Well folks it's been such a week. I've had some extra work on this week but fear not... Travel Devil 2 continues its march through development.
This week I have
Designed some additional menu assets
Worked on a talk show set
Designed some apocalypse assets based in Paris
Learned about the national dish of the Netherlands - Stamppot (critical cultural research and tonight's dinner)
Paris has fallen to the unholy march.
Unfortunately the talk show set is still a work in progress as it's not coming together in a way that I like. Also things are going a bit slower than I’ve expected. Just gotta keep my head up and keep on with it.
I've also got some news about the writing. Robert has been leading the story development and has
Been writing many new scenes
Started a point of view chapter for our new character Chloe (art reveal coming soon!)
Finished a secret scene
Carried out location research about demonic art in Amsterdam
Poster for the play "Lucifer" from 1910 painter by Richard Roland Holst (1868 -1938) - https://resolver.kb.nl/resolve?urn=urn:gvn:WITS01:109324, Public Domain
I'm glad to say that things are still moving forward. These devlogs help me to recognise that. Next week is going to be hectic as well so I'm going to try and focus on character art. I'm also hoping to make some time to play some visual novels. There's a few I've been meaning to try and I always find it inspiring to see what magical creations other people are making.
If you’d like to see how the infernal story began you can download the original Travel Devil narrative game for free on the Valhallions itch page. You can also see my side projects and asset packs on the DoubleFree itch page.
Take care everyone!
DoubleFree
Anyone else love getting back to the basics? Been having a blast working up these paragraph dividers using a ballpoint pen and pencil!
Hello and welcome to the first DevLog of Travel Devil 2!
Ever wanted to get out of the daily grind and escape to a paradise of travel-vlogging in Europe? Well, so did Tornacense the demon! The Travel Devil series follows Tornacense and the (un)lucky human who summoned him, Kirby.
In Travel Devil 2, Tornacense and Kirby are going to Amsterdam to enjoy all the fabulous delights that this city has to offer! The outline is done and development is beginning! Robert has been writing away and has sent over the summary. Now it’s time for me to get stuck in to the art and the code.
So to keep me on track, I'm making weekly progress lists to help keep me motivated. This week I have:
Practised drawing the characters lots (I haven’t worked with these characters since October so I’m a bit rusty!)
Designed our new character Chloe, reveal coming soon – she’s a peach!
Watched a lot of travel guides for Amsterdam – it’s been years since I’ve been there so I hope I can do this fantastic city justice.
Researched art from famous Dutch artists to give the game an air of culture and sophistication - Amsterdam isn’t all red lights and smoking and we want to showcase all the great aspects of this famous city!
Travel Devil 2 is the sequel to a game that I made for a game jam. It was set in beautiful Paris and showed the first episode of Travel Devil featuring the overnight doomtube sensation, Tornacense. I had so much fun making it that I’m diving back in and we’re heading to the Netherlands on the next step of the Journey.
If you want to check out the first instalment it’s right here waiting for you to come enjoy it!
Thanks for stopping by!
Tornacense and Kirby want to wish you a devilishly good Halloween!
Also we've started work on the sequel to our free, interactive fiction game Travel Devil and I'll have some updates soon!
Have a great and safe Halloween!
What a wonderful night for a quick throwback! I'd like to introduce you to the game which started my Spooktober journey.
You play as Penelope, who's just about ready to give up on her dream of being a singer, until she finds an audition notice for the opportunity of a lifetime... An audition for a reality TV show on a private island which turns into a fight to survive and may see some dark truths come to light.
Truly Sublime was created for the Spooktober Visual Novel Jam two years ago and it's nice to look back on it. Back then, this was my second game that I had published so it's got a couple of rough edges but I want to leave it as it is until I get time to make a shiny, better version.
There was so much cut from the game to make it work in the jam's timeframe so it might be a fun one to return to one day and explore the untold stories, especially with the character Lucinda. She had her own story and endings planned too.
Thanks for checking out my nostalgia ramble and I hope you're having a lovely Autumn evening!
Cheers for stopping by and take care!
Lydia really hates this statue. Why does she have a statue that she hates in her labyrinth?
https://valhallions.itch.io/lydiaslabyrinth
Look, i`ve never been too good at talking politics, but i do wish to make a statement that what happened today in the US elections was fucked. A whole lot of people are going to be fucked. If you are one of those stuck there....please...just do your best to stay alive...
🖤❤️💜Thank you to everyone who has supported this and helped us to make it here!💜❤️🖤
We're a two person dev team who make short games for free and for fun so having this many people downloading Lydia's Labyrinth is incredible for us! Genuinely, thank you so much.
If escaping a deadly labyrinth while being chided by a cute yet deranged vampire sounds appealing to you, then check it out below!
https://valhallions.itch.io/lydiaslabyrinth
Thanks for stopping by and allow me to raise a glass to you for being a part of this journey.
Cheers!
Once upon a time...
I wrote a story about a powerful spirit trapped in a tree and the bard that helps to break the curse.
It was written for a very special little bard who was just learning to read. Some years have passed and the bard has grown and now we're adapting the story into a visual novel using Ren'Py.
We're working on bringing the fairytale to life for the Once Upon a Time VN Jam, including the magical song.
I'm working on it using a kalimba as it's a great portable little instrument... Perfect for a travelling bard.
Hopefully I can make a song worthy of such a special quest.
It's been a long time in the works, but we're finally getting ready to launch these kobold themed t-shirts (and other kobold themed goodies)!
If you're interested please consider signing up to help us get as successful a launch as possible and make these shirts a reality!
You can find it here:
Hey there! I'm an indie narrative game developer.I love to make story games steeped in myth and fable using characters like vampires, demons and wraiths.
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