Hi! It's been almost a month since i released War & Economy beta. During this time the game was downloaded only 3 times. This is less than the number of downloads during the month after the release of pre-beta 2.0. More likely this means that my game is uninteresting. And i agree with this.
I think the reason for this lies in the concept of the game. War & Economy is essentially a board game, like chess or Monopoly. It's interesting when you play it but there's no reason to play this game again. The game hasn't long term progression. It hasn't a plot or development. So it's almost a one-time game. One-time and uninteresting game. Which even I'm not interested in playing.
So i think i won't continue to develop War & Economy. I'm tired of it, and maybe you're too.
After i started playing Beholder (late october), i come up with a new concept for a game. A dystopia where the main character is a judge in a country where corruption and violence rule, in a country when almost daily appear new stupid and senseless laws making life even harder. And all this is seasoned with a ton of propaganda of war and hatred. I was also inspired by my country for this concept. Yes, sometimes quite often i feel like i live in a dystopia where even youtube is blocked.
But this concept is a hard to release. So i won't implement it anytime soon.
What will i post? Maybe content about my favorite games: Beholder and RimWorld, maybe something else, maybe nothing. You can write in comments what you would like to see in my blog. Maybe i'll listen to your opinion.
But for now bye...
Hi there!
I have 2 ideas that i want to release: save game function and bots
Initially i wanted to add first save game function and then bots. In this case i'll number versions as beta 1.0, beta 1.1 (or 2.0) (1st number will be changed if new game is unable to read save files created by the previous version).
But maybe i should add bots first to increase the number of players? But how to number game versions in this case? Beta 0.0, beta 1.0?.. beta 1.0, post-beta 1.0?.. beta, pre?.. difficult question
So i ask you:
I'll post the same poll on my discord server. At the end i'll post results of poll in discord here and add them up with results of this to get the final result.
After i released the last update i tried to play RimWorld. I liked it. Maybe it'll become my favorite game...
Reminder: DON'T like or reblog this post!!!
Oh no, a krogue has been spotted in the village. But don't worry, things should remain under control as long as nobody does something silly such as liking or reblogging this post.
To anyone seeing this post, make sure to inform all of your friends not to like or reblog, or terrible things may happen to this poor village.
Perfectionist's paradise code
P.S. I deleted 2 empty rows in the 3rd file to make everything perfect
Hi there!
Now bots can build airports and air defenses, and demolish their own buildings if they have not money to pay for their maintenance
I decided to put off constructing defense lines for later, so the next step is to teach bots attack (WOW!)
PS: i removed the disable end button to play test games faster. don't worry, i'm going to add this feature for you in this update :-)
I've created my game text and localized it. To change language I temporarily assigned unused buttons. But when I've created my own file format for game text, I realized I could use json🤦♂️. This is that I decided to do.
Added victory menu. Now my game is fully playable. I plan to start locked testing of the game soon.
I added the ability to block player type change. Also i decided to redraw the demolition animation because i thought it looked little weird
Hi
I created the remaining "wave" animation variants. Also now different variants have different time lengths. I did this so that their speeds would be the same and look nice
PS: yes, there are some bugs with determining which animation variant should be played
Hi there!
It's summer (wow!) which means i'm not studying. But this doesn't mean i'll develop my game more often because i want to rest like a normal person.
Before the release of 1st interim i spent every day developing to release it as soon as possible. Now i'll rest more but try to maintain a frequency of one post per week.
I also thought i'll learn javascript to create a web-site for my game and multiplayer based on it. But now i realize more likely i'll just rest: walk outside and play games (maybe even read books!).
Have a nice summer and good luck!