1. Tone Words: Use tone words to convey the emotional quality of a voice. For example, you can describe a voice as "melodic," "soothing," "sharp," "gentle," or "commanding" to give readers a sense of the tone.
2. Pitch and Range: Mention the pitch and range of the voice. Is it "deep," "high-pitched," "raspy," or "full-bodied"? This can provide insight into the character's age, gender, or emotional state.
3. Accent and Diction: Describe the character's accent or diction briefly to give a sense of their background or cultural influences. For instance, "British-accented," "Southern drawl," or "formal."
4. Volume: Mention the volume of the voice, whether it's "whispering," "booming," "murmuring," or "hushed."
5. Quality: Use terms like "velvet," "silken," "gravelly," "honeyed," or "crisp" to convey the texture or quality of the voice.
6. Rate of Speech: Describe how fast or slow the character speaks, using words like "rapid," "slurred," "measured," or "rambling."
7. Mood or Emotion: Indicate the mood or emotion carried by the voice. For example, a "quivering" voice may convey fear or anxiety, while a "warm" voice may express comfort and reassurance.
8. Resonance: Describe the resonance of the voice, such as "echoing," "nasal," "booming," or "tinny."
9. Timbre: Mention the timbre of the voice, using words like "rich," "thin," "clear," or "smoky."
10. Cadence: Highlight the rhythm or cadence of speech with descriptors like "staccato," "lilting," "rhythmic," or "halting."
11. Intonation: Convey the character's intonation by saying their voice is "sarcastic," "apologetic," "confident," or "questioning."
12. Vocal Characteristics: If applicable, mention unique vocal characteristics, like a "lisp," "stutter," "drawl," or "accented 'r'."
Abandonment: Characters who have been abandoned by loved ones or caregivers can evoke sympathy from readers.
Betrayal: Being betrayed by someone close can create deep emotional wounds that make readers empathize with the character.
Loss of a Loved One: Whether through death or separation, the loss of a loved one can be a powerful emotional wound.
Rejection: Characters who experience rejection, whether in relationships or by society, can be relatable and evoke empathy.
Abuse: Physical, emotional, or psychological abuse can create complex wounds that shape a character's personality and behavior.
Neglect: Characters who have been neglected, especially in childhood, can evoke sympathy from readers.
Failure: Experiencing a significant failure or loss can create emotional wounds that make characters more relatable.
Guilt: Characters who carry guilt for past actions or decisions can be compelling and evoke empathy from readers.
Shame: Feelings of shame can create internal conflict and make characters more relatable and sympathetic.
Injustice: Characters who have experienced injustice or unfair treatment can evoke strong emotions from readers.
Trauma: Characters who have experienced traumatic events, such as war or natural disasters, can be sympathetic and relatable.
Loneliness: Characters who feel lonely or isolated can evoke empathy from readers who have experienced similar feelings.
Fear: Characters who face their fears or struggle with phobias can be relatable and evoke empathy from readers.
Self-doubt: Characters who struggle with self-doubt or low self-esteem can be relatable and evoke sympathy.
Identity Crisis: Characters who are grappling with questions of identity or struggling to find their place in the world can be sympathetic.
Addiction: Characters who struggle with addiction can be complex and evoke empathy from readers.
Betrayal of Trust: Characters who have had their trust betrayed can be sympathetic and relatable.
Unrequited Love: Characters who experience unrequited love can be sympathetic and evoke empathy from readers.
Isolation: Characters who feel isolated or disconnected from others can be relatable and evoke sympathy.
Fear of Failure: Characters who struggle with a fear of failure can be relatable and evoke empathy from readers.
Punching scenes are a staple of action sequences in many genres. Whether it’s an intense brawl, a quick defense, or an emotional outburst, a punch can carry a lot of weight both physically and narratively. As a writer, it’s essential to understand what really happens when a fist meets a face—from the immediate impact to the longer-lasting effects on both the person getting punched and the one throwing the punch.
This guide will help you craft authentic, detailed, and believable punch scenes by exploring different areas of the face, types of punches, and the aftermath of such an impact.
