Thinkin’ About The Siberian

Thinkin’ about The Siberian

I was sitting on a draft that said something to the effect of “Worm AU where Manton pulls an NBC Hannibal and moonlights as The Siberian on top of being a globally respected parahuman studies researcher. Is this anything.”

Then I thought about this a little more and realized that this might not be far off from what actually happened. There’s a throughline in Manton’s interests, in his trajectory through life, where he’s trying to figure out what you can use powers to get away with doing to people- about identifying constraints and overcoming them. 

He’s the guy who somehow credibly catalogued, and got his name associated with, the fact that powers generally can’t be used to pop people like balloons, and he did so reasonably early in the timeline, in the nineties at the latest. That’s…. an interesting direction to take your research! When people are just coming to terms with the fact that parahumans are real he’s out there taking careful note of whether they can manifest their powers inside people to instantly kill them. How did he test that? What capes did he collaborate with to test that? What did those conversations look like? Did the IRB at a minimum issue any revise-and-resubmits?

And then, of course, he gets picked up by Cauldron (also known as the infinite untraceable victim depot) to work on improving the vials- gaining a sufficiently in-depth understanding of what they are, how they’re made, and what they can do to people that when Cauldron told Legend that Manton had gone rogue and was the one creating C53s, he found this plausible. You’ve got the guy who’d later become the backbone of the Slaughterhouse 9 basically systemically cataloging every conceivable way a power could violate someone’s physiology- first from without, and then, at Cauldron, from within.

Then, when he pulls the trigger and gives himself powers, the resultant ability is essentially a distilled refutation of the Manton Effect- a minion that can obliterate anything, eat anything, delete any material from existence, viscerally dismember people in a unity of conventional and esoteric, power-enabled violence. And he’s insulated from the consequences of his actions on two levels- in terms of Siberian’s invulnerability, but also in the discrepancy between his form and that of his minion. He mixed the vial that gave him that power himself.

Essentially- I don’t think Siberian is something that just happened after a psychological break following a messy divorce. I think Manton basically pre-committed to becoming something like The Siberian, spent most of his career working towards some form of transcendence through superpowers, and the messy divorce was downstream of the cracks starting to show as he got closer and closer to what he’d been chasing.

Now to segue into a complication that’s more directly supported in the text- it’s Worm, it’s always complicated- Master powers spring from loneliness. My theory is that while Manton wanted apotheosis, and while he’d probably been gearing up for a rampage for a while, he genuinely didn’t want to do it alone; he wanted a sidekick. Hence why he bothered pursuing a family in the first place, hence why he fed his daughter a vial, hence why his own projection ended up looking like his daughter after he accidently made her explode or whatever with the bad vial- a monkey’s paw restoration, giving him back a facsimile of the person he wanted to take along for the ride, and making his capacity for violence inseparable from her presence.

This is why he joined up with the Nine rather than remaining a solo act; it’s why he engages in a bad imitation of the Parent/Child relationship with Bonesaw; and it’s why he seeks out Bitch as a candidate. His interest in her candidacy parses to me as genuine- Even moreso than Bonesaw, even moreso than Jack, Bitch has arrived at a no-frills fuck-you-I-do-what-I-want outlook that’s very appealing to Manton. He wants to have a murderer-daughter relationship!

But Rachel got where she is the hard way, by having a life that sucked a lot, by getting near-constantly kicked around! She has a clear reason to be so angry! Even if all my postulations about Manton having a long game are complete bullshit, there are several stages at which Manton had to actively opt in to the same lifestyle and reputation that Bitch was forced to adopt as a basic survival tactic. He didn’t have to start eating people! He’s a tourist! His “freedom” is inseparable from his distance, his disguise. Rachel’s “freedom” is just the freedom of having nothing left to lose.

