biggest jumpscare of the episode
Endless Neverafter
Like father, like daughter đŸ’™ Critical Role really got me with the Whitestone scenes... loved them all so so much
MORE FANTASY BIRDS. Going for that eight-character rpg party feel
i would die for these kids
list of reasons that castles are built:
so we can be in here
figure out your pc's average damage output and their optimal damage output. why?
a. you will always have a default strategy to turn to in a pinch and will know the range of what your pc can do under optimal conditions b. your dm knowing that your rogue could hypothetically do 50 damage in a turn under the best circumstances is good information for them to have to balance encounters.
here's how i do it:
first i want to figure out 'what is the most likely combination of action and bonus action to deal damage my character can take on a given turn without using an expendable resource that only effects them that turn', things like a barbarian rage or a bladesong are different because that's a lingering buff.
lets say we're a 5th level vengeance paladin, 20 strength with a longsword & shield
our sustainable turn would probably be presumably to bonus action vow of enmity (and if we already had who could say what we'd use our bonus action for) and then action attack twice.
2d8 + 10 = average of 19 points of damage.
then you want to figure out what's the most amount of damage i could do in my turn under optimal conditions. optimal conditions for our paladin. we already have vow of emnity going. we have branding smite as a bonus action, action attack twice, presuming both hit and we decide to expend our other 2nd level spell slot and one of our first level spell slots.
2d8 + 2d6 + 3d8 + 2d8 + 10 = average of 48.5 points of damage.
assuming you're fighting a fiend or undead you actually get to add an average of 9 more points of damage to that too.
so yeah one can see why this information is both useful to know as a player and as a dm. of course, this is assuming your attacks hit and doesn't take into account advantage/disadvantage or feats like gwm/sharpshooter. but the point is not always to be able to flex about how much damage your pc can deal. it is to KNOW what you can do if you needed to, what is a sustainable option for you damage-wise and helps you figure out whether it serves you / your party better to use your turn to attempt to attack or to use it to support another endeavor in an encounter.
cheers i use anydice.com to do my math for me.
Worked on this while catching up on Burrow's End, and she swept me away yet again! [hi-res]
the bravest little girl in the world
New Muppet Princess Bride Drawing! I've had the idea for this one for a while but had been second guessing for a bit if it made sense to anyone other than me, in hindsight I'm not sure why I was so hesitant as this is pretty much just the same gag as the original film.Â
I think Beaker is a natural fit for the Albino, a beleaguered assistant helping a mad scientist with his experiments? Who else could that have been! In my head Bunsen is there too of course, no way he'd let Beaker have all the fun by himself. But Beaker is the one who gets his memory "jogged" by Fezzik and Inigo (A scene I may have to try and draw one day).Â
I know Westley's supposed to be shirtless in this scene, but for some reason drawing shirtless Kermit with the moustache made him feel somehow even more bare then he usually is ha ha.