I had to directly link these to twitter again since I saved over the originals on my hard drive. Did I mention my hard drive is almost full? Don't worry I bought an m.2 thing with another tb. I'm too scared to install it since the slot is on the underside of the motherboard.
You can lift it, and you can smack it. Maybe I should put more velocity into the smack.
So walking around a flat world is fine, but my game is isometric so having terrain feels like a must. too bad it's a pain in the ass to implement. I spent months on this and in the end, it wasn't good enough. It wouldn't play well with other props like trees well, The player could glitch it out and clip through it, render order and collision was abhorrent and it couldn't stack on top of itself. I'll be honest the whole reason for why I switched to 3D in the Godot 4 version of the game is because a fake z axis in 2D isn't very fun to implement.
Some of the collision shapes I had to setup
I drew them out so I could turn them into tiles for the tileset
Anyway, word of advice to anyone who wants to make an isometric game, make a 3D game that looks 2D not the other way around.
ended up scraping these and changing the system...
it does look cute
I've been loving seeing your dev updates! I'm really excited to buy it when it comes out. I'm also up to playtest if you want a playtester.
Thanks! I'd love to have more playtesters. If you're interested I have a channel on my discord server dedicated to it, although I need to update the build again haha. Right now, I have a tutorial area and a quarter of a dungeon available to go through but I hope to add another wip dungeon and some other small things before November (hopefully) and see if my testers find anything I should address.
Started implementing another important menu. This one gives you and overview of all your quests and lets you lightly manage them. I plan to also put a 'database' feature in so you can come back to important information/lore you've encountered previously.
The whole point is to provide context on what important modifiers might have applied to the damage. I've overhauled the battle system a bit since so they don't look like this anymore but yea progress...
yea that's right, I made the trees move
While you can do some light management in other places, this is a menu dedicated to tweaking your party. The design was inspired by Final Fantasy Tactics and it works for the most part haha. It's been a while since I posted! This game has a Steam page now which you can find here -> https://store.steampowered.com/app/3163190
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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