All of this to say- In an interlude in which Bitch has an extended internal monologue about how people with families have the opportunities to be assholes and monsters to a captive audience, it is absolutely not a coincidence that she’s scouted by a would-be parental figure who proceeds to be an asshole and a monster in front of a captive audience, before trying to buy her affection with a puppy. In rejecting Manton, Rachel dodged an esoterically-packaged but ultimately very familiar bullet.

More Posts from Khepris-worst-soldier and Others

5 months ago
I Did A Painting Party For My Birthday And Here’s What I Made

I did a painting party for my birthday and here’s what I made


Tags
5 months ago

let’s play a game called is it bad writing or bad faith takes on very small snippets of a greater whole


Tags
3 months ago

As we head into issue 6, wherein “Magnus and Heavy’s 18-years-in-the-making plans for world-domination are revealed” I think it’s worthwhile to remember that some of the most dangerous times in the Cold War was when one side erroneously believed that nuclear war was something they could win, or would soon be able to win (see, eg the Star Wars Defence system). Nuclear peace was enforced by MAD, and so too is the continuing peace between the Superpowers, but MAD breaks down the instant one side thinks they can win, that action stops being lose-lose.

Heavy thought conflict between him and The Major would be lose-lose; an instant after he learned otherwise The Major was a ball of meat.

In issue 6 Heavy and Magnus will think they can win. How many will die proving them wrong?


Tags
4 months ago

Ward, but it's Dot fighting Amy's Nine Evil Exes.


Tags
5 months ago

I love the Worm reboot; as a standalone work it’s simply brilliant, but as a reboot its overly reactive to fan criticism and fanon in a way that feels a bit mean.

Like, people didn’t like the Birdcage’s revolving door, so now it’s an inescapable super mega prison

Or how Wildbow didn’t like that people preferred Clockblocker over Golem (WB got so much hate mail after Taylor got with Golem) and so now people shipping Clockblocker with Taylor caused Clock’s career to nosedive

You think Scion is boring? Now he’s boring and evil. And everything with Amy and Vicky is obviously a reaction to a handful of (consensual) ship fics, most prominently Guts ‘n Glory, which were passed around back in the day.

What are your toughts about the 2011 edgy reboot of wildbow's characters?

First: I will let you know that i am a fan of Wilbow comics since i was 5 so i am kind of nostalgic for the 80s comics but with nearly 10 years since the end of the most important series from the reboot in 2013 with Worm i will ask you : What did you like and what did you dislike from the wildbow comics reboot? And from the pre-reboot comics?

Let me start:

From the reboots:

I loved: That they made Legend canonically gay (The tension he had with Hero in the old comics was CRAZY), that they transformed a recurrent background character with a funny hat into a plot point (Contessa) and Tattletale (They made a secondary villain into the best thing ever)

I hated: That they made Scion evil (Like really , he was boring but THIS) , Eidiolon beign the cause of the endbringers (Guy there were already a guy that did that , it was his whole thing . Why did you eliminate Fatuum and then made him into a clone) and the whole Amy with an incestous crush on Vicky (They ruined WBC's first family)

From the pre-reboot:

I loved: Taylor from teenage villain , to protectorate hero and her love triangle with golem and clockblocker , the Operation: NILBOG mini-series where we are told the origin story for Piggot and Coil and the whole Pact series (I'm a sucker for magic tales)

I hated: The revolving door prision birdcage , that they killed off hero to erase his relationship with legend and the weird clone saga.


Tags
5 months ago

1,680,000 words and Taylor never even considers dressing the bugs up in little outfits, let alone choreographing a song and dance number. Both of which well within her ability. That's what made her a villain protagonist.


Tags
5 months ago

Ok, it’s good to know that the Fallen at least have a coherent thematic throughline in Ward, and I guess I could see that working if it coheres with the larger themes of Ward. I know the members of Breakthrough and it seems like they’re set up to explore themes of imprisonment, violation and the aftermath of such. Victoria and her whole experience, Sveta and being a C53, Tristan and Bryon, etc, and I would imagine that the Fallen is that for Rain.