A punch isn’t a one-size-fits-all situation. Depending on where the fist lands, the consequences will vary significantly. Different parts of the face have varying levels of vulnerability, and targeting these areas produces different effects, from knockouts to broken bones.
The jawline is a classic target in many fight scenes, especially when knockout punches are involved. This area is highly vulnerable because a hit here causes the head to snap to the side, leading to a sharp rotational movement of the brain inside the skull. This movement disrupts the brain’s communication and often results in a temporary loss of consciousness—what we commonly refer to as a "knockout."
Common Effects: Dislocation or fracture of the jaw, loss of consciousness, slurred speech, and severe pain.
Visual Aftermath: Swelling around the jawline, bruising, and possible misalignment of the jaw if broken.
The nose is another vulnerable target, known for being easily broken. It’s not just a fragile bone structure, but it’s also connected to many blood vessels, meaning a direct punch to the nose often results in immediate bleeding. The nasal bone can fracture, causing difficulty in breathing, and in some cases, the nose may need surgical intervention to reset.
Common Effects: Intense pain, bleeding, difficulty breathing, potential for a broken nose.
Visual Aftermath: Blood running from the nostrils, swelling, and significant bruising around the nose and eyes.
The cheekbones are one of the more solid structures in the face but are still susceptible to breaks, particularly from a heavy blow. Damage here can lead to not just bruising, but potentially severe injuries that can affect the entire facial structure.
Common Effects: Fractures of the zygomatic bone, swelling, bruising, and pain extending to the eye socket.
Visual Aftermath: Black eyes, noticeable swelling on one side of the face, and a sunken appearance if the bone is fractured.
The forehead is much harder than most parts of the face and is less vulnerable to severe damage. However, punches to the forehead can still cause pain, disorientation, and dazing of the recipient. While it’s less likely to result in a knockout, it’s effective in dazing an opponent, especially if the puncher’s goal is to create an opening for another strike.
Common Effects: Swelling, redness, and potential concussions if hit with enough force.
Visual Aftermath: Redness, minimal bruising, and a dazed expression.
A punch to the eyes is particularly brutal because the area around the eyes is delicate, and the skin is thin. It’s not just about swelling but also potential damage to the orbital bones. The impact can cause "black eyes," characterized by intense bruising and swelling that may close the eye shut for days.
Common Effects: Swelling, black eyes, potential orbital bone fractures, temporary blurred vision.
Visual Aftermath: Discoloration that starts purple and turns yellowish-green as it heals, swollen shut eyes.
Not all punches are created equal. The type of punch thrown can drastically change the outcome of the scene, both in terms of damage and realism. Understanding these different types of punches will allow you to convey more varied and dynamic fight sequences.
A jab is a quick, straight punch, usually thrown with the non-dominant hand. It’s not meant to be a knockout punch but more of a setup punch to create an opening or keep the opponent at a distance. Jabs are fast and can be disorienting, especially if they repeatedly land in quick succession.
Common Effects: Light bruising, potential cuts, and swelling in the area hit.
The cross is a powerful, straight punch delivered with the dominant hand. It’s often aimed at vulnerable spots like the jaw or nose. Unlike a jab, the cross is meant to deliver a significant amount of force, and when landed properly, it can cause serious damage.
Common Effects: Knockouts, broken bones, severe swelling, and bruising.
A hook is a wide, circular punch that targets the side of the head, particularly the jaw or temple. It’s one of the most powerful punches and is often used with the intent of knocking the opponent out.
Common Effects: Knockouts, severe disorientation, potential for concussions, and jaw dislocations.
The uppercut is thrown upward, usually aimed at the chin. It’s a devastating punch that can lift the opponent’s head and jolt their brain, leading to knockouts. Uppercuts are especially dangerous when they land cleanly on the jaw or chin.
Common Effects: Knockouts, broken teeth, jaw fractures, and disorientation.
A haymaker is a wild, swinging punch delivered with as much force as possible. It’s often thrown with reckless abandon and is easy to dodge, but if it connects, it can deal significant damage. Because of its wide arc, it leaves the puncher exposed to counterattacks.
