Hey Guys, It's Been A Minute Since My Last Tetris Devlog. For Those Of You That Are New Here: Hi! Welcome!

Hey guys, it's been a minute since my last Tetris devlog. For those of you that are new here: Hi! Welcome! I'm making a Tetris clone of sorts completly from scratch without any game engines or libraries or anything of the sort, writing all the code and making all the assets myself. It's running on a custom-built engine I wrote (or rather, am writing) in C, using the Windows API for window creation and sound output and other low-level stuff.

Development has been going pretty smoothly since my last devlog. There's sound effects now! And new music! And new graphics! And pausing! And text rendering! And save files! And a lot of other things besides. I've spent a decent chunk of the time on behind the scenes stuff to just make the game run better basically. There's still a lot to do left but at this point the game has really started to come together. I'm really happy with it so far :3

You can find the GitHub repo here if you wanna compile it or just take a gander at the code or whatever. Please don't steal anything I will cry if you do and you don't want that on your conscious right? :(

(#1, #2, #3)

More Posts from Castur1 and Others

1 year ago

Y'all, the world is sleeping on what NASA just pulled off with Voyager 1

The probe has been sending gibberish science data back to Earth, and scientists feared it was just the probe finally dying. You know, after working for 50 GODDAMN YEARS and LEAVING THE GODDAMN SOLAR SYSTEM and STILL CHURNING OUT GODDAMN DATA.

So they analyzed the gibberish and realized that in it was a total readout of EVERYTHING ON THE PROBE. Data, the programming, hardware specs and status, everything. They realized that one of the chips was malfunctioning.

So what do you do when your probe is 22 Billion km away and needs a fix? Why, you just REPROGRAM THAT ENTIRE GODDAMN THING. Told it to avoid the bad chip, store the data elsewhere.

Sent the new code on April 18th. Got a response on April 20th - yeah, it's so far away that it took that long just to transmit.

And the probe is working again.

From a programmer's perspective, that may be the most fucking impressive thing I have ever heard.

2 years ago

Hollow Knight Charm Poll

Ever wanted to know which charms are the most used? Which ones are the players' favorite? Which are underrated?

Here we try to answer those questions! But for that we need your help. Answer the survey and share it with your friends, your discord server, and other social media.

Check out the first reblog of this post for the embed link and another version you can copy. We will release the results here once they're done!


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2 years ago
ZELDA TEARS OF THE KINGDOM HYPE

ZELDA TEARS OF THE KINGDOM HYPE

7 months ago
Drawabox Autumn Promptathon 2024 - Day 1

Drawabox Autumn Promptathon 2024 - Day 1


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2 years ago

I did another piano cover of a Hollow Knight song! This time it's Resting Grounds. I hope you enjoy! :D


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1 year ago

Programming? On my Tumblr?

It's more likely than you think >:3

So anyways here's an early tech demo for a lil project I've been working on. I'm making a game in pure C without any external libraries or game engines or whatever, writing everything from the ground up. Why? To see if I could. And also because I hate myself.

This bad boy's got low-latency audio output with a custom audio mixer and WAV file loading, input handling (keyboard + mouse, no controller support yet), and a basic graphics renderer (with BMP file support), as well as some other fun little features. It's built on the Windows API but all the platform code is isolated so that the game can easily ported. And what grand creation shall I make with this? ...Tetris. I'm planning to make a Tetris clone. Lol.

Oh, and the tetris remix you hear in the background? Wrote that myself. Music was never my strongest subject but I am determined to make everything by myself.

That is all.


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Putting the Ace in Disgrace

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