Some extras to this post
Credits below
Skin, lips, presets @o--b-s-c-u-r-u--s
Hair @mmsims
Outfit @wistfulpoltergeist
Makeup @ddarkstonee
Eyelashes @bobur-tsr
Eyes @remussims
Gloves @qvoix
Tights @wistfulpoltergeist
Studs @4w25-cc
Eyes, liner @pralinesims
Hair NewSea
Hairline @daerilia
Talmor set:
female and male outfits, 2 hats, plague mask, f&m hoods, male scarf and male hood;
12 swatches for robe, 11 for hats and scarf, 3 for mask;
lowpoly; all lods and tags, normal maps;
custom thumbnails;
disabled for random.
Dustyrat's -> Miraak set <-
DOWNLOAD:
Patreon | Boosty | SFS - early access.
Hi all, both versions of Studio (Mac and Windows) now have batch fixes for shoes that inappropriately show up on werewolves and for skin tones and details that were affected by the werewolf patch. Additionally, the batch fix for sliders has been updated and, hopefully, will fix all sliders now.
The Update LRLE Images (Werewolf Patch) also should work properly on all alpha hairs. This batch fix replaces the one that previously only worked on hair. It now works on hair, skin tones, and skin details.
Please note, the batch fix for skin tones and details is updating files that typically include very large images. If you have many files of that kind, the batch fix could take awhile to finish.
If you run a batch fix and encounter unexpected results or files that should be fixed but aren’t, please report this and include a link to where the affected package can be obtained. It is very difficult to fix a problem without examining at least one file that displays the problem. There is a thread HERE for reporting batch fix issues.
Choose your version to download HERE.
Hey, love your work. I was wondering what prompt you used to get that artstyle in your "shapeless dreams" post? And which ai program did you use for it? Is it free?
Hi there! Thanks a lot. The model is based on Stable Diffusion, it's called "Stable Waifu". You may not even need a prompt, just pick one of its presets. It is limited of usage per day but aside of that I'd rather consider it free.
The Valve Texture Format (VTF) is the proprietary texture format used by the Source engine. In case some of you might want to convert mdl files for Sims 4.
I firstly discovered this problem a long time ago. I was just about to snap a bake button when I saw that the texture is half-transparent in the UV editor. Model is different but the texture looked something like it:
"Why? How? The model looks fine. It has no visible transparency." It does indeed, but when you try baking VTF something strange happens. Baked texture looks like someone lowed down the brightness and half of it gone completely black. So how do we avoid baking transparency channel? Quite simply, honestly.
Save all the VTF textures you are going to bake in TARGA (TGA) format. Why not png / jpeg? Because only a TGA format preserves the transparency channel we need. Another way of doing it - use VTF Edit utility.
Open our exported TGA in Photoshop (or any other image editor that can work with channels)
Go to channels. What do we have here? An alpha channel. This is what cause our texture to darken. Simply delete it.
Now you can save edited texture in any format comfortable to work with.
Worked for this day and night the entire month 🤨 At this point pack includes: three fullbody outfits based off EAs meshes (default mm ver and leather retexture for Mr. Scarletella, default and dusty ver for Mr. Crawling), one hat, three accessories (crowbar, two types of umbrellas) ((guess who's struggled enough to force alpha accessory work with alpha hairs 🫢)) , and two overlays. Pictures taken without HQ
CAS PREVIEW PICTURES ADDED
All links have been updated. This update is cosmetic only and not necessary for mods to work properly. Redownload CAS files if you want it to have all new custom icons.
OBJECT SIZE FIXED
NORMAL MAP FIXED
FILE SIZE REDUCED
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
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