Me being barely 5’2:
Lowell: being tall
Me: size kink unlocked
Don't let him know, he'll start leaning on your head like an armrest and trying to see how much teasing it takes to get you to blush
Excellent
K so as for the horny content: what if his doll wants him to use their cum for baking, to feed it back to them while they’re all dolled up [pun very much intended] and tied to something [maybe just suspended in the middle of the attic?] his pretty little thing wanting to be used in such a way that only he can use them
Congratulations anon you've hit quite a lot of his kinks at once 👌👌👌
Suspended like his perfect little doll, all cute and displayed just for him to pamper, degrade, and objectify all at once? You're about to have a looooong night and he'll male damn sure you're drunk on pleasure by the end of it
Meet Novia, your coworker! She's a performing arts student majoring in dance, and she likes green tea, cooking shows, and Sci-fi pulp novels.
Brat tamer Lowell has me acting up fr fr
OKAY SO I CANNOT HELP BUT ASK FOR HORNY IM SO SORHEUJS DEHIS
Okay so MC has been gone for a while right? They come back in a playboy bunny suit(I think that’s what they’re called-), Lowell sees them and turns out MC was at a bar dressed like that
His reaction
Pls and tank u
Normally I'd be so happy to write a small scenario for this, but it's a good time to address a couple of spoilers for the game as well as some notes about Lowell's yan proclivities!
First of all, bold of you to assume he's letting you out of his house. The period between you meeting Lowell and him taking you home is. Small. Even in a long term and committed romantic relationship he doesn't want to risk you getting away or getting hurt without having him there, and he'd much prefer you never leave the house at all. The most you'll probably get from him is supervised outings, and that's WITH a lot of trust that would take him a while to build up.
He's totally got a playboy bunny outfit for you already though, so that's the most realistic aspect of this situation.
Lowell is also less concerned with other people looking at or even flirting with/ fucking you all things considered. His personal view of your relationship is that he's got a deeper connection to you than anyone, and you to him. So he's not at all opposed to you being seen in provocative outfits or positions- you're HIS doll and he's happy to show you off.
I know this isn't quite what you were asking for but I hope it gives you some nice insight on his character!
Just a quick phone recording for now, but in honor of her VA screaming at me, have some Mustard!
would Lowell still love MC if they hated frogs?
Yeah. You can make him dislike you in the game, but it takes some doing, and just hating frogs probably isn't enough to break those emotions for him. He isn't getting rid of all of his frog stuff in that case, but he would tone it down
I wanna commit arson with this man (flirting)
_🦤
wh-what if u kissed in the ashes of a burning walmart....
jk...haha unless.....
How would he handle an MC that’s hypersexual but intentionally ignores their own boundaries? Like they know that going for x amount of time or rounds is just feeding into their hypersexuality rather than actually being for their own benefit but continue anyway bc they consider it easier than stopping in the moment, and maybe has bad breakdowns afterward riddled w guilt for indulging at all? Idk if that’s explained well but I hope it makes sense
TLDR: How would Lowell handle an MC who’s hypersexuality leaves them emotionally wrecked after sex?
Honestly he'd likely try to pull back and stop engaging so much with sex for a while until the two of you could either work out how to calm you down after or come up with a kind of check in/safe word system that worked for you during- the last thing he wants is to feed into something that's making you feel that poorly.
He'd be very gentle about it, and try to take on some of the responsibility of it himself, as well as trying to remind you that HIS boundaries include not crossing YOUR boundaries.
You 🤝 Me
“Okay but like if I’m a toy-“
yeAH NONNIE YOUVE GOT IT ALRIGHT ANCNNCNDM
Have you been seeing some cool blogs for hot, murderous men who are attached to indie projects? Have you ever wanted to try and make your own, especially as someone who doesn't come from a game design background? Not sure where to start, whether with your Tumblr blog to promote it or with the game itself?
Hi, I'm Kat. I have a Bachelor of Fine Arts in Game Design. I've been making games for 4 years and visual novels for 2. You may know me for Art Without Blood, 10:16, or Limerence. I'm here to help you make your first visual novel.
Though this is specifically geared for a Tumblr crowd making horror games, horror/yandere dating sims, murdersims, etc, I think anyone will find this useful! All of my advice is under the cut.
You should be wanting to make a game because you want to make a game. I'm sure there's someone out there who is only making a visual novel because they saw that dev's OCs and artwork get their own fandom. Do you want to make a game, or do you just want the attention that comes from making a game?
You cannot be a perfectionist, especially with a demo.
YOUR FIRST PROJECT WILL NOT BE GOOD. THAT'S OKAY. No one's first anything is good.
Some of this advice may sound rude. It's not meant to me. It's just meant to be realistic. Making games isn't fun 24/7. It'll be stressful. And that'll be okay.
"I've never done programming in my life! I'm so fucking scared right now!" You may be telling yourself this, shaking in your boots with tears running down your face. You're going to have to learn a little programming. It's not going to be all that bad, I promise.
