...never make art first? Nah if i didn't do the art I would actually have zero motivation to code. This is like really basic stuff for a jrpg/rpg but I guess it only took 6 months?
?
it does look cute
I figured it out eventually but this was too funny not to share
cool status effects. I actually need to fix the art for these right now in the present lol. PRO means protected
Shaders are literal witchcraft, although getting this one to work was a bit of a hassle since a lot don't play well with an orthographic camera. Don't mind the jesus tech, It get's patched out later.
^ popups for damage context
^ new status effect badges (used to be just text) still wip
^banter boxes... suppose to give room for side comments in a way, might still be annoying to the player
^ side box for less important dialogue, maybe ill have it come out of the speaker like cross code
Yea that's right, I want my game to have an adventurers guild with ranks. I'm going to take my sweet sweet time explaining the rank system to the player even though it will barely differ from the speech given in every trashy isekai made since 2018. Recently I redesigned the rank insignias (I was bored and didn't want to code) sneaky peaky
That I will probably redesign since I want to redesign the pause menu...
Enemy design is delightful, but it's better if I come up with a story first... did you know writing is hard? I literally have to learn everything when it comes to this and it's nuts that some of it was actually taught in school but I didn't listen.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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