like to charge reblog to cast
🕯️ 🕯️ 🕯️
🕯️🕯️ may all 🕯️🕯️
🕯️🕯️corrupt politicians🕯️🕯️
🕯️🕯️ meet their fate 🕯️🕯️
🕯️🕯️ ‧͙☆༓happy ides༓☆‧͙🕯️🕯️
🕯️🕯️ to all 🕯️🕯️
🕯️ 🕯️ 🕯️
"How do you have so much energy all the time ???"
I don't, I'm constantly tired but I'm also being the class clown because I have abandonment issues and adhd
It's me ya boi
Anyway can we talk about how many parallels there are towards death and the strong themes of cheating death present in the DA games?
DAO: Cousland cheats death the first time by escaping their castle or whatever. Don't remember the other back stories but I know they also evade consequences or death. THEN you evade death AGAIN when you become a Warden. Then once more at the betrayal, when you get saved by Morgan and Flemeth. Then if you complete the dark ritual you manage to slay and survive the Archdemon. THE PROBLEM WITH THIS IS the entire point of being a Warden is to die. To slay dark spawns until you get killed or go insane -in which case you die anyway- Your whole premise is to be an honorable sacrifice, to die and take as many dark spawn as you can with you so that no one else has to. By surviving over and over again you're not only forsaking your purpose but spiting the wardens that came before you. How dare YOU be the one to survive? How dare you cheat your death over and over and over again? What about you makes you so special? More important than the other wardens? How fucking dare you?
Da2: So first Hawke survives the hordes of dark spawn in Fereldan, they survive the ogre attack in place of their sibling, then the trip to Kirkwall and then the entry into Kirkwall. How many died during those events, how many different times did Hawke cheat death in those instances? Hundreds of times, definitely. One wrong move and Hawke would've been killed, but they weren't. How lucky. Then in the deep roads, Hawke can lose their OTHER sibling to the taint. Then they lose their mother. What was all that surviving for if they were just going to lose all of their family, be left in this world without the people Hawke had worked so hard to save and to care for? Champion of Kirkwall, what a heavy title to bear with all the deaths of people Hawke couldn't save. They cheat death once more at the end, against Meredith.
DAI: Inky is sent to the chantry, and it blows up. You should've died but you didn't, instead you're given a key to close the rift and a woman saves you. Then you are found, imprisoned for terrorism. You should've been executed, good thing you have that key. Good thing you were the one to try and save Justinia, right? Good thing it was you who survived and not the thousands of others. Then comes the reinstitution of the Inquisition, a portion of the chantry long since dead -for good reason- that rises up from the ashes with you. Then in that one mission you get sent forward in time, in which everyone dies for you to get you to fix the disastrous consequences of you NOT defeating Corypheus. There are more moments but fast forwarding to the dragon secret and defeating Corypheus. You should not have been able to get that secret, but you did, the same way that key imbedded in your hand/arm. By all means, you were always meant to be dead. There was nothing special about Inky, there was no reason they should have survived any of what happened to them but they did. And that can be viewed as either happy, bittersweet, or outright tragic. Then, at the very end, the one thing that made you special, the key, has to be CUT OFF because it is killing you. You should have died but good thing Solas is there to take your arm, to help you cheat death again -which is a great parallel to how he helped you in the very beginning-
I stand by the idea that Dragon Age is a tragedy. The MC, whether that's Warden, or Hawke, or Inky has to give up EVERYTHING, their families, their lives, everything, to be forced into positions of power and save the world. And whether their willing or not, it doesn't matter because they will be forced into that position. Forced to be Hero of Fereldan, Champion of Kirkwall, or Inquisitor. You will be robbed of everything and forged into what people need you to be. That's the consequence of cheating death and being at the right place at the right time. But it's a good thing youre special, huh?
And you know the thing about being a Main Character is that you will cheat death over and over and over again, and the only consequence is that someone is going to be there to take your place, someone is going to die for you, eventually. There's nothing you can do about it except watch your life be taken away from you and watch all the people you love and care for die.
Okay, idea. Well, question.
Humans are known for repetitive behavior. Throughout history we see themes that persist to modern day. But my question has to do with objects that look like they glow, like.
A light hits something and it looks like it glows and we think "Oh this is a quest object" or "This guys gonna send me on a quest to get exactly 342 radishes" and shi like that but, like, what did people think in the olden days?
Were they walking around thinking "Yeah thats how lighteth w'rks" or were they like "Ah yes, this guys gonna sendeth me on a quest to collecteth exactly 342 radishes! ha! what excit'ment!" and they chortle along their way.
How did video game logic work without video games?
Self care is looking like a wet rat after 4 hours in the bath listening to nothing but whatever Spotify Shuffle decides for you because work sucks and life sucks and you're trying your best but your best isn't good enough so after 4 hours you get a call from your concerned friend cuz you're not mentally stable.
