Jun 11, 2022

Jun 11, 2022

Jun 11, 2022

voila, house. These ones are pretty simple but now I understand what my workflow is for when I make a nutty one. The tall one needs a balcony 100%. I should make that... but then do I have to let the player onto the balcony, and if I let the player on the balcony, do I let them jump off it into some hay on a horse cart conveniently placed below the balcony? decisions decisions.

More Posts from Alkaliii and Others

1 year ago

Lifting

less buggy than push... sorta


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1 month ago

Swords focused roguelike

Swords Focused Roguelike
Swords Focused Roguelike
Swords Focused Roguelike
Swords Focused Roguelike
1 year ago

Miasma


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2 years ago

Jun 22, 2021

Jun 22, 2021
Jun 22, 2021

Major changes to the UI, both of these are mockups tho so yea


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1 year ago

Obscured Objects

Not sure how well this will pan out but since the environment is in 3D and there is hella depth to work with I want to try hiding some interactable objects behind stuff or in an obscured fashion. Since you can't rotate the camera and the scene is orthographic I need to notify the player somehow that they have stumbled upon something hence the cool x-ray effect when you get close. I could add this to NPCs also which could be interesting.


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1 year ago

Level Transition

Level Transition

It's really fast but it might be due to how empty these testing levels are and not how well I coded it lol. I sorta want to edit the shader I'm using to do a radial wipe but glsl is the enemy of mankind.


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11 months ago
alkaliii - pearlessential
alkaliii - pearlessential
alkaliii - pearlessential
alkaliii - pearlessential
2 years ago

Jul 7, 2021

I got so many things done during 2021. Like all of 2022 passed by and I barely refactored some of the code and continually realized how shit my game story will probably be my game will have a great story please play it when it's done

original tweet below:

AOE techniques work! I also learned the oddities of integer math recently... math is wack. -- Next up will probably be Healing? or Buff/Debuff.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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