Playing A Game Of Tag With Lowell Except You Don't Tell Him That It's A Game Until He's Started Chasing

Playing a game of tag with Lowell except you don't tell him that it's a game until he's started chasing after you 💀😭

😂 he's not very fast but lordy if he gets you ur gonna have what for

More Posts from Darlingdollhousevn and Others

3 months ago

If the hypnosis is too effective, like sometimes Mc will be in public like at the store or during bed will they depend on lowell?

Yes :) his hope is that you'll be dependent on him for even small tasks and parts of your day. Ideally you wouldn't be at the store at all, he'd like to keep you at home essentially a little stupid and helpless 24/7

2 years ago

More Lowell crumbs for you all since I'm out of town for a few days and I won't be able to do any art updates !

-I hope you like tea parties; one of Lowell's collections is teapots and loose leafs, and one of his favorite activities to do with you is sitting you down for a tea service, complete with scones and other snacks! He wants to treat his Doll right, after all!

-While Lowell is quite adept at cooking and baking, his medical issues make it hard for him to eat. He channels a lot of his frustration with this into making sure that you're well nourished, he's anxious to make sure you're eating enough and always have the kinds of foods and drinks you like. Don't be surprised if he isn't able to join you for more than a bite, though.

-His primary love languages are acts of service and gift giving when he wants to display love, and he receives love best with physical touch and quality time.

-He's got a lot of allergies, and it's a constant battle to keep his display shelves dusted and the cat hair at bay.

-Lowell's favorite music genres are death rock, old experimental synthesizer music (Mort Garson, Ruth White, etc), and glam.

-He's known about you before the start of the game, but not for long- a few months of progressively invested watching and following you before he orchestrates your 'chance' encounter


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2 years ago

Text is rearranged and the page is a little prettier! Thanks again!

YOOOO im playing the demo rn!! and ah,, jsyk, there are some instances where there's too much text for the text box ^^

YOOOO Im Playing The Demo Rn!! And Ah,, Jsyk, There Are Some Instances Where There's Too Much Text For

(i hope you dont mind me pointing it out -- just in case you wanted to fix it >_<)

Thanks for letting me know! I'll run through a few additional test playthroughs once I get home in a few hours to fix small errors like that :-)

If anyone notices anything else I'm more than happy to fix and update as I go !

1 year ago

SO, YOU WANNA MAKE AN INDIE HORROR VISUAL NOVEL ON TUMBLR

Have you been seeing some cool blogs for hot, murderous men who are attached to indie projects? Have you ever wanted to try and make your own, especially as someone who doesn't come from a game design background? Not sure where to start, whether with your Tumblr blog to promote it or with the game itself?

Hi, I'm Kat. I have a Bachelor of Fine Arts in Game Design. I've been making games for 4 years and visual novels for 2. You may know me for Art Without Blood, 10:16, or Limerence. I'm here to help you make your first visual novel.

Though this is specifically geared for a Tumblr crowd making horror games, horror/yandere dating sims, murdersims, etc, I think anyone will find this useful! All of my advice is under the cut.

SO, YOU WANNA MAKE AN INDIE HORROR VISUAL NOVEL ON TUMBLR

THINGS TO CONSIDER BEFORE STARTING

You should be wanting to make a game because you want to make a game. I'm sure there's someone out there who is only making a visual novel because they saw that dev's OCs and artwork get their own fandom. Do you want to make a game, or do you just want the attention that comes from making a game?

You cannot be a perfectionist, especially with a demo.

YOUR FIRST PROJECT WILL NOT BE GOOD. THAT'S OKAY. No one's first anything is good.

Some of this advice may sound rude. It's not meant to me. It's just meant to be realistic. Making games isn't fun 24/7. It'll be stressful. And that'll be okay.

OKAY, SO, LIKE, HOW DO I START?

"I've never done programming in my life! I'm so fucking scared right now!" You may be telling yourself this, shaking in your boots with tears running down your face. You're going to have to learn a little programming. It's not going to be all that bad, I promise.

ENGINES

Ren'py is the number one engine you will be recommended. It is very beginner-friendly, with lots of tutorials, assets on itch.io to use and download, and support. The engine comes with a few tutorials in the form of games, whose code you can freely browse. This is the engine I use most often.

