Hi! I still can't believe I found your cc!! They're just perfect!! Thank for your hard work! I still have a question though. Do you intend to create some others monsters cc for sims? Like naga or Drider. Just a question ❤️❤️❤️
Hey there! Thank you so much for the kind words! ❤️❤️ The monsters are my literally everything 😂 When I wasn't a cc creator I was heavily lacking them for my fantasy story because you know, there's not that many supernatural creatures (and even less have the quality to make it to the story). Oh, to be honest, I don't know who these two are and how they look, maybe you can send me a couple of pictures?
NEW MESH
M / F
TEEN +
12 SWATCHES
HQ
ALL LODS
BASE GAME COMPATIBLE
GLOVES CATEGORY
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1. RECOLOR / REMESH FOR PERSONAL USE ONLY
2. DO NOT REUPLOAD
3. DO NOT CLAIM AS YOURS
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Known issues: may not work with some long - sleeved clothing (if know how to fix do tell)
Just simply put package file in your Sims 4 mods folder. Mods folder usually can be found in C:\Users\User\Documents\Electronic Arts\The Sims 4\Mods (or if you have the official one, same subfolder would be in Origin / Steam folder; depends on where you bought game copy)
Remember to check out if mods are enabled in game settings.
Despite having a severe thalassophobia case (fear of the depth) nothing can actually prevent me from creating an UNSPEAKABLE HORROR 💀💀
I think now is the time for you to stop pretending like nothing's going on with your country and start using your voice and your platform, and also send some love to its-adrienpastel. Your community is honesty pathetic, especially after all the noise you made with my wedding stories.
Hi there! It's so sweet of you to remain anonymous. Would you take some of your precious time to scroll down my posts a little bit? Or did you see "russian" in my bio and it worked as a red cloth to a bull? Well done.
I'm against this war with all my heart. I have friends, family members who live there, how could I possibly be silent? Not sure why you only mentioned one person, (who I'm not going to support anymore since his blog turned out to be more hateful than I personally can tolerate) when there are so many other sims creators whose homes are under fire right now. Unlike you I understand that people here mostly like us - we don't need to prove them something as they already know how the things are going. The real Russian war supporters never ever been in Tumblr (or even in the internet...) since they're usually 40+ years old. Still, if they somehow will see all these Ukrainian support posts they never change their minds. Unfortunately, it is not how it works.
My parents are one of them. But I am not. When I tried to talk to them, they didn't even want to listen. They interrupted my speech and called me a homeland traitor instead. I'm pretty sure you never faced this problem, but it is typical difference between ages in our country. Do you consider yourself as a hero pointing on us as some bunch of idiots who needs to be shamed first to do something? Next time you're going to accuse someone, please, think twice.
fullbody
male only
teen - elder
all maps | LODs | morphs
26 swatches
polycount: 4527
HQ version available
base game compatible
boys on the preview: Percival Faust Morgan | Zenas Hindley Fridstain
Download Claws | claws poses
(early access, public 10.26.2022)
Credits
poses: @nell-le | me
nose overlay: @nv-games
skin / details @o--b-s-c-u-r-u--s
beard @pralinesims
forehead overlay: @mooncatcherscorner
Huge thanks to all cc creators! ❤
Before | after 😂
Wasn't planning to turn a simple screenshot (it is not even a render) into poster but couldn't resist anyway!
I am more than happy to introduce you my latest creation!
This is a short story made from scratch. Soft used: The Sims 4, Blender and Photoshop. I hope you enjoy!
Watch EN version of the video here :
Also available on YouTube : https://youtu.be/AmX3QO3keL4
Watch RU version here :
Not a native English speaker so if there are any mistakes in my translation I'm sorry ❤
CREDITS
William
skin @o--b-s-c-u-r-u--s
hair @wingssims
shoes @strangestorytellersims
Eyebrows s-club
outfit @historicalsimslife
eyes @pralinesims
Henry
Hat lonelyboy
beard @igorstory
lips @o--b-s-c-u-r-u--s
skin @sims3melancholic
hunting rifle, flashlight @001StudioK
coat @historicalsimslife
Other
Pier model by me
The Valve Texture Format (VTF) is the proprietary texture format used by the Source engine. In case some of you might want to convert mdl files for Sims 4.