Still, even the most abusive, most cynically created cults have theologies. And I don’t think any sizeable cult can run without the rank and file being actual believers. So it’s worrying, in regards to verisimilitude, that the Fallen’s theology, as far as I’m aware, hasn’t significantly changed despite the actual apocalypse happening.

I should be excited to read Ward. There’s so much potential in a sequel to Worm. I care about the returning characters and I really, really, really liked what the epilogue of Worm set up. I’m maybe one of a handful of people that like Teacher (as of his epilogue). I love the idea of a work set in the portal ridden ruins of New York. The tension created by the amnesty and of the Wardens attempting to police this new world. And fundamentally, it’s incredibly interesting to move from a work where the world was slowly ending, to one where the world has ended, but which is no longer on the path to ending.

And yet, I’m aware that this potential is, at least partially, squandered. The evocative picture of New York replaced by the amorphous, placeless City. The problems of resource distribution mentioned and yet never fully integrated into the narrative. The apocalypse cult going through the apocalypse mostly unchanged.

Still I’ll read it. Who knows, maybe I’ll love it


Tags
5 months ago

Actually I DO think twelve year olds should get hrt. That’s the normal age to start puberty, so why does it have to be different for trans kids?


Tags
3 months ago

Grue’s is a floating black skull

Rachel’s is a dog that looks like Rollo

Taylor And Her Eldritch Buddy
Taylor And Her Eldritch Buddy

Taylor and her eldritch buddy


Tags
6 months ago

The Three Commandments

The thing about writing is this: you gotta start in medias res, to hook your readers with action immediately. But readers aren’t invested in people they know nothing about, so start with a framing scene that instead describes the characters and the stakes. But those scenes are boring, so cut straight to the action, after opening with a clever quip, but open in the style of the story, and try not to be too clever in the opener, it looks tacky. One shouldn’t use too many dialogue tags, it’s distracting; but you can use ‘said’ a lot, because ‘said’ is invisible, but don’t use ‘said’ too much because it’s boring and uninformative – make sure to vary your dialogue tags to be as descriptive as possible, except don’t do that because it’s distracting, and instead rely mostly on ‘said’ and only use others when you need them. But don’t use ‘said’ too often; you should avoid dialogue tags as much as you possibly can and indicate speakers through describing their reactions. But don’t do that, it’s distracting.

Having a viewpoint character describe themselves is amateurish, so avoid that. But also be sure to describe your viewpoint character so that the reader can picture them. And include a lot of introspection, so we can see their mindset, but don’t include too much introspection, because it’s boring and takes away from the action and really bogs down the story, but also remember to include plenty of introspection so your character doesn’t feel like a robot. And adverbs are great action descriptors; you should have a lot of them, but don’t use a lot of adverbs; they’re amateurish and bog down the story. And

The reason new writers are bombarded with so much outright contradictory writing advice is that these tips are conditional. It depends on your style, your genre, your audience, your level of skill, and what problems in your writing you’re trying to fix. Which is why, when I’m writing, I tend to focus on what I call my Three Commandments of Writing. These are the overall rules; before accepting any writing advice, I check whether it reinforces one of these rules or not. If not, I ditch it.

1: Thou Shalt Have Something To Say

What’s your book about?

I don’t mean, describe to me the plot. I mean, why should anybody read this? What’s its thesis? What’s its reason for existence, from the reader’s perspective? People write stories for all kinds of reasons, but things like ‘I just wanted to get it out of my head’ are meaningless from a reader perspective. The greatest piece of writing advice I ever received was you putting words on a page does not obligate anybody to read them. So why are the words there? What point are you trying to make?