Twine is a text-based engine that most people use for interactive fiction. You can add images and audio, though, if you don't mind messing with HTML. I use Twine for text games and for outlining for my larger games.

RPG Maker has multiple versions and has been used for exclusively VNs if you don't mind fucking around with plugins. It can definitely give your game a super unique feel. I recommend RPG Maker MV, since it has the most resources. This line of engines usually costs money, but it often goes on sale for under $5-$15.

People will recommend TyranoBuilder, but as a user and player, the lack of options and the format the games often come in is just...not fun to navigate. It advertises itself as little to no code, but it's often evident in the final results. Some good games have been made in it, though, so if you want to use it for prototyping/practice, you can. I'm not a fan, but that doesn't mean that fans don't exist! This engine costs money.

There are tons of Youtube tutorials for each of these engines. Promise. It's okay to be scared of code, but you're not going to stop fearing it until you learn how to combat it.

YOUR FIRST GAME

This is probably the most important piece of advice I will ever give: DO NOT MAKE YOUR FIRST GAME A LARGE PROJECT.

Your first game will not be good. And that's okay. What I recommend is doing "one week prototypes", where you make games in a short amount of time to learn skills. It doesn't matter how bad they are, just try to make them polished, and try to learn a skill along the way.

Eventually, start working your way up until you feel that the load for your dream project is going to be manageable.

ON MAKING YOUR DEMO

Your demo does not have to be perfect. That's why it's a demo! You are free to (and often will do) change things in it for the final game.

The purpose of the demo is to showcase the features, the general theme, etc. It doesn't mean it has to be the start of your game, but with a visual novel or other narrative game, it's easier to start from the beginning. One demo I really like is Dead Space 2's for E3 because although it's 2 hours into the game, it gives you a full feel for how the real thing will be.

I would say make your demo only 5-15% of your game. If your game is going to be less than 30 minutes of playtime, there isn't really a reason to make a demo.

OUTLINE AND PLAN YOUR STUFF, especially if you aren't used to writing. Keep a list of tasks on a website such as Trello, Notion, or Jira.

Do not spend more than 3-4 months on your demo for a visual novel. You can update it later. You can add things. You can do whatever. But if you are spending more than 3 months on a demo build, then you are never going to get the full project done. Unless your project is going to be super, duper big (as in you have a longer than 2 year plan on creating it), I'd be wary of your time. You also have people who are waiting for your game. Let them know of your speed, your scope, and your own expectations.

ON MAKING YOUR BLOG

Your Tumblr blog should enhance your game. Your game should not enhance your blog.

Make your blog, I'd say, when you have 75%-ish of your demo done. There's a lot of times I've seen people make blogs when they have ideas, those blogs sit for a year, and a demo never manifests.

One thing we do in game development is the devlog, where we basically talk about what we've done with our game. Set how often you want to write a devlog. Weekly? Every two weeks? Monthly? In it, list everything you've done, some challenges, and what's to come. It keeps it real, it keeps you working, and it keeps your followers consistently excited for your game.

If people send you hate, anon or not, do not engage. I know how tempting it will be to clap back or to be upset by it, but any sort of response from you is ammunition and fulfillment to the person who sent it. The best thing to do is to delete it. Feel free to joke about it in a private group chat or something, but being public will only make you a target.

In the same breath, do not be immune or rude about genuine criticism.

It's good to be joking and casual, but keep a sense of professionalism.

People on this website are horny. You are not obligated to indulge in horny asks, even if your game is NSFW.

In fact, you are not obligated to indulge in any asks that you don't want to.

People often make tags for asks per character (I have #dorian ask, #aeron ask, etc). Make a pinned post that has your demo's link and any other important social medias for your game.

ON MAKING YOUR GAME PAST THE DEMO

Try not to overscope! Try to give yourself a deadline. "I want to finish this game in a year." Try to stick to that. It is very tempting to want to continue adding things to it, but please make sure you get the important stuff done first. Core features and core gameplay. You can add extras in later updates, helping to prolong your game.

Practice writing and art in other places. Do short writing exercises. Talk about your game and its plot with other writers to help you tweak bits.

Plan your assets. Try to set a weekly goal for yourself ("I'm going to write 5k words and do 1 background this week").

