Relationships Are Like Food.

Relationships are like food.

I just thought of this analogy and I think it works really well.

When making a meal you need to have a good flavor balance, you need the salty, the sweet, the savoury, and the spicy.

You are a part of the meal to so you need a food that compliments you well too. For example I think of myself as like a potato, I'm not super flavorful but I'm a good base and I go well with a lot of different flavors, aka I get along with people very easily. But there is certain foods that I get along with best and those are like my friends and family.

And so having relationships and making friendships is like making a meal. Sometimes you might need a bit more spice in your life so you will hang out with a more adventurous friend. Or maybe you don't like spice so you hanged out with a more sweet friend.

But it's still important to have a balance in your diet, to much of one thing can also be bad.

And some times someone doesn't compliment your flavor and it's okay. You can't expect everything to taste good together.

This also might be why opposites attract, they taste well together even if it's an odd flavor combination.

I just think that this is a cool concept and way to look at relationships.

More Posts from Justabout-atlas and Others

3 months ago
Welcome, Mr. Stampede

Welcome, Mr. Stampede

3 months ago
It's Over For Him

it's over for him

1 month ago

Pros of re-reading your own fic

a good time;

Has exactly the tropes you like and the characterization you want to read;

Gratification: yes you did finish a thing and yes you did do good;

just a very fun time all around.

Cons of re-reading your own fic:

Is that another TYpO

2 months ago
What If
What If
What If

what if

1 month ago

Last Tribe A Day run cycle was today so I decided to combine them all to show the differences!

ID under the cut

[ID: Seven sketchy animated run cycles, all of the original dragon tribes from Wings of Fire. They alternate sides as they go down, starting with the top one on the left and the second on the right, and so on. The background is a blank white. Each dragon has shaded limbs to help see the differences while in movement. The right wing is the darkest shade, followed by the left wing (closest to the screen), the the right legs are the lightest shaded. Descriptions are in order from top to bottom:

Mudwing: Drawn in a dark red. The thickest dragon by far, opening is mouth in a smile as its front legs hit the ground. Its large wings have four toes as if they were a third set of talons, which is used as another set of legs while running. The wings lift off after the back legs. The entire body bobs with its weight while it runs, lunging with its back legs. One of its back legs disappears while it runs (oopsies) and its large tail flicks with the run.

Skywing: Drawn in a darker red. Much skinnier dragon with longer limbs and larger wings. Its large wings remain slight open above its border, slightly bobbing as it moves. The body itself doesn’t move up and down, instead just twisting with movement of its limbs. Its tail is a little stiff, again just moving up and down. As it runs, one foot touches and leaves the ground at a time.

Icewing: Drawn in a dark blue. Its body and shape is ridgid, its head swooping up and down like it lunges with every time its front talons land. Again, its wings are used as a third pair of legs, however they are mostly used after the other limbs are mid-air. Its talons are visibly sharper, as well as its wings. Sharp spines on the back of its neck and end of its tail are visible as well, which bobs with the movement.

Seawing: Drawn in a dark blue. A thicker, long dragon with short but thick limbs and webbed frills along its spine and sternum. It’s thick tail continues the up and down curve it’s body makes with every move, flicking the end of the frills as it does. Its wings are semi open above its body, bobbing with the running movement and tilting up and down as its spine curves.

Sandwing: Drawn in a warm brown. Long limbs but thicker than skywing. All four feet lift of the air when they’re closest during the run, each foot hitting the ground one at a time. It’s barbed scorpion-like tail bobs up and down at the end. Its wings are folded and stuff near its shoulders, tilted diagonally. A solid frill lines its spine, biggest at the back of its neck and above the back legs.

Nightwing: Drawn in a dark purple grey, and by far the stiffest run cycle. Thick body with short but thinner legs than mudwings or seawings. Spikes line the spine all along its body, longest at the back of the neck and back of the body. Its wings are held stiffly and slightly folded over its body. Other than the legs and tail, most of the nightwing barely moves as it runs, and its legs hit the ground in pairs, front legs then back legs. They don’t even cross between each other at the closest part in the run. Its mouth opens and closes as it runs, not in any particular expression, I was just bored.

Rainwing: Drawn in a muted dark green. By far the bounciest run. It has a thin body and a head I accidentally drew a little big. It’s three-toed wings are used as a third pair of legs, used most right before it’s front legs hit the ground. Its front legs hit the ground at different time, however the back legs hit and leave together. Its tail is by far the longest, curled at the end and slightly unraveling as it flicks up and down. Beneath the curved horns is a frill with two connections that slight opens and closes with the movement. It’s grin also opens and closes with the movement.

END ID]

3 weeks ago

How to Write Better Villains (Because Your Story Deserves One)

There’s nothing worse than a forgettable villain. You know the type: cartoonishly evil for no reason, monologuing their master plan to no one in particular, and vanishing from memory the second you finish the book. A great villain, though? They haunt your thoughts, challenge your hero, and—sometimes—you catch yourself *agreeing with them*. If you want to level up your storytelling, here’s how to craft villains that stick.

1. Give them a reason to be bad (and make it make sense)

Nobody wakes up one day and just decides to be evil (unless they’re in a Saturday morning cartoon). Real people are shaped by their pasts, fears, and desires—and your villains should be, too. Maybe they believe they’re saving the world, just in a way that costs too much. Maybe they were betrayed and now trust no one. Whatever the case, give them a *why*. Even better? Make your readers *understand* that why, even if they don’t agree with it.

2. Avoid the evil-for-evil’s-sake trope  

Mustache twirling is out. Complexity is in. A villain who kicks puppies just to prove they’re the bad guy is boring. But a villain who feeds stray dogs while orchestrating a political coup? *That’s* compelling. The best antagonists aren’t evil—they’re driven. And when their goals put them in direct conflict with the hero, *that’s* where the tension comes from. Let them think they’re the hero of their own story.

3. Let your villain challenge the protagonist in meaningful ways  

Your villain shouldn’t just be a physical threat—they should challenge your hero’s beliefs, force them to make hard choices, and maybe even make them question themselves. When the antagonist represents a deeper, thematic opposite to the protagonist, you’ve got literary gold. Think of how The Joker unravels Batman’s moral code, or how Killmonger forces T’Challa to reconsider Wakanda’s isolationism. Conflict isn’t just punches—it’s philosophy.

4. Make them unforgettable

Whether it’s a chilling line of dialogue, an eerie calmness, or a twisted sense of humor, give your villain something *distinct*. Personality matters. A unique voice, a specific mannerism, or an unexpected vulnerability can elevate your villain from “meh” to “iconic.” Think about what makes them tick—and what makes them *memorable*.

5. Don’t be afraid to make them right

The scariest villains are the ones who are *almost* right. When a reader can see where they’re coming from—or even agree with some of their points—that’s powerful. It creates tension not just in the story, but in the reader’s own mind. And that’s exactly what a good villain should do: make you question, make you uncomfortable, and make the story impossible to forget.

What are some of your favorite villains in fiction? Drop your favs (or your own villain WIPs) in the tags or replies—I’d love to see them!

2 months ago
A Take On The Reincarnation Trope...
A Take On The Reincarnation Trope...
A Take On The Reincarnation Trope...

a take on the reincarnation trope...

2 months ago
Violent Birth

violent birth

Loading...
End of content
No more pages to load
  • fear-full-me
    fear-full-me liked this · 2 years ago
  • justabout-atlas
    justabout-atlas reblogged this · 2 years ago
justabout-atlas - On a voyage
On a voyage

50 posts

Explore Tumblr Blog
Search Through Tumblr Tags