The purpose of your story can vary wildly. Usually, you’ll be exploring some kind of thesis, especially if you write genre fiction. Curse Words, for example, is an exploration of self-perpetuating power structures and how aiming for short-term stability and safety can cause long-term problems, as well as the responsibilities of an agitator when seeking to do the necessary work of dismantling those power structures. Most of the things in Curse Words eventually fold back into exploring this question. Alternately, you might just have a really cool idea for a society or alien species or something and want to show it off (note: it can be VERY VERY HARD to carry a story on a ‘cool original concept’ by itself. You think your sky society where they fly above the clouds and have no rainfall and have to harvest water from the clouds below is a cool enough idea to carry a story: You’re almost certainly wrong. These cool concept stories work best when they are either very short, or working in conjunction with exploring a theme). You might be writing a mystery series where each story is a standalone mystery and the point is to present a puzzle and solve a fun mystery each book. Maybe you’re just here to make the reader laugh, and will throw in anything you can find that’ll act as framing for better jokes. In some genres, readers know exactly what they want and have gotten it a hundred times before and want that story again but with different character names – maybe you’re writing one of those. (These stories are popular in romance, pulp fantasy, some action genres, and rather a lot of types of fanfiction).

Whatever the main point of your story is, you should know it by the time you finish the first draft, because you simply cannot write the second draft if you don’t know what the point of the story is. (If you write web serials and are publishing the first draft, you’ll need to figure it out a lot faster.)

Once you know what the point of your story is, you can assess all writing decisions through this lens – does this help or hurt the point of my story?

2: Thou Shalt Respect Thy Reader’s Investment

Readers invest a lot in a story. Sometimes it’s money, if they bought your book, but even if your story is free, they invest time, attention, and emotional investment. The vast majority of your job is making that investment worth it. There are two factors to this – lowering the investment, and increasing the payoff. If you can lower your audience’s suspension of disbelief through consistent characterisation, realistic (for your genre – this may deviate from real realism) worldbuilding, and appropriately foreshadowing and forewarning any unexpected rules of your world. You can lower the amount of effort or attention your audience need to put into getting into your story by writing in a clear manner, using an entertaining tone, and relying on cultural touchpoints they understand already instead of pushing them in the deep end into a completely unfamiliar situation. The lower their initial investment, the easier it is to make the payoff worth it.

Two important notes here: one, not all audiences view investment in the same way. Your average reader views time as a major investment, but readers of long fiction (epic fantasies, web serials, et cetera) often view length as part of the payoff. Brandon Sanderson fans don’t grab his latest book and think “Uuuugh, why does it have to be so looong!” Similarly, some people like being thrown in the deep end and having to put a lot of work into figuring out what the fuck is going on with no onboarding. This is one of science fiction’s main tactics for forcibly immersing you in a future world. So the valuation of what counts as too much investment varies drastically between readers.

Two, it’s not always the best idea to minimise the necessary investment at all costs. Generally, engagement with art asks something of us, and that’s part of the appeal. Minimum-effort books do have their appeal and their place, in the same way that idle games or repetitive sitcoms have their appeal and their place, but the memorable stories, the ones that have staying power and provide real value, are the ones that ask something of the reader. If they’re not investing anything, they have no incentive to engage, and you’re just filling in time. This commandment does not exist to tell you to try to ask nothing of your audience – you should be asking something of your audience. It exists to tell you to respect that investment. Know what you’re asking of your audience, and make sure that the ask is less than the payoff.

The other way to respect the investment is of course to focus on a great payoff. Make those characters socially fascinating, make that sacrifice emotionally rending, make the answer to that mystery intellectually fulfilling. If you can make the investment worth it, they’ll enjoy your story. And if you consistently make their investment worth it, you build trust, and they’ll be willing to invest more next time, which means you can ask more of them and give them an even better payoff. Audience trust is a very precious currency and this is how you build it – be worth their time.

