Mar 12, 2022

Mar 12, 2022

Mar 12, 2022
Mar 12, 2022

not gonna lie I think I started to code a bit again in march... Thats good, I was convinced I wasted a year churning up ideas.

More Posts from Alkaliii and Others

2 years ago

Feb 26, 2022

Feb 26, 2022
Feb 26, 2022
Feb 26, 2022

It was around the 1 year anniversary since development started when I originally posted this and it totally slipped my mind. Hopefully I do something for the 2 year anniversary, but i'm busy and it's technically now (Feburary) Welp, I always have next year


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1 year ago

Environmental Asset

Environmental Asset
Environmental Asset

it looks off to me for some reason. I kinda just made it because I was bored, maybe ill turn it into a puzzle element...


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1 year ago

Liftable Objects

Liftable Objects
Liftable Objects
Liftable Objects
Liftable Objects

Super quick and basic implementation that just tells the object to follow the player's position with a bit of an offset. I use a ray cast to check if there are colliders where the drop area is and change the drop location to behind the player if that is the case... It uh sometimes crushes you or your party members but that's no biggie, right? It also sometimes gets glitched into things but that's an edge case that won't be abused at all.

You know... looking at it now, it might be a little buggy... But it's fun and brings a bit more interactivity to the overworld/field so I'm happy it's implemented haha.


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10 months ago

Switches and doors... ignore the chest.


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9 months ago

Dungeon

I present to you my first block out for a dungeon level. Yea, it isn't great lol. But with these pieces in mind, I was able to make a proper sketch

Dungeon

It still needs some work but I'm getting somewhere with it. If only writing the story was this easy...


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2 years ago

Jul 13, 2021

posting videos on tumblr seems to be a billion times more enjoyable than trying to post them on twitter. oh and yea now the characters move a bit when they do stuff.


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2 years ago

April 30, 2022

Chests! Normally they won't initiate dialog but inventory isn't set up so yea... I'll be real with you it's almost been a year since I put chests in and inventory still isn't set up... I got started a few days ago tho, maybe it'll be ready before this summer, fingers crossed.


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1 year ago

Shader Bugs

Shader Bugs
Shader Bugs

The top image was a bug with my outline shader when I tried to replace it for another since it's not very performant and the second is a bug with my chromatic aberration shader that appeared out of nowhere after an engine upgrade.

I hate shaders so much. It is so hard to programmatically describe visuals. I am so jealous of people who are good at this. I've been getting better but like damn.


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1 year ago

New Chests!

New Chests!
New Chests!
New Chests!
New Chests!

Compared to the 2D ones getting this 3D one up to snuff was a bit of work. I still need to retexture the inside of the top half and add some glow effects maybe. I'm slowly getting a hang of blender and 3D workflows but I don't think I'm ready to do a house just yet... Maybe I should make some variants... I kinda want to make a minecrafty one that's super cuby.

As for why I decided to model a chest instead of billboarding one like the trees... So you can stand on it! I have some level design ideas in mind where a chest or some other small object is required to reach locations but for now, it's still just an idea.


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1 year ago
Distant Castle

Distant Castle

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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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