough in the Force can live to 200 standard years
Point 3: During Rebels Yoda was talking to Ezra and Kanan through the Force from Dagobah even though he’s very much alive
Conclusion: Ahsoka hasn’t died by RoS she just hears everyone talking to Rey in the Force so grabs her Force megaphone and just goes “leT IT FLOW THROUGH YOU”
WOAH
hey tumblr people! remember when i made that AvA animatic a year ago? i made another one. instead of taking 6 hours, this one took 5 DAYS. i'd love for you to leave some appreciation here or on youtube!!
(IT DOES HAVE SPOILERS FOR AVA 11.)
people who let me wake up to this get a special place in heaven. firefly_fox how does it feel to hold my life in ur hands....
Had to give @starrypawu ‘s challenge a crack :)
And @0ketinha ‘s art will always be an inspiration so had to give your gorgeous style a try, hope I did your Yellow justice :D
So… I’ve recently tried to figure out how to do some of the more advanced stuff on Ao3. The stuff that requires a bit of knowledge of HTML and CSS.
Some of this stuff was not terribly intuitive, or easy for beginners to figure out. So I put together a little guide to help others do some of this stuff.
Keep reading
(designed and submitted by @makadragontamer)
Feel free to ignore this but, because I am an absolute nerd, my brain kinda latched onto the idea of putting Amavikka culture into D&D. Like, Liea The Elder Sister is a white dragon and we get that sweet sweet subversion of the monster trope. And any and all symbols carved for her look almost but not quite like the symbol for Bahamut the Platinum Dragon, so all Amavikka know who you really worship and nobody else bothers you about your obscure deity. Then I had an idea that maybe Ekkreth was some kind of fey and then dismissed it and then went “wait, no, the Masters all say that Ekkreth is just a fey to try and get away with potentially angering a deity”.
Also, have and Oath of the Unfettered (in no way play tested and probably definitely way more flavor than balance) Paladin. Because I wanted to. Look, I know that paladins can have heavy armor and that puts stealth at a disadvantage and so I shouldn’t make this all stealth based but I also don’t care.
Oath of the Unfettered The Oath of the Unfettered is deeply personal and shared only with the vast desert and Ar-Amu herself. Usually the Oath will follow along the same three ideas. (If you feel the need to shift these, go for it)
Secrecy: Always under Depur’s watchful eye, there is nothing more sacred than what Depur cannot touch.
Dukkra ba Dukkra: I shall help make free as many as I can.
Choice: I am what I make myself.
Oath Spells: Level Spells 3rd Create or Destroy Water, Protection from Evil and Good 5th Find Traps, Pass Without Trace 9th Create Food and Water, Clairvoyance 13th Divination, Wall of Fire 17th Control Winds, Flame Strike
Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Light of Tena.
As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Blessing of Ar-Amu.
You can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.
Aura of the Protector
Starting at 7th level, when a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way. At 18th level, the range of this aura increases to 30 feet.
Spirit of Freedom
Beginning at 15th level, you always have advantage on stealth and deception checks.
Ar-Amu’s Flames
At 20th level, as an action, you can emanate an aura of fire. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 fire damage. In addition, for the duration, all ranged attacks have disadvantage against you. Once you use this feature, you can’t use it again until you finish a long rest.
Oh, and also a sorcerous origin
Bones of the Desert (it’s a draconic ancestry variant, also not balanced cause I ain’t got the patience for that) ((again, feel free to wiggle with it))
Draconic Resilience The Elder Sister has blessed you. This causes physical traits of the krayt dragon to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Almighty Roar Starting at level six, you can channel the wrath of the Elder Sister. Once a day you use your action to let out a bone shattering roar. One target within 10 feet of you must make a wisdom saving throw against your spell DC or be frightened of you until the end of your next turn.
Dragon Wings At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Draconic Presence (look, I really had no idea what to make the sixth level perk because it was originally elemental damage but that didn’t feel right with this build. sooo… upgrade. you can put it back if you like. I won’t blame you.)
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
And an Amavikka Character Background! (minus personality traits, bonds, flaws and ideals because I am totally blanking on those. Make your own! It’ll be fun!) Proficiencies: Deception, Survival Languages: Amatakka Freedom Trail: You have friends and allies in the underground freedom trails all over. Should you find yourself in need of assistance, they will to their best to at least point you in the right direction.
Anyway, that’s all I got. If anybody does actually use these, hit me up and let me know! Especially if you manage to balance them
original comic post
my Youtube
Soulmates trope where I always open my window because yours is open and I can hear your music, and if the wind is blowing in the right direction I can sometimes hear you singing? And you’re a terrible singer and at first I didn’t really like your taste in music but it’s just so sweet and now it’s grown on me? And then one day you saw me singing along too? So now it’s a tradition and we sing the duets together? But then slowly I notice the songs in your playlist turning into love songs???