But how do you know what your audience does and doesn’t consider an onerous investment? And how do you know what kinds of payoff they’ll find rewarding? Easy – they self-sort. Part of your job is telling your audience what to expect from you as soon as you can, so that if it’s not for them, they’ll leave, and if it is, they’ll invest and appreciate the return. (“Oh but I want as many people reading my story as possible!” No, you don’t. If you want that, you can write paint-by-numbers common denominator mass appeal fic. What you want is the audience who will enjoy your story; everyone else is a waste of time, and is in fact, detrimental to your success, because if they don’t like your story then they’re likely to be bad marketing. You want these people to bounce off and leave before you disappoint them. Don’t try to trick them into staying around.) Your audience should know, very early on, what kind of an experience they’re in for, what the tone will be, the genre and character(s) they’re going to follow, that sort of thing. The first couple of chapters of Time to Orbit: Unknown, for example, are a micro-example of the sorts of mysteries that Aspen will be dealing with for most of the book, as well as a sample of their character voice, the way they approach problems, and enough of their background, world and behaviour for the reader to decide if this sort of story is for them. We also start the story with some mildly graphic medical stuff, enough physics for the reader to determine the ‘hardness’ of the scifi, and about the level of physical risk that Aspen will be putting themselves at for most of the book. This is all important information for a reader to have.

If you are mindful of the investment your readers are making, mindful of the value of the payoff, and honest with them about both from the start so that they can decide whether the story is for them, you can respect their investment and make sure they have a good time.

3: Thou Shalt Not Make Thy World Less Interesting

This one’s really about payoff, but it’s important enough to be its own commandment. It relates primarily to twists, reveals, worldbuilding, and killing off storylines or characters. One mistake that I see new writers make all the time is that they tank the engagement of their story by introducing a cool fun twist that seems so awesome in the moment and then… is a major letdown, because the implications make the world less interesting.

“It was all a dream” twists often fall into this trap. Contrary to popular opinion, I think these twists can be done extremely well. I’ve seen them done extremely well. The vast majority of the time, they’re very bad. They’re bad because they take an interesting world and make it boring. The same is true of poorly thought out, shocking character deaths – when you kill a character, you kill their potential, and if they’re a character worth killing in a high impact way then this is always a huge sacrifice on your part. Is it worth it? Will it make the story more interesting? Similarly, if your bad guy is going to get up and gloat ‘Aha, your quest was all planned by me, I was working in the shadows to get you to acquire the Mystery Object since I could not! You have fallen into my trap! Now give me the Mystery Object!’, is this a more interesting story than if the protagonist’s journey had actually been their own unmanipulated adventure? It makes your bad guy look clever and can be a cool twist, but does it mean that all those times your protagonist escaped the bad guy’s men by the skin of his teeth, he was being allowed to escape? Are they retroactively less interesting now?

Whether these twists work or not will depend on how you’ve constructed the rest of your story. Do they make your world more or less interesting?

If you have the audience’s trust, it’s permissible to make your world temporarily less interesting. You can kill off the cool guy with the awesome plan, or make it so that the Chosen One wasn’t actually the Chosen One, or even have the main character wake up and find out it was all a dream, and let the reader marinate in disappointment for a little while before you pick it up again and turn things around so that actually, that twist does lead to a more interesting story! But you have to pick it up again. Don’t leave them with the version that’s less interesting than the story you tanked for the twist. The general slop of interest must trend upward, and your sacrifices need to all lead into the more interesting world. Otherwise, your readers will be disappointed, and their experience will be tainted.

Whenever I’m looking at a new piece of writing advice, I view it through these three rules. Is this plot still delivering on the book’s purpose, or have I gone off the rails somewhere and just stared writing random stuff? Does making this character ‘more relateable’ help or hinder that goal? Does this argument with the protagonists’ mother tell the reader anything or lead to any useful payoff; is it respectful of their time? Will starting in medias res give the audience an accurate view of the story and help them decide whether to invest? Does this big twist that challenges all the assumptions we’ve made so far imply a world that is more or less interesting than the world previously implied?

Hopefully these can help you, too.