Except its a face time call so now you are facing your friend with your hair dripping wet, your eyes red -not from crying but because, like a child, you tried opening your eyes under water despite having put soap, bath salts, and a bath bomb in your bath- and shaking because its been four hours and your bath is cold now.
Your friend asks if you are okay because you haven't answered any of their texts and, as said previously, you aren't very mentally stable. You smile and say yes, you voice all weird and garbled because you got water in your phone's microphone, so you opt for giving them a thumbs up only to realize your hand is all wrinkly and pruny like a 114 year old great grandma.
And after your friend is content witnessing your evolution into an ancient being with fragile bones and saggy skin that shouldn't really have any business being here in this mortal plane, you spend another thirty minutes in your cold bath, listening to music you have never heard before.
THAT is self care.
Flowers have a long history of symbolism that you can incorporate into your writing to give subtext.
Symbolism varies between cultures and customs, and these particular examples come from Victorian Era Britain. You'll find examples of this symbolism in many well-known novels of the era!
Amaryllis: Pride
Black-eyed Susan: Justice
Bluebell: Humility
Calla Lily: Beauty
Pink Camellia: Longing
Carnations: Female love
Yellow Carnation: Rejection
Clematis: Mental beauty
Columbine: Foolishness
Cyclamen: Resignation
Daffodil: Unrivalled love
Daisy: Innocence, loyalty
Forget-me-not: True love
Gardenia: Secret love
Geranium: Folly, stupidity
Gladiolus: Integrity, strength
Hibiscus: Delicate beauty
Honeysuckle: Bonds of love
Blue Hyacinth: Constancy
Hydrangea: Frigid, heartless
Iris: Faith, trust, wisdom
White Jasmine: Amiability
Lavender: Distrust
Lilac: Joy of youth
White Lily: Purity
Orange Lily: Hatred
Tiger Lily: Wealth, pride
Lily-of-the-valley: Sweetness, humility
Lotus: Enlightenment, rebirth
Magnolia: Nobility
Marigold: Grief, jealousy
Morning Glory: Affection
Nasturtium: Patriotism, conquest
Pansy: Thoughtfulness
Peony: Bashfulness, shame
Poppy: Consolation
Red Rose: Love
Yellow Rose: Jealously, infidelity
Snapdragon: Deception, grace
Sunflower: Adoration
Sweet Willian: Gallantry
Red Tulip: Passion
Violet: Watchfulness, modesty
Yarrow: Everlasting love
Zinnia: Absent, affection
Foreshadowing is a literary element where the author hints at a future event without giving it away. However, if you're like me and struggle to actually include original, effective foreshadowing, then luckily for you, I completely racked my brain to find very specific types/examples of foreshadowing that you can include to your story!
Note: I specifically stated "very specific types," I'm not going to be detailing the separate types of this element that you learn in school, but more of prompts and ideas that are meant to spark your creativity!
>> Threats - Threats hint at future negative events that may occur to your character(s).
>> Warnings - Warnings and threats are not necessarily the same thing. While they both suggest negative things, a warning does not have to come from aggression, but rather helpfulness!
>> Promises - Promises foreshadow two things: said promise being kept, and said promise being broken. However, most readers will assume the former, since the latter is typically less likely.
>> Flower language - Different flowers have different meanings, and while most readers will skip over that, it's a fun addition! You can use those meanings to hint at what might happen later. For example: Purple hyacinth represents a desire for forgiveness! With the idea of foreshadowing in mind, if a character gives the flower to someone they're close to, it suggests that they might do something they'll regret in the future.
>> A broken item - This is an example used to foreshadow future struggles, pain, and separation. To get the most effective result, choose an item that has value to your character and is connected to the future event. For example: A crack in a glass picture frame holding a picture of a character and their closest friends should hint at the idea that the group of friends will split up.
>> History - You know what they say! History always repeats itself! Use this to your advantage! What people did a long time ago can still influence the current generation, and what happened in the past could most definitely happen again in the future. This could involve family, ancestors, wars, diseases, deaths, friendships, etc.
>> Weather and seasons - This is a pretty simple idea, different types of weather and seasons symbolize different things! Summer and sunny weather typically demonstrate joy and blitheness! Fall and similar weather exhibits a change or shift in things, and even nostalgia! Winter and cold/stormy weather can symbolize an ending, numbness, apathy, and darkness. However, winter can also symbolize beauty, comfort, and festivity! Lastly, we have spring! Spring represents a fresh start and change!
Alright! That's it for now, so here you go! Hopefully, these examples are able to give you some new ideas! There will be a part two, but in the form of dialogue prompts! So if that's what you're looking for, keep an eye out for that!
Happy writing~
3hks :]
Ever feel like your characters are holding out on you? Like there’s something lurking beneath the surface... but they’re just sitting there, being cryptic?
We’ve got some new templates to help you discover their emotional arcs, relationships, and backstories!
Character Arc Planning Template: Growth, self-destruction, spiralling into chaos at the first sign of trouble... Track how your character changes (or refuses to).