I firstly discovered this problem a long time ago. I was just about to snap a bake button when I saw that the texture is half-transparent in the UV editor. Model is different but the texture looked something like it:
"Why? How? The model looks fine. It has no visible transparency." It does indeed, but when you try baking VTF something strange happens. Baked texture looks like someone lowed down the brightness and half of it gone completely black. So how do we avoid baking transparency channel? Quite simply, honestly.
Save all the VTF textures you are going to bake in TARGA (TGA) format. Why not png / jpeg? Because only a TGA format preserves the transparency channel we need. Another way of doing it - use VTF Edit utility.
Open our exported TGA in Photoshop (or any other image editor that can work with channels)
Go to channels. What do we have here? An alpha channel. This is what cause our texture to darken. Simply delete it.
Now you can save edited texture in any format comfortable to work with.
Notes
Cork board
Scroll
Wooden box (closed / open)
Statues (stand / sit / light-holder)
Obelisks (fine / broken)
All models made by me ❤
Check this out Part 1 / Part 2
Cork board
6 swatches / lowpoly / paintings / normal map / make your own filling using swatches without shadow map
Wooden box
4 swatches / sculptures / lowpoly
Scroll
5 swatches / lowpoly
Statues
13 swatches / normal-specular maps / sculptures / highpoly (!!) / every statue has deco slot(s)
Obelisks
20 swatches / sculptures / normal map / lowpoly / symbols on the sides glow in the nighttime
TOU
- do not reupload
- recolor / remesh for personal use only
- converting to any game is allowed as long as it remains free
@emilyccfindsds @sssvitlanz @occult-cc-finds
(early access, public 10th August)
it's time to show the working process! While I'm having a short break from rendering \ texturing \ posing \ ripping things 😆
The amount of work I had to perform is colossal comparing to my previous posts (it is somewhere near Sally Face and Fallout 4 posts) I have extremely warm feelings towards Prototype game series since it's been with me from childhood (even though the game itself IS NOT for children that's for sure 😅)
I've started from the idea. You need to know exactly what you're going to do before actually doing anything. So I've drawn a couple of simple sketches where Alex - the main protagonist - was depicted in various situations. The one sketch was a pure action scene: a tendril barrage devastator and a lot of Blackwatch troopers around - I've decided to stick to that at first.
I've yet had to realise that I'm critically missing models needed to build a convincing city background (burned cars, banners, pedestrians, etc.). Even though I've had some of characters and vehicles, it obviously wasn't enough. That's where you start to think how to solve the problem.
READ THE FULL POST BELOW, (a lot of text and pictures warning):
"I'll just rip them off the game!" me said with instant regret. I've ripped the models, yes, and then I realised how Ninja ripper works 😆 I then decided that scrolling through 1000++ ripped parts of models and again put them back into one piece is not the thing I want to spend time for.
So instead I found a map - a whole city map and was pretty satisfied even if there wasn't a single prop on it. The textures I ripped gave me a perceptible advantage - I made banners and I could now cover the ground with original ingame textures instead of trying to imitate them in Photoshop. The map is called gm_bigcity, I used Garry's mod map ported to SFM.
I started to build a scene. Was fun at first, but then I've noticed something. The bigger scene grew the less FPS I had in the viewport. I ended up with being unable to finish posing. It was only 200 000 ~ vertices and it is already too much for old computers. Will I be able to finish this poster one day I wonder? I like it a lot :(
It wasn't a time for sorrows so I had to give up on that idea and move towards the next - the one that did not require too much models involved. The one you can see on the posters below:
Before \ after and variation in more intense reddish colors that was never used.
Me and my friend (whose computer was used to render all of that) did render a lot of pictures from various angles but as you can see very few of them were actually used to create a finished poster.
And here is the one cover image that took me eternity to complete. I took clothing and claws from 2012 game and face with spikes from 2009 game and merged them into one solid model, posed it and rendered. I don't really like what Radical Entertainment did to Alex's face in Prototype 2 (and made him an empty cliched villain in general) so the original one seemed the best choice.
That's it! That is how it was done. Thank you for reading to the end ❤
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
171 posts