Loading...
End of content
No more pages to load
  • tripleanuisance
    tripleanuisance liked this · 1 week ago
  • shenanigan-moments
    shenanigan-moments liked this · 1 week ago
  • manythingsarewrong
    manythingsarewrong reblogged this · 3 weeks ago
  • le-blanc-et-la-noire
    le-blanc-et-la-noire liked this · 3 weeks ago
  • shippingthetoaster
    shippingthetoaster reblogged this · 1 month ago
  • king-of-fuffies
    king-of-fuffies reblogged this · 1 month ago
  • king-of-fuffies
    king-of-fuffies liked this · 1 month ago
  • gibbous-silver
    gibbous-silver liked this · 2 months ago
  • disaster-bi-ologist
    disaster-bi-ologist liked this · 2 months ago
  • ceruleanvulpine
    ceruleanvulpine reblogged this · 2 months ago
  • jellycaustic
    jellycaustic reblogged this · 3 months ago
  • slreawx
    slreawx liked this · 3 months ago
  • techie6
    techie6 liked this · 4 months ago
  • swamp-hag-uwu
    swamp-hag-uwu reblogged this · 4 months ago
  • thebsdude
    thebsdude reblogged this · 4 months ago
  • swamp-hag-uwu
    swamp-hag-uwu liked this · 5 months ago
  • imnotverybright
    imnotverybright reblogged this · 5 months ago
  • eddathegreat
    eddathegreat reblogged this · 5 months ago
  • eddathegreat
    eddathegreat liked this · 5 months ago
  • cardboardinferno
    cardboardinferno liked this · 5 months ago
  • therandominternetperson
    therandominternetperson reblogged this · 5 months ago
  • therandominternetperson
    therandominternetperson reblogged this · 5 months ago
  • khepris-worst-soldier
    khepris-worst-soldier reblogged this · 5 months ago
  • hottakehoulihan
    hottakehoulihan reblogged this · 5 months ago
  • probably-a-human-being
    probably-a-human-being reblogged this · 5 months ago
  • haleluana
    haleluana liked this · 5 months ago
  • lipstickchainsaw
    lipstickchainsaw reblogged this · 5 months ago
  • thepeppermintpig
    thepeppermintpig liked this · 5 months ago
  • starryoak
    starryoak liked this · 5 months ago
  • therandominternetperson
    therandominternetperson reblogged this · 5 months ago
  • ainselshere
    ainselshere reblogged this · 5 months ago
  • edgewitch
    edgewitch liked this · 5 months ago
  • khepris-worst-soldier
    khepris-worst-soldier liked this · 5 months ago
  • arg0t
    arg0t liked this · 5 months ago
  • theaudientvoid
    theaudientvoid reblogged this · 5 months ago
  • kitstacean
    kitstacean reblogged this · 5 months ago
  • pokemoniker
    pokemoniker liked this · 5 months ago
  • avulleonastick
    avulleonastick liked this · 5 months ago
  • demoncatshade
    demoncatshade reblogged this · 5 months ago
  • a-bed-of-moss
    a-bed-of-moss reblogged this · 5 months ago
  • a-bed-of-moss
    a-bed-of-moss liked this · 5 months ago
  • kvothbloodless
    kvothbloodless reblogged this · 5 months ago
  • evilbutnotinasexyway
    evilbutnotinasexyway reblogged this · 5 months ago
  • else-creates
    else-creates reblogged this · 5 months ago
  • else-creates
    else-creates liked this · 5 months ago
  • therandominternetperson
    therandominternetperson reblogged this · 5 months ago
  • therandominternetperson
    therandominternetperson reblogged this · 5 months ago
  • multiversal-bridge
    multiversal-bridge liked this · 5 months ago
khepris-worst-soldier - Khepri's Worst Soldier
Khepri's Worst Soldier

Mostly a Worm (and The Power Fantasy) blog. Unironic Chicago Wards time jump defenderShe/her

165 posts

Explore Tumblr Blog
Search Through Tumblr Tags