Common Effects: Knockouts, severe bruising, and possible fractures if landed correctly.
Punches to the face leave lasting marks, some immediately visible and others taking days to fully form. Understanding the aftermath of a punch will help you describe the physical toll on your characters more accurately.
Swelling and Redness: Swelling can begin almost instantly, particularly in areas with soft tissue like the eyes and lips.
Bruising: Bruises start off as red, then turn purple, blue, and eventually fade into yellow or green as they heal.
Bleeding: Punches to the nose, lips, and even cheeks can result in bleeding, either from the skin breaking or from internal damage like a broken nose.
Black Eyes: Punches near the eyes can lead to bruising that darkens the skin around the eyes, giving it a purplish hue.
Fractures: Broken bones, such as the nose or jaw, may require weeks to heal, and in severe cases, surgery may be necessary.
Scarring: If the skin is cut open, there’s the potential for scarring, especially if stitches are required.
Bruises: These typically take about a week to two weeks to heal, with the colors shifting as the body absorbs the blood trapped under the skin.
Fractures: Healing from fractures can take several weeks to months, depending on the severity.
Swelling: Swelling can last anywhere from a few hours to a few days, with cold compresses helping to reduce it.
While we often focus on the person receiving the punch, it’s important to remember that throwing a punch can also take a toll on the puncher.
Knuckle Damage: Hitting a hard surface, like a jaw or forehead, can cause damage to the puncher’s knuckles. This is known as a “boxer’s fracture,” where the small bones in the hand break due to impact.
Wrist Injury: If the punch is not aligned correctly, the wrist can absorb too much force, leading to sprains or breaks.
Fatigue: After multiple punches, especially in a drawn-out fight, the puncher can become fatigued, leading to less powerful or accurate strikes.
Adrenaline Rush: For inexperienced fighters, throwing a punch can lead to an adrenaline surge, which can cause tunnel vision or reckless behavior.
Moral Conflict: If the puncher is not used to violence, they may experience guilt or shock at the damage they’ve caused, especially if the recipient is significantly injured.
A punch to the face doesn’t only cause physical damage. For the recipient, it can have a lasting psychological effect, especially if the punch was unexpected or in a vulnerable situation. Writing this aspect adds depth to your characters and shows that a punch is more than just physical pain.
Fight or Flight Response: Getting punched can immediately trigger a fight-or-flight reaction. Some characters might freeze or retreat, especially if they’ve never been in a physical altercation before.
Loss of Confidence: For characters not used to violence, being punched in the face may cause a significant loss of confidence. They may question their own strength, bravery, or ability to defend themselves.
Increased Aggression: Alternatively, the punch may trigger a rage-fueled response, pushing the character into aggressive, reckless action.
Public Fights: If the punch occurs in front of others, there’s often an added layer of humiliation. Characters might feel embarrassed, even if they weren’t at fault.
Internalizing the Event: The recipient of the punch may carry the emotional impact for a long time, replaying the event in their mind, feeling shame, or seeking revenge.
Lingering Anxiety: In extreme cases, receiving a punch can cause anxiety or even post-traumatic stress disorder (PTSD). Characters who’ve experienced significant trauma might relive the event through flashbacks or become hyper-vigilant, avoiding confrontations in the future.
Fear of Future Confrontations: A character who’s been severely beaten might actively avoid scenarios where they could be hit again, making them overly cautious or paranoid.
Writing a punch scene isn't just about describing the physical action. To make the moment believable and impactful, you’ll need to consider various elements—from pacing and sensory details to character psychology and aftermath. Here’s how to make your punch scenes authentic:
Foreshadowing Conflict: Build up the tension before the punch is thrown. Is the character agitated? Are there verbal warnings or body language that suggests things are escalating? By slowly ramping up the tension, the eventual punch feels earned and inevitable.
Use Dialogue: A heated exchange of words can make a punch more meaningful. If the punch follows a particularly cutting remark or threat, it adds weight to the action.
Physical Sensations: Describe not just the punch itself, but how it feels. Does the skin split? Does the puncher’s knuckles scrape against teeth or bone? Is there an immediate sting or delayed throbbing pain?
