i want to be like a woman owned business in the sense that i am owned by a woman
You ok with sexting?
Absolutely!!~
I want this blog to be like half retro programming / half me just being a massive lesbian 21 year old bisexual transfem, I'm a big fan of programming on retro consoles, especially the Sega Mega Drive. I've been ROM-hacking for a bit, but it's my hope to begin making homebrew software soon
I consider myself a switch and I'm open to talking/flirting through asks and DMs, although I might take a minute or two or eighty to respond to your messages
If you’re here to DM / Ask, here’s some kinks I’ve got
Praise
Edging
Overstimulation
Breeding
Intox
Drool / spit
Some stuff I’m not into
Scat
Ageplay
Anything blood related
This blog is 18+, so DO NOT INTERACT if you're a minor. Also DNI if you're a piece of shit in general ( fascist, bigot, etc. )
I have no shame in admitting that I want to tie you up and edge you till your mind is nothing but mush and then fill you to the brim with cvm. Then I might just legally change your name to fvck slav3 just for the hell of it
I like this side of you muuuuch better <3
That’s it, keep using my body to make your cock feel good~~
Today I've got an obligation to talk about John Carmack's work on 1993's Doom! The Doom game engine utilizes pi to generate its sine, cosine, and tangent lookup tables. It's done this way because generating all those numbers at the start and then keeping them in RAM was more efficient than trying to generate those numbers on the fly, and for what id Software were trying to do at the time, that efficiency was a must. Where things get interesting is that Doom's version of pi is actually a bit off. Instead of the correct 10-digit version of 3.141592654, John Carmack misremembered it as 3.141592657, and so that ended up being the version of pi that Doom uses. Considering it's only wrong at the tenth digit, fixing it results in a change that is pretty much imperceptible, although I think it's a fact that's still worth sharing. Maybe it's a bit silly, but it gives me hope knowing the incorrect version made it into the final game. It exists as a reminder that for how revered the team members of id Software are, it's people who made Doom. And those people are prone to mistakes just like you and I are. But that didn't stop them from making something incredible, and I have no intention of diminishing their accomplishments. If anything, I hope we remember this mistake as a means to bolster our confidence and to have faith in the endeavors we pursue. Anyways, I hope you enjoy the rest of your day!
Mwah!!!
Seems like you like to kiss me a lot, huh?~
I feel like embracing the 18+ part of my 18+ blog today
pspsps femme w a breeding kink
Casual breeding between mutuals
Mwah
Mwahh!!