Most of us aren't musicians. That's okay. Make sure the music you get for your game is allowed to be used. You can use anything non-commercial if your game will not cost money or donations. I try to do songs in the public domain or free to use overall with credit if I don't have a musician. Consult the Creative Commons website if you're unsure how you're supposed to use a certain piece of music. If you don't use the right stuff, not only can it put you in legal trouble, but it can put streamers in hot water if they play your game and they can't upload the video because music is copyrighted.

For the love of God, have fun.

1 year ago

man I really have to emphasize how Big Scary Lowell is in croquembouche bc while the other two settings range from fluffy to mid-tier yan shenanigans like. I want to make it abundantly clear that there are going to be elements of drug use, non consensual sex, heavy gore, gaslighting, and attempted mind control in this game. it's a murdersim and it'll be made to be fairly intense and frightening in its full realization. the other modes will be there for players who don't want as intense of an experience but this is a game by a horror kinkster for horror kinksters


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2 years ago

The way I would let Lowell(I’m so sorry if I spelt that wrong ajbddj) pound me into the matresshsifbdbdb HED SO SKRUNKLE- okay okay so so he’s trans does he have too surgery since he has bottom? Also yes I know another ask but but he’s skdjdhr AHEMM NSFW ask but but how would he be with a Bratty MC in bed? Perhaps ahem, a Drabble of it

Ooaybyehdhdbrb I’m so sorry for so many ask (ಡ‸ಡ)

You spelled it right, no worries!

Lowell has indeed had a double mastectomy! He has one long scar across his chest and he chose to forgo nipple grafts.

Lowell loveeees brats :3 he finds them adorable, and he's very playful with them! Plenty of teasing, and he's not afraid to manhandle you a little if it gets the desired response. He takes a very 'sweet words with rough touches' approach, and he can be a little condescending if you push his buttons enough.

🔞NSFW under the cut! Minors DNI🔞

“Aww come on now, Doll~” Lowell coos, grabbing you roughly by the chin and tilting your head up with unexpected force. You grimace as your neck twinges, shooting him a glare. You'd been in a bratty mood all afternoon, and you weren't in a mood to cave so easily. Apparently undaunted by the challenge, he merely giggles in response, settling on your lap with his fingers still fastened tight around your jaw.

"Don't be like that," he continues. "Don't you wanna be a good little plaything for me?" You rear back your head, reaching forward to snap at his fingers with bared teeth. He retreats his hand smoothly, as if he'd been expecting this from you, and treats you to another sickly sweet smile that spreads wide across his face. Bright red has blossomed over his cheeks, and he whistles appreciatively.

"I have such a fiesty toy today," he practically purrs, reaching around to grab you roughly by the hair at the back of your head. "I think we need to find something else for that mouth to do, hm?"


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2 years ago

Me, post tattooification as he shows me just how into it he is: so anyway I started moaning-

Me, Post Tattooification As He Shows Me Just How Into It He Is: So Anyway I Started Moaning-

This would be the two of you fr fr


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3 months ago

so llike snakes are my special interest and I have a corn snake named pumpkin. Can I take her wit meh 🥲 and my 2 cats

Yes ! Lowell is very pro pets and he would dote on a snake so much. Mustard is also very polite and would make a good friend for your kitties

2 years ago

For some reason I get sad a lot

And sad= let’s fuck

Would Lowell be down for that

Yes! In his NSFW alphabet one of the primary motivations he has for getting his partner off is to help them relieve stress/tension/bad moods.


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2 years ago

Whomst is this green haired stink man? :3c

Green haired stinky is the love interest I'm working on to (hopefully) pop out a quick demo for the yandere game jam!

His name is Wither, and you meet him in your university's library! He is very literally kinda smelly (smells like wet dirt) and he makes strange creaking noises when he moves. He likes poetry and knows a lot about plants. He's not exactly nervous or shy, but he isn't GREAT at human interaction either- comes across pretty strange most of the time. He sure likes you, though!

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darlingdollhousevn - Welcome to the Dollhouse
Welcome to the Dollhouse

Call me Abomination, He/Him, 25. Darling Dollhouse is an erotic horror visual novel dating sim in development. 18+ Only- Minors DNI, have your age, age range, or 'adult' in your bio or you will be blocked. This is a horror game. Please be sure to check the pinned post for content warnings.

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