Jul 8, 2021

Jul 8, 2021

Jul 8, 2021
Jul 8, 2021

I had to directly link these to twitter again since I saved over the originals on my hard drive. Did I mention my hard drive is almost full? Don't worry I bought an m.2 thing with another tb. I'm too scared to install it since the slot is on the underside of the motherboard.

More Posts from Alkaliii and Others

1 year ago

Box

You can lift it, and you can smack it. Maybe I should put more velocity into the smack.


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2 years ago

Jun 22, 2021

Jun 22, 2021
Jun 22, 2021

Major changes to the UI, both of these are mockups tho so yea


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1 year ago

Terrain

So walking around a flat world is fine, but my game is isometric so having terrain feels like a must. too bad it's a pain in the ass to implement. I spent months on this and in the end, it wasn't good enough. It wouldn't play well with other props like trees well, The player could glitch it out and clip through it, render order and collision was abhorrent and it couldn't stack on top of itself. I'll be honest the whole reason for why I switched to 3D in the Godot 4 version of the game is because a fake z axis in 2D isn't very fun to implement.

Some of the collision shapes I had to setup

Terrain
Terrain
Terrain

I drew them out so I could turn them into tiles for the tileset

Terrain
Terrain
Terrain
Terrain

Anyway, word of advice to anyone who wants to make an isometric game, make a 3D game that looks 2D not the other way around.


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2 years ago

Overworld Attack VFX

Overworld Attack VFX
Overworld Attack VFX

ended up scraping these and changing the system...


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10 months ago
It Does Look Cute

it does look cute

7 months ago

I've been loving seeing your dev updates! I'm really excited to buy it when it comes out. I'm also up to playtest if you want a playtester.

Thanks! I'd love to have more playtesters. If you're interested I have a channel on my discord server dedicated to it, although I need to update the build again haha. Right now, I have a tutorial area and a quarter of a dungeon available to go through but I hope to add another wip dungeon and some other small things before November (hopefully) and see if my testers find anything I should address.

I've Been Loving Seeing Your Dev Updates! I'm Really Excited To Buy It When It Comes Out. I'm Also Up

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8 months ago

Journal UI

Started implementing another important menu. This one gives you and overview of all your quests and lets you lightly manage them. I plan to also put a 'database' feature in so you can come back to important information/lore you've encountered previously.


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1 year ago

Damage Popups

The whole point is to provide context on what important modifiers might have applied to the damage. I've overhauled the battle system a bit since so they don't look like this anymore but yea progress...


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2 years ago

Jul 10, 2021

Jul 10, 2021
Jul 10, 2021
Jul 10, 2021

yea that's right, I made the trees move


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1 month ago

Party Management

Party Management

While you can do some light management in other places, this is a menu dedicated to tweaking your party. The design was inspired by Final Fantasy Tactics and it works for the most part haha. It's been a while since I posted! This game has a Steam page now which you can find here -> https://store.steampowered.com/app/3163190


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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