for large dogs
fullbody outfit
25 swatches
all LODs | maps | no morphing
custom thumbnails
HQ compatible
Cats & Dogs DLC is required
TES: Skyrim conversion | Extracted and converted by me
Pair your serpentine dragon with Miraak
(early access, public 01.28.2023 | JAN 28)
@sssvitlanz π
Hello, I was wondering if you have any plans to adapt your dracolisk cc to horses. from the new Horse Ranch pack?
Hi! I'd like to, yes. Though I can't say exactly when that will happen
Second card added
I've played a lot with a concept of a "generally good" (or generally sane π) player character choice and came up with something like green or blue colored card (since these are usually symbolize safety and peace). I also had to restrain myself constantly from painting everything in bright and vibrant colors (too bright for the plot imo π)
Have a small advice those reading to the end: remember to check out your artwork from the distance - if you can say clearly what's happening on the picture from say 15-20% distance that's a good one
tail and wings
for mermaids
female only
HQ compatible
25 swatches (+ retextures)
all LODs | Normal + Specular | Morphs
custom thumbnail
"Island Living" DLC is required
The Witcher 3: Wild Hunt conversion
6 OBJECTS
SCULPTURES CATEGORY
2K TEXTURE
Objects only - no poses for them yet
FULL SIZED PREVIEW IMAGE is here
ORIGINAL is here
Originally extracted by zeushk, converted by me
I used my own screenshots as a background taken while playing skyrim LE :^)
Starring my boy Nathaniel! β€
PREVIEW CREDITS
Beard by seleng
Hair by @antosims
Eyebrows by @s-club-tbr
Cape (slightly redacted) by @plazasims
Outfit by @plazasims , recolored by @strangestorytellersims
Skin, eyelids by @obscurus-sims
Scar by SebastianVictorian
Eyes by @goppolsme
Thanks to all cc creators! β€
The Valve Texture Format (VTF) isΒ the proprietary texture format used by the Source engine. In case some of you might want to convert mdl files for Sims 4.
I firstly discovered this problem a long time ago. I was just about to snap a bake button when I saw that the texture is half-transparent in the UV editor. Model is different but the texture looked something like it:
"Why? How? The model looks fine. It has no visible transparency." It does indeed, but when you try baking VTF something strange happens. Baked texture looks like someone lowed down the brightness and half of it gone completely black. So how do we avoid baking transparency channel? Quite simply, honestly.
Save all the VTF textures you are going to bake in TARGA (TGA) format. Why not png / jpeg? Because only a TGA format preserves the transparency channel we need. Another way of doing it - use VTF Edit utility.
Open our exported TGA in Photoshop (or any other image editor that can work with channels)
Go to channels. What do we have here? An alpha channel. This is what cause our texture to darken. Simply delete it.
Now you can save edited texture in any format comfortable to work with.
Places made for my story a long time ago β€
A LOT pictures below the cut! | Part 1: Characters
Full body outfit (head and body parts separated)
Male only
Teen - elder
11 swatches
All LODs | Maps | Morphs
Polycount 7.5k | 6.3k | 5.7k | 4k
HQ version available
NON BASEGAME COMPATIBLE
Mass Effect conversion β€
Original sized textures. Nothing is compatible except eyes (in makeup section too), sliders and body presets. Previews were done without HQ. All previews are 100% from the game.
IMPORTANT: You'll need GP09 DLC (Star Wars) for this outfit to work correctly. I honestly tried to use base game parts for the moving jaw feature but it didn't work at all :\
You will also need invisible body parts mod (for the feet)Β https://modthesims.info/d/540246/simvisible.html
(early access, public 12th September)
@sssvitlanz @occult-cc-finds @ts4fantasy
Credits for poses: @nell-le | @natalia-auditore | @helgatisha | me (third pic)
Character archetype selection card
*may change it look through the time (because you know, there is always something to be changed) ((I want that magic thing to be black soo bad))
Check out my lesson how to turn your sims into drawings
Older versions are saved so I can pick up the best features from each in the future
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff π₯°
171 posts