This is an ai "artwork" hate blog now
how im trying to be
Toga: i'm the animal and i kill things
Spinner: thats so problematic
Toga: literally rooting through your garbage for meats rn
Sako: You know, there's an entire, delicious steak here under this box held up by a stick.
Toga: oh fuck yeah oh fuck yeah oh fuck yeah oh fuck yeah oh fuck yeah
Toga: where'd the sun go
Tag the OC that has a sentimental item they keep with them, bonus points for what it is and why they have it
The one Louis emotion that matters:
Shmin :)
Atsuko is a video game artist. She works for the Pokemon company and has been ever since the first games! Originally most of the Pokemon designs were supposed to appear scary or tough like Charizard or Tyranitar, but she took some of the designs and gave them a cutesy look!
Atsuko is also the mastermind behind the company’s mascot Pikachu! She also designed a couple of the eevee evolutions and even designed my favorite Pokemon Zoroark! Not only that but if it wasn’t for her, Ivysaur would look like this!
Another cute fact about this artist is she’s super camera shy, during an interview in 2018 she spent the entire thing hiding behind a Pikachu plush!
Atsuko’s work is very important to the company because without her design we wouldn’t have a balance of designs within the Pokemon games. We mainly have intimidating ones such as Garchomp or Metagross.
Atsuko is an inspiration to me because not only are her designs diverse and loved by all but they also hold purpose in a way. The main rule of a pokemon design is that they need to look like they’d be your friend, I feel that Atsuko pulls this off really well! I try and make my work to have the same feel, some of my characters may look intimidating but deep down inside they’re total sweethearts who will have your back no matter what, either that or they’re just goofballs who want to have a good time with you!
One of the things that amazes me about her is that when she made the design for the company’s mascot, Pikachu, she didn’t make any concept sketches! She went straight to the computer and started punching dot’s to create him. She even quoted it herself in one of her interviews!
I like her designs because of how much character they hold and the color schemes and inspiration behind them are interesting! Not only that but the designs are also loved by many people and I wish to have people enjoy my designs, similarly to how they enjoy Atsuko’s!
*grabs popcorn*
tory power stance is still the funniest thing to come out of uk party politics in a long time
So today I made a pixel animation of a fox transforming into an Asian dragon!
The software I used was Adobe Photoshop and it took around 2 hours to make, during making this gif I learned that Photoshop was more than a photo editing software and how to make gifs bigger. I also used a Wacom tablet to draw the frames! I found it difficult at first as I never knew how to animate on photoshop as I’m more comfortable with a different program, but I got used to it quickly!
My inspiration behind it was Japanese mythology, especially the kitsune and it’s transformation powers! I have always been fascinated by Japan and its wonderful culture, so this was a perfect opportunity to let me show that through the wonderful medium of animation!
I have been animating for a while now and I’m always open to try new forms of it so being able to add another form of it under my belt was special. To me this is another step to becoming an animator for a big company or even starting my own!
I really enjoyed sketching out how this animation was going to look, sketching has always been my favorite part of animation and drawing in general because it’s the stage where mistakes don’t really matter and you can just go crazy with the start of your work! I also learned how to use the HSV adjustment tool to get the perfect shade of orange when the color wheel wasn’t good enough as well as how to make the lines come out smoother by tinkering with the brush settings.
However I found the coloring to be a real chore as every time I used the fill tool, pixels would flood outside of the lines and make the final product look really messy and sloppy, so I spent a fair amount of time cleaning that up just so the final product would look cleaner and smoother.
If I had a chance to revisit and redo this animation, I would probably make it longer and smoother, so someday I might remake this animation and it might not even be in a pixel format!
Off off with your head
Dance dance till you’re dead
Casserole
Casserole
Casserole
On the floor
Used to be a blog for UCA stuff, now I just kinda float around and occasionally post shit about my dumbass OCs.
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