ENGINES
Ren'py is the number one engine you will be recommended. It is very beginner-friendly, with lots of tutorials, assets on itch.io to use and download, and support. The engine comes with a few tutorials in the form of games, whose code you can freely browse. This is the engine I use most often.
Twine is a text-based engine that most people use for interactive fiction. You can add images and audio, though, if you don't mind messing with HTML. I use Twine for text games and for outlining for my larger games.
RPG Maker has multiple versions and has been used for exclusively VNs if you don't mind fucking around with plugins. It can definitely give your game a super unique feel. I recommend RPG Maker MV, since it has the most resources. This line of engines usually costs money, but it often goes on sale for under $5-$15.
People will recommend TyranoBuilder, but as a user and player, the lack of options and the format the games often come in is just...not fun to navigate. It advertises itself as little to no code, but it's often evident in the final results. Some good games have been made in it, though, so if you want to use it for prototyping/practice, you can. I'm not a fan, but that doesn't mean that fans don't exist! This engine costs money.
There are tons of Youtube tutorials for each of these engines. Promise. It's okay to be scared of code, but you're not going to stop fearing it until you learn how to combat it.
YOUR FIRST GAME
This is probably the most important piece of advice I will ever give: DO NOT MAKE YOUR FIRST GAME A LARGE PROJECT.
Your first game will not be good. And that's okay. What I recommend is doing "one week prototypes", where you make games in a short amount of time to learn skills. It doesn't matter how bad they are, just try to make them polished, and try to learn a skill along the way.
Eventually, start working your way up until you feel that the load for your dream project is going to be manageable.
Your demo does not have to be perfect. That's why it's a demo! You are free to (and often will do) change things in it for the final game.
The purpose of the demo is to showcase the features, the general theme, etc. It doesn't mean it has to be the start of your game, but with a visual novel or other narrative game, it's easier to start from the beginning. One demo I really like is Dead Space 2's for E3 because although it's 2 hours into the game, it gives you a full feel for how the real thing will be.
I would say make your demo only 5-15% of your game. If your game is going to be less than 30 minutes of playtime, there isn't really a reason to make a demo.
OUTLINE AND PLAN YOUR STUFF, especially if you aren't used to writing. Keep a list of tasks on a website such as Trello, Notion, or Jira.
Do not spend more than 3-4 months on your demo for a visual novel. You can update it later. You can add things. You can do whatever. But if you are spending more than 3 months on a demo build, then you are never going to get the full project done. Unless your project is going to be super, duper big (as in you have a longer than 2 year plan on creating it), I'd be wary of your time. You also have people who are waiting for your game. Let them know of your speed, your scope, and your own expectations.
Your Tumblr blog should enhance your game. Your game should not enhance your blog.
Make your blog, I'd say, when you have 75%-ish of your demo done. There's a lot of times I've seen people make blogs when they have ideas, those blogs sit for a year, and a demo never manifests.
One thing we do in game development is the devlog, where we basically talk about what we've done with our game. Set how often you want to write a devlog. Weekly? Every two weeks? Monthly? In it, list everything you've done, some challenges, and what's to come. It keeps it real, it keeps you working, and it keeps your followers consistently excited for your game.
If people send you hate, anon or not, do not engage. I know how tempting it will be to clap back or to be upset by it, but any sort of response from you is ammunition and fulfillment to the person who sent it. The best thing to do is to delete it. Feel free to joke about it in a private group chat or something, but being public will only make you a target.
In the same breath, do not be immune or rude about genuine criticism.
It's good to be joking and casual, but keep a sense of professionalism.
People on this website are horny. You are not obligated to indulge in horny asks, even if your game is NSFW.
In fact, you are not obligated to indulge in any asks that you don't want to.
People often make tags for asks per character (I have #dorian ask, #aeron ask, etc). Make a pinned post that has your demo's link and any other important social medias for your game.
Try not to overscope! Try to give yourself a deadline. "I want to finish this game in a year." Try to stick to that. It is very tempting to want to continue adding things to it, but please make sure you get the important stuff done first. Core features and core gameplay. You can add extras in later updates, helping to prolong your game.
Practice writing and art in other places. Do short writing exercises. Talk about your game and its plot with other writers to help you tweak bits.
Plan your assets. Try to set a weekly goal for yourself ("I'm going to write 5k words and do 1 background this week").
Most of us aren't musicians. That's okay. Make sure the music you get for your game is allowed to be used. You can use anything non-commercial if your game will not cost money or donations. I try to do songs in the public domain or free to use overall with credit if I don't have a musician. Consult the Creative Commons website if you're unsure how you're supposed to use a certain piece of music. If you don't use the right stuff, not only can it put you in legal trouble, but it can put streamers in hot water if they play your game and they can't upload the video because music is copyrighted.
For the love of God, have fun.
Call me Abomination, He/Him, 25. Darling Dollhouse is an erotic horror visual novel dating sim in development. 18+ Only- Minors DNI, have your age, age range, or 'adult' in your bio or you will be blocked. This is a horror game. Please be sure to check the pinned post for content warnings.
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