Sound: The sound of a punch can enhance the realism of the scene. A dull thud as a fist connects with soft tissue, the crack of a bone breaking, or the splatter of blood hitting the floor are all effective auditory details.
Physical Reaction: After being punched, characters rarely shake it off immediately. Staggering, falling, or momentarily losing their vision are realistic reactions. You can also show how the puncher feels—did their hand hurt from the impact?
Emotional Fallout: Punches are often emotional events. Show how your characters feel right after—whether it’s satisfaction, regret, or shock. The emotional weight of a punch can be just as impactful as the physical consequences.
Healing Process: Don’t forget that punches have a lasting impact. A black eye will take days to heal, and a broken nose could require medical attention. Characters might have to deal with soreness, swelling, or difficulty talking and eating.
Ongoing Tension: A punch can dramatically shift relationships. A once-trusting friendship could be shattered, or a bitter rivalry could be born. Make sure to carry the emotional weight of the punch forward in your story.
Many writers fall into the trap of perpetuating unrealistic portrayals of punches. These misconceptions can make your scenes feel less authentic or overly cinematic. Here’s how to avoid them.
Reality: A punch to the jaw might cause a knockout, but it’s not always instant. In real life, knockouts are often messy and unpredictable. The recipient might stagger or struggle before finally losing consciousness, and they could wake up with serious concussions, memory loss, or nausea.
Reality: While a punch to the nose often causes immediate bleeding, not all punches result in visible blood. Even when skin splits, it might take a moment for blood to pool and become visible. Bruising and swelling often take hours to fully appear.
Reality: Throwing a punch doesn’t guarantee victory. The puncher could hurt themselves, miss entirely, or end up escalating a fight they weren’t prepared for. Additionally, punches to the forehead or temple might not have the knockout effect portrayed in movies—they could just make the puncher’s hand hurt more than the opponent.
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
Cosas de chinos
subtle ways to include foreshadowing
one character knowing something offhandedly that they shouldn't, isn't addressed until later
the crow rhyme
colours!! esp if like, blue is evil in your world and the mc's best friend is always noted to wear blue...betrayal?
write with the ending in mind
use patterns from tragic past events to warn of the future
keep the characters distracted! run it in the background until the grand reveal
WEATHER.
do some research into Chekhov's gun
mention something that the mc dismisses over and over
KEEP TRACK OF WHAT YOU PUT. don't leave things hanging.
unreliable characters giving information that turn out to be true
flowers and names with meanings
anything with meanings actually
metaphors. if one character describes another as "a real demon" and the other turns out to be the bad guy, you're kind of like...ohhh yeahhh
anyways add anything else in the tags
Honestly I think the fics where Danny’s a Kryptonian have a lot of potential, so here’s me throwing my hat into the ring
Danny was born a human. He was born to two loving (though slightly neglectful) human parents in the painfully mundane state of Illinois.
Then, he died, but he didn’t do it right. He became a Halfa; too alive to be a ghost, but too dead to be human.
Then, through strange, uncontrollable circumstances, that changed as well.
He had been heavily injured, missing a large percentage of body mass, and was at the cusp of either dying fully or just fading from existence.
(Perhaps it was an ordinary fight. Perhaps it was the GiW, or his parents. Perhaps it was a simple accident. That didn’t matter now.)
He fled, phasing through the ground, trying to bury himself as deep as possible.
(Perhaps he didn’t want to be unmasked in death. Perhaps that was already too late, and he just wanted his body be able to rest in peace.)
Unfortunately for him, he was in Metropolis, and ended up in a secret genetics lab below the earth.
Danny detransformed, completely exhausted, falling onto a table covered in different labeled specimen containers. He closed his eyes, and prepared himself for what would happen next.
And… nothing.
Slowly, cautiously, he opened his eyes.
Danny sat up, brushing off the foul-smelling liquid from the specimen jars, petri dishes, and assorted vials.
He felt…fine.
No, better than fine. He felt normal. Healthy.
He felt like he wasn’t missing most of his internal organs anymore.
Danny looked down at his stomach, and saw that the wounds that were killing him had completely disappeared.
