Top & Tail For Loacker On Real Time: Gran Pasticceria #3

Top & Tail for Loacker on Real Time: Gran Pasticceria #3

Client: Discovery Italia for Loacker

My role: illustration and animation

Writer / Producer: Alessandra Menozzi

Creative manager: Luca Piccirilli

More Posts from Defaultcube and Others

7 years ago

Astroconsigli for Emmentaler on Real Time: Sagittario

Client: Discovery Channel Italia for Emmentaler

My role: illustration and motion design

Writer / Producer: Alessandra Menozzi

Creative manager: Luca Piccirilli

Awards:

Winner at 19° Mediastars - Special Star for Animation/Effects

Finalist at PromaxBDA Europe Awards 2014 - Category: Sponsor / Brand integration spot(s)

Finalist at 46° Key Award - Category: Brand Partnership - Graphics


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7 years ago
The War Doctor's Sonic Screwdriver
The War Doctor's Sonic Screwdriver

The War Doctor's sonic screwdriver

Client: personal work

My role: concept, modeling, shading, texturing, lighting

Info: This is a personal project inspired by the War Doctor’s sonic screwdriver as seen in the tv show Doctor Who.At the moment I’ve modeled the screwdriver and created the textures in Blender. I’ve created the lighting with the help of Pro-Lighting Studio by Blenderguru. The image has been rendered in Cycles.I’ll create a second version using Substance Designer and Substance Painter.


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7 years ago

Top & Tail for Loacker on Real Time: Gran Pasticceria #2

Client: Discovery Italia for Loacker

My role: illustration and animation

Writer / Producer: Alessandra Menozzi

Creative manager: Luca Piccirilli


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7 years ago

Dita

Client: personal project

My role: concept, animation, illustration, sound design

Info: “Dita” means “Fingers” in English.This is a personal project I made for experimenting with stop motion technique. I photographed my own hand and I animated the still images in After Effects.


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7 years ago
Pac-Bot And Robot Ghosts

Pac-Bot and robot ghosts

Client: personal work

My role: concept, modeling, shading, texturing, lighting

Info: Pac-bot and robot ghosts is one of the personal projects on which I’m currently working. It’s part of a broader project dedicated to classic arcade video games.I modeled a sort of steampunk version of the ghosts from Pac-Man in Blender. I created the textures in Substance Painter, then I rendered the image in Blender Cycles via the "SP2Blend" node by BlenderBrit. The four ghosts have the same base textures, but the colors and the details (scratches and stains) are different. The ghosts are called Blink-bot, Ink-bot, Pink-bot and Clyd-bot.Now I'm modeling the Pac-Bot, that is a mechanical version of the classic Pac-Man.


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7 years ago

Top & Tail for Loacker on Real Time: Gran Pasticceria #1

Client: Discovery Italia for Loacker

My role: illustration and animation

Writer / Producer: Alessandra Menozzi

Creative manager: Luca Piccirilli


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7 years ago
Powered By Blender

Powered by Blender

Client: personal work

My role: concept, modeling, shading, texturing, lighting

Info: This is a personal project. It's a new version of my very first render. The image promotes my logo and my web url.In this new version I've created the lighting with the help of Pro-Lighting Studio in Blender. I edited the image in Photoshop and I've made the energy fx in After Effects with the Saber plugin by Videocopilot.


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7 years ago

Astroconsigli for Emmentaler on Real Time: Scorpione

Client: Discovery Channel Italia for Emmentaler

My role: illustration and motion design

Writer / Producer: Alessandra Menozzi

Creative manager: Luca Piccirilli

Awards:

Winner at 19° Mediastars - Special Star for Animation/Effects

Finalist at PromaxBDA Europe Awards 2014 - Category: Sponsor / Brand integration spot(s)

Finalist at 46° Key Award - Category: Brand Partnership - Graphics


Tags
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defaultcube - LUCA PASSONI
LUCA PASSONI

Hello! My name is Luca and I’m a one-man studio based in Milan, Italy. I work for tv channels and agencies mainly on tv shows, commercials and web contents as video editor and motion designer. I’m skilled in video editing with Avid Systems, Apple Final Cut Pro and Adobe Premiere. I’m experienced in motion design and compositing with Adobe After Effects.

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