I love this character it was such a blast to design them with @catmintrose and I had such an awesome time modeling, texturing and animating them in blender I can't wait for art fight next year this year was so much fun thank you @catmintrose for letting me attack you
Omg hi!! You made the model for my scorpion character a couple years back from an auction on furry amino! I just found your recent post and recognised your art style! Nice to see you again :D
Omg!! Hello!! That's so amazing 😭 omg I loved working on your scorpion! Hope you're doing well and welcome to my Tumblr!!
WOAAAAH it prettyyy
hi i'm chel and i make fantastical pixelart ✨☁️
print | kofi | twitter | instagram
HEHEHE I LOVE IT IT'S SO MUCH SILLY I LOVE THEMMM THANK YOU KAT!!
🌈design for @fruitzapple : gift / last artfight attack :3
☎️Featuring their (open) species FLOWER RUFFS (a very cool species in my opinion. But i’m bias as i own 20% stock /j)
🧩also i had SOO much fun with this design weirdcore is just up my ally!
Drawing I did for a draw the character above you thingy :D
GOOOD morning!! Bunny ears
For your 3D art:
What are your influences?
What is your process for creating and texturing the models?
What software do you use?
Other than that, I will be keeping an eye out for more of your models as you are what I aspire to be as a hobbyist 3D artist.
Thanks for asking! I'll apologize ahead of time I'm not the best a writing but I hope my answers will be helpful and fun to read
1: I'm really inspired by arcane and into the spider verse! I love the way they can make 3d look like paintings or comic books I love to stylize 3d and I hope with more practice I can make my 3d art come off as different 2d styles. I'm also a big fan of the old low poly games look with the silly pixel texture it's kinda a funny balance between wanting my art to look nothing like 3d and wanting it embrace the sillies of the art form.
2a modeling: I start with cubes for almost everything I make. I started my 3d art journey with texturing Minecraft skins so I kinda like cubes, it also makes unwrapping it onto a flat plane for texturing just a bit easier for me. Here's an image with the geometry of my silly mailbox model highlighted.
3: I use Blender to make all my models although I just learned a little bit of 3ds Max in my first 3d animation class, I'm mostly self taught though that being the one semester of a 3d animation class under my belt but youtube has been a gold mine for every question I have about 3d and I've practically learned everything I know about using Blender of youtube tutorials.
2b texturing: I use an add-on called uv pack master in blender to speed up my uv unwrapping process so I can make my texture look nicer faster. As for painting I use the tools in blender to texture my models with a couple extra brushes from another add-on it's outdated though and I should probably find some new brushes lol. This is what my texture looks like btw! It's a little messy but I hope you can find it helpful!
I'm really passionate about 3d animation and almost everything involving it I love talking about it thank you for asking!
Pondered the egg y'all? Consider their sadness?
They are happy you have pondered
AMY THE ANT
She little bug friend