(The blood blossoms, if there had been any, were still there, but they no longer hurt. At most, they itched a little, or maybe just tickled a bit.)
He wanted to question what in the hell had just happened, but he didn’t want to jinx it. He just quietly changed back to Phantom, going invisible and phasing out of wherever he had found himself in, ignoring the loud alarm system that had begun to blare when he broke the samples on that table.
Life mostly went back to normal after that.
If, like Danny, you ignored all the physical changes in a valiant effort to remain in denial that something was horribly wrong.
His skin was tougher, now; he didn’t get scrapes or cuts, even when he accidentally fumbled a knife while trying to cook. His ghost form was stronger, too; he was barely knocked down by his old rogues anymore.
He could fly, even in his human form. Though, admittedly, the flight was much different. It was like using a muscle he hadn’t known existed beforehand. He didn’t just ignore gravity or wind resistance, though he felt more graceful in the air now than he ever did as Phantom.
There were more powers popping up, lasers and cold breath, x-ray vision and super strength. His lungs and heart were larger, and he could handle temperatures much easier. He didn’t have to transform to handle the pressure and cold of space anymore.
His reaction time had improved, becoming much faster than ever before. His senses were much stronger, and he had even seemed to gain a sense of electric fields, like a shark.
The only thing that separated him from a Kryptonian was that he had developed electrokenesis, which he had never seen any of them use on TV.
So, surely, he was fine.
Everything was normal, he hadn’t been transformed by alien DNA in a sketchy lab, he had just had a really weird and specific metagene activation.
—
Clark Kent, Kal-El, was panicking.
It had been around a month and a half since a particularly brutal fight between Intergang and an unknown assailant, and it seemed that Intergang was determined to draw out whoever had scorned them.
Their method of doing this, of course, was trying to level the city.
He and Jon were doing their best to stop them, but with both Kon and Zor-El away on their own business, it was difficult.
And by difficult, he meant almost impossible.
Slowly but surely he was driving them back, but not without massive amounts of damage to the city, especially with only Jon on dedicated rescuing duty.
He was distracted, trying to draw a group away from a heavily occupied building, when a projectile hit him in the back of the head.
The world spun for a moment, and then it went black.
(It was, probably, then, some sort of Kryptonite-metal alloy. Intergang at its finest.)
He woke slowly, forcing his eyes open. He felt like he had been hit by an eighteen wheeler.
Clark jolted up, preparing for the worst.
To his shock, though, the city hadn’t been reduced to rubble while he was out.
Jon seemed to still be working on evacuation, either unaware that he had went down or forcing himself to focus on the task at hand.
Then, a lightning-quick figure flew into view, and Clark’s mind went blank.
He thought, for a moment, that Kara was back. But, no, that wasn’t right, she was supposed to be off-planet for another week or so.
Besides, this new figure didn’t move like her. They were lankier and more slender, and they flew quicker than any member of his family.
Their powerset was different, too; they focused mainly on using blasts of ice and electricity to drive enemies back, only occasionally using their strength or lasers—ones which came from their hands instead of their eyes.
He had woken up at the tail end of the fight, it seemed. The remaining Intergang members were fleeing from the mysterious metahuman.
They stayed in the sky, motionless, watching them leave.
As if they could sense him staring, they turned.
They were small, still clearly young. Probably around Kon’s age, or maybe even younger.
Instead of the colorful clothing he had inherited from his family, the stranger wore black and white clothes which looked similar to a hazmat suit, their face covered by some sort of gas mask.
Interestingly enough, instead of the S-shape crest that he was so used to seeing, the stranger wore the letter D on his chest.
Kal’s heart sped up.
From up in the sky, he heard the stranger’s heart, on the left instead of the right, speed up in return.
But before he could say a word to them, they sped off, disappearing into the deep blue sky.
Random thought. . .I'm just thinking about how if Steve does end up pregnant in season 5, it's definitely going to be by Nancy somehow, even if Jonathan is also included in the process. She's definitely going to be smug about it. Nancy Wheeler, a woman, got Steve Harrington, a man, pregnant. She's also really grateful that it wasn't her having to go through with it.
