Gargamel? Is that you?
I would love to visit some innocent happy gnome village and just start stompin
If wolverine is your favorite X-Man then you probably just like strong male characters.
If wolverine and nightcrawler are your favorite X-Men then you probably like a good "bear x twink" dynamic.
If wolverine, nightcrawler, and beast are your favorite X-Men then you are definitely a furry.
People often ask me about how I create fur in blender, so I decided to make a post about it with all the details. I will use my personal Kotie model as an example. It already has all the fur but I will create a new one with step-by-step explanation ~
I will only create the fur for the face, but everything I will use here works for the rest of the body as well!
Important:
I use Blender 3.6.
I don't know much about the new hair system; I don't work with it for now.
I'm not a professional, not a teacher, and not a Google or Youtube. I'm a chaotic self-taught hobbyist who does stuff for his own use only, so I don't know everything :'D
I don't know if will I do more posts like this. It's not easy, it took me many hours of work.
My main blender-related post.
So, met the hairless Kotie! He is ready to get some fur...
>>>>
I create fur through multiple Particle Systems. So, I created a new one and edited it a little, making the hair particles shorter. Then I use Vertex Groups to control where the hair will grow. For example, I want to create facial fur, so I create a Vertex Group for the face (I already have several) and paint it using Weight Paint. Red is for fur and blue is for places with no fur. Also Vertex Groups can be used for fur length, clumps, kinks and other settings. I sometimes play randomly with these.
Next, the fur needs to be combed and it is easier to do this symmetrically. Particle systems are never symmetrical at first, so I just remove the half and then mirror the other half.
There is a bug related to the symmetry of hair particles in Blender. I once made a post about it.
Combing works like… combing. I just need to comb the fur in a natural direction (if you are not sure how to comb it - look for photos). It also usually makes sense to make the fur thinner - this can be done by changing the "Diameter Root" in the Hair Shape settings. This will make the fur look more like fur and less like spikes.
Then I add Children to make the fur densier. At first it usually looks very smooth, even unnaturally smooth, so I need to make it messier. There are many tools for it - clumping, roughness, plus I can add some details by selecting random hairs and editing them separately. There are also the Length and Threshold settings in Children to make some part of the hairs shorter than others.
Another good idea is to make a duplicate of the particle system with a lower fur density and edit it separately (it's important for it to be a fully separate one, so press F9 when you duplicate it). I made the fur on the duplicate longer, fluffier, combed it a little differently, and added some clumping. The main fur is blue and the duplicate is red, to make them clearly visible.
A good way to paint fur realistically is to mix (using Mix Color node) few Color Ramps with Curves Info. This allows you to color the fur in every little detail, especially if you will also use texture masks.
I used texture with stripes as one of the layers, and this is what I got:
I use Cycles and Principled Hair BSDF
All other fur parts (neck, body, paws, tail) are created in a similar way. There can be as many of different Particle Systems as you need (and as many as your computer will allow you to do). To improve performance in the viewport, you can set fewer displayed hair children than in the render.
More color details can be added using texture masks - for example I drew one with spots for whiskers.
This is what I got + black one as a bonus/variation.
Fur settings are individual - for example, it can be more or less shiny, so it makes sense to try different variations and choose what looks best. 3D is always about experimenting and trying new things! c:
Also, each Particle System can have its own material. I gave Black material to some of them (they are red in viewport) and this is what I got:
That's all for now, thank you very much for reading! I hope this was useful to these who are interested in creating fur in Blender.
~ Vill Liedo <3
“3.5 week old red fox that came in for rehab. He’ll be raised with others and released in the fall.”
(Source)
“Public libraries are such important, lovely places!” Yes but do you GO there. Do you STUDY there. Do you meet friends and get coffee there. Do you borrow the FREE, ZERO SUBSCRIPTION, ZERO TRACKING books, audiobooks, ebooks, and films. Have you checked out their events and schemes. Do you sign up for the low cost courses in ASL or knitting or programming or writing your CV that they probably run. Do you know they probably have myriad of schemes to help low income families. Do you hire their low cost rooms if you need them. Have you joined their social groups. Do you use the FREE COMPUTERS. Do you even know what your library is trying to offer you. Listen, the library shouldn’t just exist for you as a nice idea. That’s why more libraries shut every year
Handmade Mugs
Ceramic Tale on Etsy
Repost to spread. (Not really humor)
I'm selling models on Gumroad. New models will be posted on Monday and Wednesday each week. Most will be free but donations are amazing. Thank you.
Models found here.
https://discovoyblend.gumroad.com/
Somehow this kind of reminds me of that Josie and the pussy cats video that used to play on Cartoon Network all the time.
Happy Far-Fetched Friday, freaks! Take a peek at these dorks jamming out in this smoothly animated shot from our upcoming pilot's opening! 🎸
Boards by @AWDtwit and animation by @SmallBuStudio! 🤘
I did the math and it would only take 11,793,402 house flies to carry me away.
Nice. You wear it well.
Hi~
I like wakfu, blender, marvel, random web series, and technology.
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