Character Relationship Template: Friends, enemies, lovers, ex-lovers-who-are-now-rivals-with-awkward-sexual-tension... Explore relationship dynamics and define how your characters connect.
Emotional Wound Template: Uncover concealed motivations, and craft character-defining backstory with depth and care.
You can find them in Ellipsus—head over to the blog to read more!
- the Ellipsus Team xo
Wait no the way I'm boutta make a side blog just for this and I can't even draw. Y'all hold on I'll brb.
To celebrate the next installment of Dragon Age, I created a list of prompts for '31 Days of Dragon Age.' Basically, I'm asking what everyone loves about Dragon Age so we can celebrate it!
Please feel free to reblog and share this. Then each day, make a post with the day's prompt, explaining why you love the thing. I'm hoping we can all share what we love about the series and make the wait until Halloween a little shorter!
Oct 01 - Introduce your Hero of Ferelden Oct 02 - Favorite Origins romance Oct 03 - Favorite Origins companion Oct 04 - Favorite Origins location Oct 05 - Favorite Origins quest Oct 06 - Favorite Origins NPC Oct 07 - Favorite Origins scene/dialogue Oct 08 - Favorite Origins lore/codex entry Oct 09 - Favorite Awakenings companion Oct 10 - Favorite Awakenings quest Oct 11 - Favorite Awakenings scene/dialogue Oct 12 - Favorite Awakenings lore/codex entry Oct 13 - Introduce your Hawke Oct 14 - Favorite DA2 romance Oct 15 - Favorite DA2 companion Oct 16 - Favorite DA2 location Oct 17 - Favorite DA2 quest Oct 18 - Favorite DA2 NPC Oct 19 - Favorite DA2 scene/dialogue Oct 20 - Favorite DA2 lore/codex entry Oct 21 - Introduce your Inquisitor Oct 22 - Favorite Inquisition romance Oct 23 - Favorite Inquisition companion Oct 24 - Favorite Inquisition location Oct 25 - Favorite Inquisition quest Oct 26 - Favorite Inquisition NPC Oct 27 - Favorite Inquisition scene/dialogue Oct 28 - Favorite Inquisition lore/codex entry Oct 29 - what do you love about Dragon Age? Oct 30 - what do you hope for in VG? Oct 31 - Introduce your Rook
(Characters crying edition!)
So... You can't write characters crying? (Or you just want to read this for some reason) Well, neither do I so let's get right into it! I should be packing for a trip but oh well who cares? Not me!
Yeah. Your character is crying and you want to know...
How to not make it cringe af
How to make the Readers relate to it
How to make the readers not only relate to it, but feel DEPRESSED
Step 1 - Do NOT over describe it I've tried to write this so many times and failed that I've realized it's just like good horror. If anything, don't describe the tears, describe their impact, describe the horror of why they're happening, what they're doing to your character. (Example at the end)
Step 2 - Make it at a time when we've had time to connect to the character Put it in the middle of the 1st or only book at the earliest. Other than that, put it later. The more time you spend with the characters, the more their breaking down will emotionally scar you. And that's what we want
Step 3 - Describe other actions for the character Deep breaths, falling to their knees, screaming, choking, cradling the body of a loved one, sad dialogue, other concerned characters, ect. Actions speak louder than words and that is sooooo true in writing. This one of those rare cases where show don't tell is a must.
Ex. (I'm using A and B for the character names cause I'm lazy)
The world seemed to slow as everything came crashing down around her as his body hit the ground, a soft thud the only sound she heard as the grass slowly turned from the light lively emerald of life, to the deep crimson red of death. He was gone. She ran over to him, his quickly fading labored breaths and her crunching footsteps the only sound as the sun shone into her eyes, blinding her. She dropped to her knees beside him, the tears already beginning to fall as she began to choke on her own words, unable to speak as she grabbed his hand. It felt warm in her palm as she clutched his hand close to her chest as the world came crashing back. The burning light of the sun in her eyes, the heat of it and the adrenaline on her skin, her brother's cooling hand, his raspy breaths, her sobbing gasps, the clash of metal against metal, the falling bodies, the raining blood. Then the screams. "A! A! What are you doing?! We're in the middle of a fight! Don't you remember what I taught you?" B nearly screamed at her, causing A to cry out in a mix of anguish and agony, panic finally reaching her as the impact of what had just happened finally hit her.
(Side note: If you liked the example, it will be part of my Fantasy Book series Coming out soon! More in my profile if you're at all interested)
That wasn't as sad as it could of been because you didn't know the characters, but it's definitely better than just an extended description of crying.
Anyway, thank you lovelies and I hope this helps you even a little bit! Love you, continue being awesome!
Oh to be a naked tragic lady in a Renaissance painting
Storylust: noun Characterized by a need to read or create stories || 20 || They/She || Probably Autistic || Wrote so many essays in school idk what else to write anymore
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