"I got a man pregnant without any help from anyone or anything!"
"Uh, didn't the bat bites - ," Robin started to point out.
"I SAID from anyone or anything," Nancy said.
"Uh, right."
Continuing to not write a Stranger Things fic from the POV of the FBI agents spying on the party (mainly continuing from this post):
The home office in Quantico thinks this surveillance mission is going great.
The local office in Indianapolis thinks this surveillance mission is going fine.
The agents with boots on the ground have Steve Harrington staring suspiciously at them from across the street while they pretend to be the cable company.
translations: wuxia 武俠, xianxia 仙俠, and cultivation 修真/修仙 (xīuzhēn/xīuxiān)
think i've seen posts on this eons ago, and i'm pretty sure there are tons of these online, but since this has been written up already let's just have another one.
wuxia and xianxia sound similar, but basically for wuxia it is about the pugilistic world (江湖 jiānghú). It is relatively more down-to-earth, and people practice martial arts ("kungfu") in their current life -- they do not do it to become xians (仙) and gods (神) however.
Like Thousand Autumns and Faraway Wanderers/Word of Honor, it has more historical background and ties to the current court and kingdoms, because people are living in the moment and concern themselves with worldly issues.
Martial arts may seem unrealistic, but in view of chinese fantasy it would be considered "real". It consists of fighting moves and internal energy, which they call qi or nèigōng (內功), and at times you see people flying around, climbing hills and jumping across rooftops which is qīnggōng (輕功).
A level up would be xianxia, where characters in the story cultivate to become xians (and gods, like in the heaven official's blessing). They don't really care about earthly issues here now, because their ambitions lie beyond the current world, and cultivation, getting stronger, and an immortal life are majorly all their goals.
You may not always see them working towards that purpose, such as in mdzs they are considered a lower-xianxia society (低魔), meaning people don't go through all the steps of cultivation and only stay at the stage before the "golden core" stage.
In xianxia, characters still learn basic fighting moves aka. martial arts, but to direct the internal energy they use línglì (灵力), zhēnqì (真气), and fǎlì (法力), all xianxia terms you commonly see. "neigong" is practically nonexistent in this genre. That's why people building up their "neigong" instead of "lingli" are likely never going to be able to cultivate.
A subgenre in the xianxia category would be cultivation. Characters actively go through the stages of cultivation, and likely for the MC, because they are the main character, they successfully become a xian and exit the world at the end of the novel.
There are many stages of cultivation, usually defined at the beginning of the novel in the synopsis, and a typical example of the different levels would be this:
练气,筑基,金丹,元婴,化神,炼虚,合体,大乘,渡劫
And with a cursory search, an English translation would be something like this, albeit not with all the cultivation ranks identified.
Qi condensation (练气), Foundation establishment (筑基), Core Formation (金丹), Nascent Soul (元婴), and the names after that vary too greatly with translation and fandom so I'll jump straight to Immortal Ascension
It'd be interesting to note that the word "xiá" (俠) permeates all these genres. This is something akin to the concept of "hero", but not at all also, and I'd love to speak more on this but this post has already gone way longer than I hoped it would be, so perhaps another day.
Regardless, it is interesting to note that wuxia has a greater emphasis on "xia" than xianxia. (some joke that cultivation doesn't have the word "xia" in it, and much of that is because characters have foregone heroism and focused on gaining powers and working towards ascension instead). As a result, wuxia is more confucianism-oriented, though not without its taoism and buddhism influences.
xianxia, on the other hand, is mainly derived from "dào" (道), from taoism, which is another lengthy concept if I ever get to it.
And some may have heard of the "farming" genre, 种田 (zhòngtián). This has to do with golden fingers (mary sues) in imperialistic china, earning a wealth of money, and all that. It has nothing to do with cultivation, alike they sound in english.
that's it for now, hmu if you wish to ask/discuss!
(and apologies for the pinyin translations, hope it's understandable still! formally writing pinyin they are supposed to be two separate words not one.)
homunculous son or unkillable elder god daughter
Welcome to my page! This is were I keep the cats, books, and dimension-traveling characters!
183 posts